Author Topic: Xenon 2112 version 0.21alpha (Fire Arrow 0.74 + Star Wars: Conquest 8.0, etc.)  (Read 7950 times)

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Limehill

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   After playing Fire Arrow, I realized the interaction was so ridiculously more in-depth that I really couldn't go back and play any other mod. 
But, I really loved Star Wars: Calradia, so instead of begging and waiting, I decided to make my own combo version: Xenon 2112



DOWNLOAD



Patch Xenon 2112 0.23



Main Features  

(click to show/hide)

Minor Tweaks
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Factions

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Gameplay

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Screenshots


Credits:

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To Do:

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« Last Edit: November 25, 2009, 07:23:06 AM by Limehill »

Arzeal

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so it's Fire Arrow + SWC = Xenon 2112 ? Do u add any modification of ur owns?


Limehill

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What's new in Xenon 2112...

  All the features listed in the "Main Features" spoiler and the "Minor tweaks" spoiler are my own additions to Fire Arrow. 

   The primary feature that you can't get anywhere else is the ship-to-ship boarding combat.  I know Geroj is working on something similar for SWC but it's not available yet to my knowledge.

     When you attack an enemy party, your ship "boards" it, by blasting a hole or docking with it (automatically - maybe in the future I can rig Mirathei's naval combat).  When you get attacked by another party, their ship "boards" yours by blasting a hole or docking.   If you board another ship, then the enemy takes up a defensive position and it is very difficult to kill them.  If they attack you, you can pick a defensive position before they reach you, and it is easier to defeat them. 

    Sometimes, the AI gets a little funky on the ship, and your men or the opponent crams into a corner.  This is because of the script that keeps armies together at the beginning of larger land battles.  It is an exploitable glitch in that you can scope out the area and pick off some enemy troops until they decide to attack.

    It's ready for first releaste.   I'm just waiting for confirmation from the file repository, since this is my first post.

drdoom151

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Once you got permission from rucchi and the SWC team, this could be a nice mod.


Limehill

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Yes, both teams gave the all clear and are happy to see their work expand in new directions. 

    I also gave homage to Rucchi and HokieBT and the Star Wars team within the mod for all their hard work and generosity in sharing it.

drdoom151

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Well, then you should be clear to go  :wink: Good luck, and feel free to put it in the "Sub-Mods" thread.


zzlcc2009

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An error occurred while entering the game, not play.

rucchi

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Unable to open texture file textures\pop_bill.dds and cutlass_scaba.dds

I copied a texture file and rename these file. and then I could play it.
Some Scenes is difficult to charge. My soldier was stuck in front of the wall enemy defend.(I have never played star wars conquest. Perhaps maybe you didn't make this scene.)

Limehill

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Ok, sorry about the mess up.  I accidentally put those textures in my main texture file, so it didn't make it into the mod.

  I uploaded a new version "Xenon 2112 ver. 0.21".

DOWNLOAD

http://www.mbrepository.com/file.php?id=1544

  For now, if anyone has already downloaded Version 0.2 and doesn't want to download the whole thing over again, just copy "weapons1_scaba.dds" and paste it twice in the same file.  This file is found in:

Mount&Blade\Modules\Xenon 2112\Textures

Then rename "weapons1_scaba - Copy.dds" :

cutlass_scaba.dds

and rename "weapons1_scaba - Copy (2).dds" :

pop_bill.dds

  This will allow you to run the game.

   I accidentally put these two files in my main texture directory.  For some reason BRF edit has trouble on my computer borrowing files from other BRF's, so I've had to paste several copies of the same texture into the game to make it work for me.  I will try to streamline better in the next version.

Note on frontal assaults

    Also, there are a few scenes where the enemy takes up a defensive position (when attacking gypsies, ikwasne raiders, smugglers and Rucchi warriors), so you cannot order a frontal assault or your troops will get mowed down.  You have to lead them around the rear.  This gives you an opportunity to pick off some soldiers if you are a good shot. 

    I rigged it by setting the AI mesh so that the computer thinks that those walls are passible.  That way the enemy stays there and waits for you to attack.  Once you go around to their rear, then they will recalculate their path and find you.
« Last Edit: October 29, 2009, 08:45:41 PM by Limehill »

dzorro

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any chance You could upload it elsewhere ?? downloading with 3.2 kb per seconds isn't fun too watch.  :mrgreen: what is wrong with repository ?? why has it become so slow lately ??

Limehill

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You're right.  It took 5 or 6 hours to upload.  That can be a little frustrating.   I'll look around for other hosting sites.  If you have any suggestions let me know.

drdoom151

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You're right.  It took 5 or 6 hours to upload.  That can be a little frustrating.   I'll look around for other hosting sites.  If you have any suggestions let me know.

www.mediafire.com
www.rapidshare.com
www.megaupload.com

Go ahead! These are all well-trusted sites you can upload to, and also take it down from. The bad thing for rapidshare is that the file gets taken down after 10 downloads. Most likely I would recommend megaupload.


Limehill

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1) OK, Bug fixed with the patch/modders kit:


Patch Xenon 2112 0.23


2) I hope to make a few more improvements before waiting the 35 hours to get the Megaupload going.  It downloads fast, but the upload time is obnoxious.
« Last Edit: November 25, 2009, 07:41:14 AM by Limehill »

Volkonski

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hi just to let you know it doesn't work i get to the load up screen and then it stops and then closes down

i keep getting unable to open textures/ world_map.dll i searched in textures couldn't find it anywhere
« Last Edit: January 12, 2010, 07:01:28 PM by shadowarcher »

Limehill

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Hi Shadowarcher,

  You are referring to "world_map.dds" file which is included in both mine and Rucchi's original Fire Arrow download.  Your computer must have had problems downloading or unpacking it. 

    1) The first thing you should try is looking in your original zipped download to see if it is in there.  If it is, just copy and paste it into the module\textures folder (the computer will unzip it automatically).

   2)  If that doesn't work and you have Rucchi's original Fire Arrow already downloaded, you can just copy it from his texture file and drop it in mine. 

   3) Otherwise you can take any .dds file and copy it then rename it world_map.dds (this will mess up your world map feature, but at least the game will work).

    I know how annoying it is to spend all that time downloading and have something not work.  After awhile, troubleshooting will become second nature:)

    Have fun!
     Limehill