Author Topic: List of suggestions (sorted+opinion of the majority) Updated 9 Dec  (Read 28231 times)

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Mounted_blade_54

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #195 on: February 26, 2011, 12:41:26 AM »
You should make it so you can cusomize your own troops and flags
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Janis

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #196 on: March 03, 2011, 07:38:38 PM »
Figthers Guild or something would be cool.
Like each faction has their own guild
One Piece is not great, One Piece is epic!

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Brulis

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #197 on: March 04, 2011, 05:00:48 AM »
You should make it so you can cusomize your own troops and flags

I agree and will add:  Creating party with our troups... 
Ex: you put one of your hero (they got skill point in charisme and leadership...) so  why we cant create party with them, grant them has a vassal for us, like we can become for the other lord !!!

I was playing fire and arrow for M&B and it was possible, making the game so much better.. why not taking this great idea and getting it for evry one ?

(sorry for my poor english, i know its not realy good)

zeroblizzard

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #198 on: March 06, 2011, 11:45:57 PM »
Just had a bunch of singleplayer suggestions:

The player statistics should be broken down into the following:

    * Faction kills
    * Faction wounds
    * Soldier Type (for each faction) kills and wounds
    * Accuracy (for types of weapons)
    * Average damage (for types of weapons)
    * Time spent traveling
    * Average distance between events
    * Average distance between battles
    * Battle log: Details every battle you were present in
    * Action log: Details every action taken (such as looting, talking, stealing cattle, battles, etc.)   
    * Time spent on horseback, on foot, etc. while in combat


Get rid of the skills for characters that aren’t useful (or change the game so that the skills are useful) like Inventory Management. It seems like there are too many skills, like Path-Finding and Spotting, that do too little to be useful. You might want to consider consolidating Path-Finding and Spotting or raising their effectivenesses.

Change the siege tactics of the AI so that whenever they mass an attack on a town, they always try to attack the defenders instead of starving the town to surrender.

Be able to rebuild a looted town and reward the player by making the town like them more.

Be able to build more buildings and sponsor businesses so your town could become more prosperous.

Make siege equipment that works in sieges.

Change movement speed so that a party full of horsemen moves faster and a party that contains horsemen moves faster than one without.

If a character decides to leave your party, you should be able to sign a contract with them, turning them into a mercenary. There should be a variety of different contracts, such as receiving commissions on actions that they participate in, a weekly wage or a promise that they will recieve fiefs when you become a lord, etc

If a town is too poor to be able to give you any items when you loot them, the option to loot them should be removed.

You should be able to build your own villages and castles.

You should be able to promote your own villages or castles to towns.

By shift clicking on an item in your inventory, you should be able to sell all instances of that item at once.

By shift clicking and dragging cursor, you should be able to select all of the items from an action and buy them.

There should be some way to tell how much an item is worth when you pick up the after battle or looting items so that you know exactly how much you can sell it for at a nearby town.

Some villages should be rich enough that you could sell things to them.

Doing business with a village should increase your relationship with them.

When you fight on the battlefield, all of the equipment that the enemy drops should automatically be included in the after battle spoils report.

You should be able to have your characters do actions independently and form a separate party that follows you around or will meet you. If they were a separate party, they could level up faster by marauding on their own or make money for you and then report back. As a consequence, this should make them more independent.

Change the skills so that they all have some minor effect on the party. If there were characters devoted to your cause, then a percentage of their persuasion would be tacked on to yours when you are trying to convince an unruly character to stay with you (as the loyal character would chime in and help you present your case).   

Some actions should automatically level up skills. For instance, stealing cattle, taking supplies and looting from towns should level up your looting ability. In another instance, carrying large amounts of supplies should slowly increase your inventory size by leveling up the inventory management skill.

Your inventory size should be determined by your inventory management skill, the number of loyal characters in your party and the number of caravan masters in your party.

Carrying large numbers of items should slow you down as the weight weighs down your party’s members. The weight of every item should be included (food needs a weight, but weapons and armor already have them).

Athleticism should speed up your party’s movement speed. Athleticism should be raised by the amount of movement that you do while on the world map and in combat. See the horseback suggestion for movement speed.

There should be a logistical element to your warband. There should be pack animals, such as mules, camels or donkeys, as well as messengers (which could be your own characters to save from paying new people to be messengers).

