Author Topic: tEatRC: Struggle for Bermia RELEASED FOR WB.  (Read 51217 times)

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Somebody

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Re: tEatRC: Struggle for Bermia RELEASED FOR WB.
« Reply #375 on: March 26, 2012, 05:33:30 AM »
It's been answered a couple of posts above yours.

cory8675

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Re: tEatRC: Struggle for Bermia RELEASED FOR WB.
« Reply #376 on: March 26, 2012, 07:44:16 PM »
Yeah it was late and I was too ancy to read through everything so after I posted I noticed it lol. I felt kinda dumb afterwrads  :lol:

Alekxos

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Re: tEatRC: Struggle for Bermia RELEASED FOR WB.
« Reply #377 on: May 04, 2012, 03:49:40 AM »
I have noticed a major bug that disables combat text and is unavoidable whenever this mod is loaded.  About 30 seconds after I start playing, the chat log is spammed with the error message:
 
"SCRIPT ERROR ON OPCODE 521: INVALID PARTY ID: 1000; LINE NO: 20:
At script: cf_select_most_profitable_town_at_peace_with_faction_in_trade_route.
At script: cf_select_most_profitable_town_at_peace_with_faction_in_trade_route.
"

Since the errors are spammed so many times both combat text and realm-wide messages are stopped, making this mod virtually unplayable.  I have tried disabling error messages with the console system, but to no avail.

This is my absolute favorite mod, and I would really appreciate any possible solutions to this problem.

Thanks,
Alekxos

Somebody

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Re: tEatRC: Struggle for Bermia RELEASED FOR WB.
« Reply #378 on: May 04, 2012, 04:36:38 AM »
It's a teatrc bug with town slots being overwritten. Head over to the boards to read up more on the error messages. If you can fiddle around with the module system, then that's great, otherwise you can use an alternative script (2 above it) by modifying parameters as follows
Quote
(call_script, "script_cf_select_most_profitable_town_at_peace_with_faction_in_trade_route", ":origin", ":merchant_faction"),
(call_script, "script_cf_select_random_town_at_peace_with_faction", ":merchant_faction"),
So 1 3 936748722493063368 1224979098644774915 1224979098644774916 becomes
1 2 936748722493063366 1224979098644774916
Note that the 3 changes to a 2 since we get rid of the origin parameter.
Code: (scripts.txt) [Select]
village_set_state -1
...
1 3 936748722493063368 1224979098644774915 1224979098644774916
Code: (simple_triggers.txt) [Select]
1 3 936748722493063368 1224979098644774916 1224979098644774914
You may also wish to do so for cf_select_random_town_at_peace_with_faction_in_trade_route, which starts with 1 3 936748722493063367 instead.

RAsT4

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Re: tEatRC: Struggle for Bermia RELEASED FOR WB.
« Reply #379 on: July 17, 2012, 12:03:44 PM »
Is there another link for the download? i can't access the reposity link...

Venitius

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Senrian

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Re: tEatRC: Struggle for Bermia RELEASED FOR WB.
« Reply #381 on: July 22, 2012, 04:15:03 PM »
There is smething wrong with the Alma Matter lords, because everytime i engage them, the game crashes. AM Towns that are not defended by lords, do not cause this issue. Also i get spawned by dozens of "DEBUG" messages.

Nothing besides that.

Somebody

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Re: tEatRC: Struggle for Bermia RELEASED FOR WB.
« Reply #382 on: July 22, 2012, 06:57:19 PM »
It's a problem with their horses. Download this to fix it
Download this to fix the debug.

AndarielHalo

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Re: tEatRC: Struggle for Bermia RELEASED FOR WB.
« Reply #383 on: July 28, 2012, 12:21:04 AM »
When I go on to the battlefield and press W to move forward, the camera zooms up into the sky.  Movement keys technically do move my character, but I can't see any of it as it also zooms the camera around high in the sky.  Also, when I try to walk around a town's streets, the game crashes.


I am updated to latest Warband version, and the game did warn me ahead of tiem that it was meant for 1132 and to adjust my controls, but the control scheme was already set.

Splintert

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Re: tEatRC: Struggle for Bermia RELEASED FOR WB.
« Reply #384 on: August 15, 2012, 02:59:01 AM »
Multiplayer server. Anyone interested?

AKA An_Admin, Skahr, Ivalis, Strange_Wanderer, Ala_Hakem, Taurus_Verres_Triarius, Abul_al_Khayr, Arccosine, Ytri, Lerath_of_Rivacheg, Sly_Pilgrim, Splintert_NAPW and GA_Splintert
"Giving the people what they want doesn't work if the people are retards...." - Droznig

FinnishKnight

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Re: tEatRC: Struggle for Bermia RELEASED FOR WB.
« Reply #385 on: April 21, 2013, 01:39:43 PM »
Better than the other TEATRC

Nikephoros

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Re: tEatRC: Struggle for Bermia RELEASED FOR WB.
« Reply #386 on: April 21, 2013, 01:44:50 PM »
Once and for all, the problem with the keys is because i usually play with the arrow keys and set the camera keys accordingly, since i could not find a way to turn off the darn thing without screwing the whole code.

For the singleplayer, it is possible to change the keys from the camp menu.
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Ti vedo... E ti piango.

FinnishKnight

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Re: tEatRC: Struggle for Bermia RELEASED FOR WB.
« Reply #387 on: April 21, 2013, 01:54:13 PM »
Why does many lords have no shoes or gauntlets?  :)

Nikephoros

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Re: tEatRC: Struggle for Bermia RELEASED FOR WB.
« Reply #388 on: April 21, 2013, 02:22:36 PM »
Well, that should not happen :D
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Shrugging Khan

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Re: tEatRC: Struggle for Bermia RELEASED FOR WB.
« Reply #389 on: April 22, 2013, 06:39:20 AM »
An unexpectedly warm summer? ;)
  THE BEATINGS SHALL CONTINUE - UNTIL MORALE IMPROVES!