This is for creating collision meshes to make objects solid (whether scene meshes, like a cave for instance, or for solid decorations in a scene, like a table) so you can't walk/fall through them.
Wow, cool stuff. So this means you've got the manifold format completely figured out?
Ah, not completely. There's two mystery fields that I can't figure out, but plonking default values in there seems to work fine...
Well, close enough. As long as it works, eh? Good job.