There should be an option to hold everyone hostage in a village or town (well, only if you have a bunch of people that could sneak in) and then loot it so that you get more items than stealing, but you don’t burn the place down.

You should be able to wipe any village, castle or town off the map by completely destroying it.

You should be able to send out messengers that will attract characters from other towns to go to a certain town, where you could sign contracts with them so that they would follow you or simply pick them up.

You should be able to have romantic relationships with your party’s characters.

You should be able to have skills or shops (or whatever) that would allow you to build your own weapons. There should be some kind of game that the player could play to make the weapon’s stats better.

Costs for buying business enterprises could be reduced if you had skills related to the trade and you helped train the artisans/trademen. There should be more trades. There should also be caravans or messengers that deliver your money to you instead of it being automatically credited to my account. These messengers/caravans should also exist for every other lord, so that you could have the possibility of looting those, too. You would obviously need to be able to precisely control the people defending those messengers/caravans. The messengers/caravans could also be treacherous, which would add intrigue/annoyance to the gameplay. You should also be able to set up an unlimited number (well, maybe like 10, tops) of businesses in a town.

You should be able to talk to the soldiers that you have and change their equipment.

You should be able to request weapons, armor, horses and goods from town and be able to pick them up in a week, two weeks, etc. so that you could mass upgrade your characters, your soldiers, etc.

Building materials should count as goods so that you could upgrade your village/town/castle. Furthermore, you should also be able to choose more upgrades for your towns: walls, barracks, forge, NPC businesses, etc. so that they could survive longer without being raided or harassed or whatever.

You should be able to hire hosts of mercenaries in addition to individual mercenaries.

The mercenary NPCs should occasionally be organized into clans or unions.

If you steal cattle from a village, you should always be able to see them after you get the prompt saying that you’ve driven whatever number of cattle away from the herd.

You should always have the option of looting and/or burning a village. Otherwise, it just seems political.

Leading close (within five members) of your maximum party size limit should help level up your party size. Furthermore, there should be an amount of party leading experience that you should get by winning battles (multiplied by the amount of battle disadvantage you have so that the more of an underdog you are, the more experience you’d get) so that getting large numbers of men in your warband should be easy.   

Renown should be more important to the NPC characters. If the player’s character has more than 1,000 renown (or make up a number, I don’t care), any allied NPC (except for the king and those extremely loyal to him) should always be welcome to the player’s orders and suggestions. At a certain amount of renown, the king should either be ousted by the rest of the faction’s lords, succeed the throne willingly, or not protest when the player’s character becomes king of the faction.

The text prompts that come up alerting you to quests or feasts or whatever SHOULD NOT STOP GAMEPLAY. It’s really annoying to tell your party to move all the way across the map (which takes three minutes, at least) and then come back to find that EVERYTHING STOPPED BECAUSE OF ONE FREAKIN’’ FEAST NOTICE.

Attacking horses should give some amount of XP (maybe 30?).

You should be able to design and change the color of every piece of armor, weaponry, etc. that you are in control of (your warband, your banner, etc.)

There should be no limit to the number of different types of troops you can command (as in Nord Huscarls count as one type, Rhodok Sharpshooters count as one type, etc.).

Some castles should have villages inside them.

There should not be a fullscreen prompt every time that you steal cattle from a village.

If you loot and burn a village, it should give you all of the rewards that you would get from stealing supplies and stealing cattle (and then slaughtering them) in addition to the normal rewards.

If you control a village, you should always be able to draw recruits from it.

You should be able to give prisoners to other lords in your faction and then they will pay you a fraction of the money that they make by selling the prisoner back to the faction or to ransom brokers (if you’re giving a character prisoner to another lord, then you get paid later, but if you’re giving a normal prisoner to another lord, you get paid a smaller percentage immediately upon giving them the prisoner(s)).

