Author Topic: Polished Landscapes - Mipmap Mod 2 [Test version released]  (Read 118413 times)

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gutekfiutek

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Polished Landscapes - Mipmap Mod 2 [Test version released]
« on: September 14, 2009, 06:32:08 PM »


Hi all.
Some time ago I've done this:
http://forums.taleworlds.net/index.php/topic,37173.0.html

That mod is not fully compatible with new M&B versions, Fei Dao asked me to fix this, I even started to do thiis, but finally I started new mod instead:)
I need to leave buildings for some time... I'm little bored with architecture.
Its still just beginning, but I think I can share few screenies:D

It's my old idea to make landscapes in early spring/late autumn, so there can be some snow patches and some green plants on one level.
This mean also that I can have leafless trees, or not very dense canopies. So there will be lot of sunlight on the ground, makes it look more interesting (no more flat shadows whenever there is any tree).
This mod will modify ground textures, tree textures, and tree models.
I will replace single trees with tree "clusters", it looks better, and forests look veeery dense sometimes.
There was flora relacement pack, but those trees have too many polys for M&B engine, I'm trying to make my trees have reasonable polycount, so small forest won't kill most of your pc's:)
There will be less difference between  different terrain types, all of them will have some snow.
I also will try to make several very different tree types - so whole forests  will feel differend (now i have only 3 types of forests - birch, wcker and very rough pine forest)

This will be totally different from Zaro's texture mod, it will be desaturated, dirty etc.

This mod will probably modify gameplay - I can imagine that infantry hidden between dense trees will be quite safe - suffering less from archer fire or cavalry charge.

It's quite nice when you charge through snowy field, few second later fight in the middle of grassy field and end battle killing enemies on sandy piece of land:)

I have several ideas for this mod, need to see what I will be able to do. Probably some water, maybe fog near thr ground, or insects...


So here are few screens (note that it's only 2 day's work, I can name it "sketch")

Wicker/hazel forest





Birch forest











Pine forest:







Here you can see effect of sunlight passing almost leafless trees:



I think that characters blend nicely into this type of environment, like they are "properly dressed" finally:D







« Last Edit: December 15, 2009, 12:29:06 AM by gutekfiutek »

viggecool

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Re: Polished Landscapes - Mipmap Mod 2
« Reply #1 on: September 14, 2009, 06:36:42 PM »
it looks nice  :mrgreen:

Kolba

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Re: Polished Landscapes - Mipmap Mod 2
« Reply #2 on: September 14, 2009, 06:38:02 PM »
Once again you did wonderful job!

 :shock:

I love the new flora. I also like the idea of decreasing polies to minimum.

PS: Zajebiste brzozy! :P

Ambalon

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Re: Polished Landscapes - Mipmap Mod 2
« Reply #3 on: September 14, 2009, 06:38:06 PM »
Holy ******** shit. Almost resembles to hunting games and shit  :shock: I am soooo downloading this
Deyr fé,
deyja frændr,
deyr sjálfr et sama;
ek veit einn,
at aldri deyr:
dómr um dauðan hvern.                                                                                                                                                                                  
-Hávamál
Gold is for the mistress
Silver for the maid
Copper for the craftsman cunning at his trade
But iron - cold iron - is master of them all

Do not look here

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Re: Polished Landscapes - Mipmap Mod 2
« Reply #4 on: September 14, 2009, 06:38:36 PM »
 :shock:

What next? Polished Mount&Blade is only option left :D

But seriously: Outstanding, marvelous, awesome, beautiful (give me few minutes with Google translator...)

(click to show/hide)
Leave studies, flee with circus.

**** you, snow.

Colonel_Ryan

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Re: Polished Landscapes - Mipmap Mod 2
« Reply #5 on: September 14, 2009, 06:39:30 PM »
Love it, Love it, Love it, Love it! cant wait to the realese!


