Author Topic: Polished Landscapes - Mipmap Mod 2 [Test version released]  (Read 118393 times)

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Kazzan

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Re: Polished Landscapes - Mipmap Mod 2 [Test version released]
« Reply #855 on: June 30, 2010, 06:27:05 PM »
Quite easy to port this, you do exactly as you would for 1.011, but this at the cost of bad looking deserts.
 
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COGlory

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Re: Polished Landscapes - Mipmap Mod 2 [Test version released]
« Reply #856 on: June 30, 2010, 06:35:04 PM »
No, just delete the desert texture.  Also, the trees come out weird.

Kazzan

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Re: Polished Landscapes - Mipmap Mod 2 [Test version released]
« Reply #857 on: June 30, 2010, 06:50:10 PM »
Wich ones?
 
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COGlory

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Re: Polished Landscapes - Mipmap Mod 2 [Test version released]
« Reply #858 on: June 30, 2010, 06:55:55 PM »
I don't remember exactly, but it's somewhere in the thread. 

The Bowman

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Re: Polished Landscapes - Mipmap Mod 2 [Test version released]
« Reply #859 on: July 01, 2010, 06:04:24 PM »
Yup, that't the cost porting it, it is something with flora_kinds.txt.

oguznord

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Re: Polished Landscapes - Mipmap Mod 2 [Test version released]
« Reply #860 on: July 02, 2010, 09:06:32 AM »
Wich ones?

module folder/texture folder/ delete desert.dds   
im explain the method in  previous page....

oguznord

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Re: Polished Landscapes - Mipmap Mod 2 [Test version released]
« Reply #861 on: July 02, 2010, 09:09:50 AM »
For anyone interested, here are some screens of me using this mod in Warband:

Any M&B players can point out any graphical glitches?
where do you get that skyboxes friend...or its original?

Schylerwalker

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Re: Polished Landscapes - Mipmap Mod 2 [Test version released]
« Reply #862 on: July 19, 2010, 05:52:07 AM »
Just beautiful, man. Awesome work. Wish my computer could run it!  :mrgreen:

Kazzan

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Re: Polished Landscapes - Mipmap Mod 2 [Test version released]
« Reply #863 on: July 19, 2010, 11:05:23 AM »
There's another one in caravanserai that's aimed at warband.
 
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Jenove

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Re: Polished Landscapes - Mipmap Mod 2 [Test version released]
« Reply #864 on: July 23, 2010, 03:58:39 AM »
Pracowalem juz od paru dni zeby zintegrowac twój mod z budynkami do tego nowego. I znalazłem mały zgrzyt. W Tihirze. Kiedy wybierasz opcje aby pochodzic po miescie to trafiasz w centrum jakiegos miasta. Nie ma ludzi. Gdy wychodzisz to jest tihir ale bez rzeki. Z niewidzialmnymi scianami i wszyscy ludzie są w złych miejscach. Oto fotka. Chce żebyś dokonczył ten mod albo przynajmniej doprowadził do punktu kiedy można go używać z twoim drugim modem. Więc bede szukał dalej.

Ive been working on integrating the two Gutek mods over the past few days. It has been mostly flawless except for today. I found a little bug. It seems that when you enter tihir you spawn in some kind of model town. Then when you walk out of it you suddenly see tihir. But its wall are gone replaced with invisible ones and the npc's are displaced all over the place (for the most part) and the river is gone.... I want you to finish this mod or at least bring it to a point when we can use both of your brilliant mods together. So I will keep on hunting...

(click to show/hide)
« Last Edit: July 23, 2010, 04:01:18 AM by Jenove »

Nameless Warrior

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Re: Polished Landscapes - Mipmap Mod 2 [Test version released]
« Reply #865 on: July 24, 2010, 02:12:04 PM »
How is this mod on the FPS on M&B, any effect?

Sayid Gishta

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Re: Polished Landscapes - Mipmap Mod 2 [Test version released]
« Reply #866 on: September 23, 2011, 09:26:26 PM »
sorry for the necromancy, but where the hell is the download link?


Sayid Gishta

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Re: Polished Landscapes - Mipmap Mod 2 [Test version released]
« Reply #868 on: September 25, 2011, 12:37:12 AM »
http://forums.taleworlds.com/index.php/topic,37173.msg960882.html#msg960882

i swear that isn't the same thing. installed it and some textures seem nicer but it hasn't completely revamped like the first thread shows

johneb

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Re: Polished Landscapes - Mipmap Mod 2 [Test version released]
« Reply #869 on: September 25, 2011, 02:24:32 AM »
Basically, all the mipmap mods do is add a little depth, with one the background is a little darker, the foreground a little lighter. The other does the foreground darker, background lighter. A matter of personal preference which you use. You need polished landscapes mod to have backgrounds as in pics on page 1.
« Last Edit: September 25, 2011, 02:27:19 AM by johneb »