You should be able to give villages food and money to increase favor with them.
« Last Edit: March 26, 2011, 09:04:31 PM by zeroblizzard »

simontotalwar

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #199 on: March 25, 2011, 10:13:08 PM »
PLEASE MODERATOR READ THIS

Game concept is amazing but not graphics and visual effects.
Is it not possible to have these graphics applied to wonderfull mount and blade 2:

AWdeV

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #200 on: March 25, 2011, 10:17:42 PM »
Eep, I hope not! My poor laptop would melt and the table it rests on would burst into flames! :lol:

Also, I really hate the damn blurring effects at the edges.
Alsoalso, Moderators don't make the game. Moderators moderate these forums, the Developers develop the game. :P Annnnd they seem to be extinct these days. :(


Gonna read zeroblizzards' impressive list of suggestions now.

zeroblizzard

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #201 on: March 26, 2011, 08:58:16 PM »
PLEASE MODERATOR READ THIS

Game concept is amazing but not graphics and visual effects.
Is it not possible to have these graphics applied to wonderfull mount and blade 2:

I'm pretty sure that the community wants game concept/bugs/features added before TaleWorlds overhauls the entire graphics engine. I really like the graphics engine, personally: you can turn everything down to mud detail but have 500v500 battles at 20 fps without crashing and you can turn up the detail if you want to fry your GPU and crash the game (jk, but the detail can look really nice with maxed settings).

Eep, I hope not! My poor laptop would melt and the table it rests on would burst into flames! :lol:

Also, I really hate the damn blurring effects at the edges.
Alsoalso, Moderators don't make the game. Moderators moderate these forums, the Developers develop the game. :P Annnnd they seem to be extinct these days. :(


Gonna read zeroblizzards' impressive list of suggestions now.

Thank god for Google Docs when I play Warband on Steam. It makes seeing a bug or writing down an improvement easy to write down and keep track of what I've already posted to this forum.

Some more suggestions:

Recruitable characters should not be associated with factions.

There should be herds of farm animals around villages (as they graze).

If you rescue one of the villages under your control, their favor towards you should increase.

You should be able to upgrade your castle with smaller changes (murder holes, built-in crossbows/catapults, spiked walls/battlements to prevent people from using ladders, etc.).

Upgrades to castles should be visible when you attack or defend them (as in messenger posts should be tall structures inside the castle, prisoner towers should be mounted somewhere on the battlements or something, etc.).

You should be able to “give” soldiers to a town to reinforce their barracks for free, and you’d pay their wages while they were there.

If you manage the garrison of an unlorded castle or town and provide your own troops, if the castle or town given to another lord, you should be able to get your troops back.

Protecting a village or castle under your control while enemy parties are around that village or castle should raise that village’s favor towards you.

Giving a character in your party armor and equipment should increase their favor towards you.

You should be able to pay your characters more to increase their favors towards you.

You should be able to loot and burn villages and siege castles regardless of political position.

There should be some way to get into an enemy town to sell your wares (maybe a truce or come into the town unarmed or send someone to trade for you?).

There should be a list of the stats of skills that accumulate through the party in a separate skills listing in the party skills tab.

Poets should be able to teach you more poems.

All gloves should provide at least +1 body armor (tattered leather gloves don’t).

There should be some way to send your soldiers to one of your castles or towns to transport prisoners in your party to the castle or town’s prison. Once your party of soldiers reached the castle or town, they would join the garrison there (or maybe you could write in an option that sends the party back to your party’s current position, a friendly town’s tavern (at which point a member from your party would appear in the tavern letting you know that they are waiting for you to pick them up) or to wait outside a castle or town).

Get rid of the “Lord Defects” text notification.

Attacking a faction’s king should decrease your relation with that faction more than attacking any other lord.

Attacking a lord favorable to the king should decrease your relation with that faction more than attacking a lord of the same faction that’s unfavorable to the king.

There should be levels of veterancy for each of the final unit types so that Mamlukes, Swadian Knights, etc. can be leveled up more.

Speed up the time that assigning a newly taken castle or town to a lord takes.
« Last Edit: March 27, 2011, 04:19:38 PM by zeroblizzard »

Viking865

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #202 on: April 13, 2011, 03:05:10 PM »
How about makeing the campain multiplayer???
i think that would add a lot more fun to the game  :D
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zeroblizzard

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #203 on: April 16, 2011, 03:46:28 PM »
You should be able to challenge lords from other factions to battles. You should also be able to post challenges to these duels so that all of the other lords will know. AI lords should also post challenges that you can see.

There should be no prompt for the book merchant to see his wares.

You should be able to buy bracers for archers.    