Kolba

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Re: Polished Landscapes - Mipmap Mod 2
« Reply #6 on: September 14, 2009, 06:40:51 PM »
I widać że mamy tu sporo Polaków.  :)

Gutek, masz u mnie napój alkoholowy. W piwnicy mam chyba żubrówkę i wyborową. Znajdzie się też parę win.
« Last Edit: September 14, 2009, 06:43:03 PM by Kolba »

Ambalon

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Re: Polished Landscapes - Mipmap Mod 2
« Reply #7 on: September 14, 2009, 06:41:40 PM »
Iwars addeá faça ulhunnm tabr'n tull ahs gût.  :wink:
Deyr fé,
deyja frændr,
deyr sjálfr et sama;
ek veit einn,
at aldri deyr:
dómr um dauðan hvern.                                                                                                                                                                                  
-Hávamál
Gold is for the mistress
Silver for the maid
Copper for the craftsman cunning at his trade
But iron - cold iron - is master of them all

Rath0s

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Re: Polished Landscapes - Mipmap Mod 2
« Reply #8 on: September 14, 2009, 06:42:21 PM »
Wtf, it looks like you were just outside and took a picture with a camera, Amazing work again gutekfiutek.  :mrgreen:

Ambalon

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Re: Polished Landscapes - Mipmap Mod 2
« Reply #9 on: September 14, 2009, 06:43:26 PM »
Wtf, it looks like you were just outside and took a picture with a camera, Amazing work again gutekfiutek.  :mrgreen:
Yah, the third one is specially remarkable for that. Also, maybe you can make your own version of zaro's work? (I think this dirty, decadent setting more charming for medieval times)
Deyr fé,
deyja frændr,
deyr sjálfr et sama;
ek veit einn,
at aldri deyr:
dómr um dauðan hvern.                                                                                                                                                                                  
-Hávamál
Gold is for the mistress
Silver for the maid
Copper for the craftsman cunning at his trade
But iron - cold iron - is master of them all

Do not look here

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Re: Polished Landscapes - Mipmap Mod 2
« Reply #10 on: September 14, 2009, 06:44:17 PM »
One important question...

How it work? Cause on my outstanding machine it will be surely laggy with 100 battlesize ;)
Leave studies, flee with circus.

**** you, snow.

Slawomir of Aaarrghh

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Re: Polished Landscapes - Mipmap Mod 2
« Reply #11 on: September 14, 2009, 06:45:22 PM »
No way! It's not M&B! I won't belive that!...

Maaaaan, that's soooo beautiful! You're amazing.

Kolba

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Re: Polished Landscapes - Mipmap Mod 2
« Reply #12 on: September 14, 2009, 06:45:53 PM »
One important question...

How it work? Cause on my outstanding machine it will be surely laggy with 100 battlesize ;)

Read the first post:

"There was flora relacement pack, but those trees have too many polys for M&B engine, I'm trying to make my trees have reasonable polycount, so small forest won't kill most of your pc's:)"

No way! It's not M&B! I won't belive that!...

Maaaaan, that's soooo beautiful! You're amazing.

 :lol:

Ambalon

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Re: Polished Landscapes - Mipmap Mod 2
« Reply #13 on: September 14, 2009, 06:46:38 PM »
One important question...

How it work? Cause on my outstanding machine it will be surely laggy with 100 battlesize ;)
Elh parl akt ih vorq tan gen qato em nurtl PC.



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Deyr fé,
deyja frændr,
deyr sjálfr et sama;
ek veit einn,
at aldri deyr:
dómr um dauðan hvern.                                                                                                                                                                                  
-Hávamál
Gold is for the mistress
Silver for the maid
Copper for the craftsman cunning at his trade
But iron - cold iron - is master of them all

Colonel_Ryan

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Re: Polished Landscapes - Mipmap Mod 2
« Reply #14 on: September 14, 2009, 06:51:47 PM »
will it do effects in the map maker like Zaros graphic mod did?