There should be ethnic food that increases morale for certain troops and decreases morale against other troops.    

There should be more books.

There should be some way to make weapons.

There should be some way to make dishes from foods.

If one of the castles from your faction’s homeland is taken (default factions, not your own) and then you take it over for that faction, the village that is attached to the castle should increase its favor towards you.

A village that likes you should always have at least a number of recruits equal to its rating of you (at least whenever you can recruit from that village).

Putting troops into an unclaimed castle that you’ve taken should not only be counted towards the barracks of that castle after it’s been claimed, but a lord other than you should put troops into that castle himself instead of leaving it the way you left it.

Having loot or money should raise the morale of your troops.

There should be a formula that determines whether or not you get a castle you’ve taken over from your faction’s king that would be more favorable if you had more renown.

You should be able to have a relationship greater than 100 and less than -100.

Loading into a world in singleplayer should automatically launch it into the world while paused; your party should not move upon loading.

If you free prisoners that belong to a village controlled by your faction, then the village should should highly of you when you free them. Conversely, keeping them prisoner lowers their opinion of you.
   
It’s really expensive to move around 100+ guys in a party and have garrisons of soldiers in your castles and towns, so if you don’t allow us to upgrade our villages and castles, we should be able to have multiple business enterprises in our towns.

If you get recruits from an area where the faction has bee eliminated, there shouldn’t be a negative party morale modifier for them.

Every time that you get your companions out of a tavern after they’ve left your party should increase their opinion of you.

The longer you don’t recruit from a village, the more recruits should be available when you recruit from them.   

Even if you have signed a political agreement with a faction, you should be able to siege a town or castle regardless.

The area for allies to join on your side and enemies on your opponent’s should either be larger or all AI allies and enemies should rush to you or your opponent’s aid.

The wealth of towns among their shops should be more than its default ~1000 denars. For example, rich towns that specialize in weapons should have either the best weapons or a large amount of denars for buying things.

If you want to get rid of bandits/manhunters/whatever around areas that your faction controls (so that you could raise favor with another lord’s villagers to raise favor with that lord) or defend your own village/castle/town to raise favor with your village for recruits/whatever.

Looters/bandits/mahunters/roving bands of NPCs should band together more.

I have somehow taken 20 castles (and only lost 2, but I retook them) but was only given ownership of one from the Sarranid Sultan (with a rating of 86).

narutospark

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #204 on: April 19, 2011, 03:01:07 PM »
LOL it took me a 54Mmins and 33 second's to read that  :roll: :roll: :mrgreen:
i DONT NOW WHAT TO SUGGEST TOO
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narutospark

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #205 on: April 19, 2011, 03:04:20 PM »
How about makeing the campain multiplayer???
i think that would add a lot more fun to the game  :D
OMG THATS THE BEST IDEA BEST ONE oh and please just give as patch for it and we paste it in the M&B Folder Please!!!
I AM MISTER LONLEY I HAVE NO BODY MOUNT AND BLADE WARBAND JUST BANNED ME FOR HAVING OVER 4000 TROOPS LOL LOL LOLLL LOLL
If u gonna do please give as patch for it and we paste it in the M&B Folder
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FrisianDude

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #206 on: April 19, 2011, 03:16:32 PM »
For the love of...
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!

Tukkwit

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #207 on: April 19, 2011, 03:35:39 PM »
How about makeing the campain multiplayer???
i think that would add a lot more fun to the game  :D
OMG THATS THE BEST IDEA BEST ONE oh and please just give as patch for it and we paste it in the M&B Folder Please!!!
I AM MISTER LONLEY I HAVE NO BODY MOUNT AND BLADE WARBAND JUST BANNED ME FOR HAVING OVER 4000 TROOPS LOL LOL LOLLL LOLL
If u gonna do please give as patch for it and we paste it in the M&B Folder

 :lol:
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Hawk1017

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #208 on: April 21, 2011, 10:58:23 PM »
i saw a mod for just a basic banner customizer. for single player

zeroblizzard

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Re: List of suggestions (sorted+opinion of the majority) Updated 9 Dec
« Reply #209 on: April 25, 2011, 01:26:27 AM »
I don't know if you've noticed this, but I tend to point out simple gameplay gaps and bugs.

There should be some way to accurately predict the selling price of items that you pick up from the spoils of a battle or village looting.

In the world map view, there should be white text notifications that let you know when you increase your max party size, by how much, along with your current max party size.

The view in a battle that you get when you hit the backspace key should display the amount of renown you’ll get if you win that battle.

Border incidents shouldn’t be a fullscreen prompt: it should be relegated to the white text word view updates.

The amount of money you get from taking a castle should be a function instead of a straight 900 denar sum. For example, if you have more people involved when you take the castle, or if you have to build a siege tower or if you station troops in the garrison before you leave, you should get more funds as compared just taking the castle and moving on.

The “go to the Marshal” quests should be removed unless the marshal will clearly tell you which castle/town/village they’re going to siege/take over/loot. It’s ridiculous that you have to wait around and waste time for the marshal to make up his mind as to which target he wants to attack.

There should be an approximate wealth value next in the party summary for parties on the world map view.

There should be some way to offer to take prisoners off from other towns and castles that belong to your faction and move them into your more secure towns/castles for free.

If you have more soldiers garrisoned in a town or castle, the likelihood that prisoners will escape will go down.

There should be some kind of contract that you sign when you pledge allegiance to a faction that forces the king to give you properties a certain percentage out of the total amount of castle/towns that you take over. If you don’t sack castles/towns often, you should still be likely to be the lord of a newly taken castle/town if you help your faction by bringing wealth to towns, encouraging trade, completing quests for your faction’s lords or defending your faction’s villages and castle/towns.

There should be some way to work out deals with the lords of towns so that you can open businesses (maybe give a cut to said lords?).

There should be some way to notify factions that you will take vengeance/revenge/military or economic action against them if they attack something that you care about. You would be able to specify exactly what you care about: you could select all properties belonging to your faction, properties that belong to you personally, parties of your faction’s villagers, parties belonging to your faction, parties that belong to allied factions, your faction’s caravans, etc.

There should be be a “lay in wait for an ambush” which would slowly make your party transparent on the world map so that you could ambush a party. Hence, in the following battle, the enemy forces would be walking in the middle of the map, facing their backs towards you as you sneak up behind them as they casually walk forward.

If you are aiming through the floating icon that belong to troops allied to your side, it should disappear instantly so that you can clearly see through it.

Dramug Castle has really high walls on its world view icon, and yet we can use ladders to siege it. Change this so that the icon of towns and castles reflect the actual look of the town or castle.
I think that there should be some way to execute treasonous lords so that they can’t keep screwing your faction over. Conversely, you would need some way to make new AI lords automatically.
There should be some way to click on the characters in your party and see their armor, equipment items and encumberment stats.   

Any action that would decrease your honor rating should have an opposite action that increases your honour rating. Similarly, any action that currently opposes an action that lowers your honour rating should raise your honour rating.

Any village that isn’t being immediately raided by a party shouldn’t count as “Being Raided” (it’s annoying to have to wait for the status of a village to change).

It should be easier for you to tell what the criteria are for getting your faction’s king to give you ownership of your conquered castles or towns.   

Killing villagers that you’re helping should decrease their favor towards you.

Shields on the backs of the people should protect against arrows and attacks.

The text color for “Quest Cancelled” should be different from “Quest Failed”.

The “Cancelled” in “Quest Cancelled” should be spelled “Canceled”.

You should be able to throw any weapon, but the throwing weapons would be obviously more accurate for throwing.

Looters, forest bandits and mountain bandits should have different world view icons.

There should be a way to free prisoners in your party.

There should be some setting or difficulty setting that prevents your enemies from retreating in a non-village battle.

If you win in a battle against villagers, then amount of time you have to spend plundering a village should go down.

The renown given per battle should be calculated based on what kinds of soldiers you are using, the ratio of your forces against your opponent’s, the renown of your faction, the renown of you, the renown of your opponent and the renown of your opponent’s faction. As such, each battle should give the most renown to small, untrained forces from unknown factions against large, highly trained forces from well known factions.

There should be a way to program keys for different commands.

When you’re waiting to build a siege tower, time should go as fast as the “wait here for some time” from the camp button.

You should be able to manage your party while you are waiting for a siege tower to be built or ladders to be built so that you can upgrade your soldiers through training without cancelling the siege.