Author Topic: Development Progress Report (WWII: China Battlefield) 21.01.2011 edited  (Read 74243 times)

0 Members and 1 Guest are viewing this topic.

Sham3R

  • Recruit
  • *
    • View Profile
  • Faction: Swadian
Re: Development Progress Report (WWII: China Battlefield) 27.08.09 edited
« Reply #15 on: August 29, 2009, 06:26:41 PM »
nice cant wait for the next version cuz i love the current one xD

olliewilliams01

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Rhodok
  • WB
Re: Development Progress Report (WWII: China Battlefield) 27.08.09 edited
« Reply #16 on: August 29, 2009, 07:44:55 PM »
Hey if i may make a suggestion, you know how you said pressing M gets medics to follow you? maybe you should make it the same with all other noncombatants, like radiomen and mechanics. then you could tell them to stay behind the lines. just a thought. probably not the right thread to be making suggestions, my bad
ITS GO' RAIN

killerrabbit

  • Sergeant
  • *
  • Frantisek Kubik - ADO Den Haag
    • View Profile
  • Faction: Neutral
  • MP nick: Tristan
Re: Development Progress Report (WWII: China Battlefield) 27.08.09 edited
« Reply #17 on: August 29, 2009, 07:46:47 PM »

olliewilliams01

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Rhodok
  • WB
Re: Development Progress Report (WWII: China Battlefield) 27.08.09 edited
« Reply #18 on: August 29, 2009, 07:48:10 PM »
MAH B. now a development question. are you gunna include that badass castle in the next version?
ITS GO' RAIN

WilliamBerne

  • Moderator
  • *
    • View Profile
  • Faction: Khergit
  • MP nick: WilliamBerne
Re: Development Progress Report (WWII: China Battlefield) 27.08.09 edited
« Reply #19 on: August 31, 2009, 11:41:58 PM »
Mitsubishi G3M "Nell"
3 hours work, about 1700 triangles.







mesh finish, about 2600 tris.
« Last Edit: September 01, 2009, 11:27:08 AM by WilliamBerne »

Hardiron

  • Recruit
  • *
    • View Profile
  • Faction: Neutral
  • M&BWBWF&S
Re: Development Progress Report (WWII: China Battlefield) 01.09.09 edited
« Reply #20 on: September 01, 2009, 12:20:13 AM »
Nice ya  know you know ya enjoyed every minute of it.

WilliamBerne

  • Moderator
  • *
    • View Profile
  • Faction: Khergit
  • MP nick: WilliamBerne
Re: Development Progress Report (WWII: China Battlefield) 01.09.09 edited
« Reply #21 on: September 01, 2009, 12:23:41 AM »
Nice ya  know you know ya enjoyed every minute of it.
hell yeah! that's why I don't like borrow scripts or models from other mod, I enjoy creating.

olliewilliams01

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Rhodok
  • WB
Re: Development Progress Report (WWII: China Battlefield) 01.09.09 edited
« Reply #22 on: September 01, 2009, 12:30:13 AM »
that... is... AWESOME. so are you gunna need to build stuff like an airfield in villages to have access to that? or anti air in villages so theres a buffer zone around it where they cant go?
because that sounds really complex to code, and i want to get to bombing some tojos
ITS GO' RAIN

WilliamBerne

  • Moderator
  • *
    • View Profile
  • Faction: Khergit
  • MP nick: WilliamBerne
Re: Development Progress Report (WWII: China Battlefield) 01.09.09 edited
« Reply #23 on: September 01, 2009, 12:39:44 AM »
that... is... AWESOME. so are you gunna need to build stuff like an airfield in villages to have access to that? or anti air in villages so theres a buffer zone around it where they cant go?
because that sounds really complex to code, and i want to get to bombing some tojos
I'm affraid that most functions about airplanes won't be added until the new world map has been done.
as you can see, the first plane I made is a japanese bomber, which means tojos will bomb you first :mrgreen:

Crazy Eddie

  • Sergeant
  • *
    • View Profile
  • Faction: Neutral
Re: Development Progress Report (WWII: China Battlefield) 01.09.09 edited
« Reply #24 on: September 01, 2009, 12:49:06 AM »
Will planes be dependent on having radiomen on the battlefield?

olliewilliams01

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Rhodok
  • WB
Re: Development Progress Report (WWII: China Battlefield) 01.09.09 edited
« Reply #25 on: September 01, 2009, 01:21:15 AM »
that... is... AWESOME. so are you gunna need to build stuff like an airfield in villages to have access to that? or anti air in villages so theres a buffer zone around it where they cant go?
because that sounds really complex to code, and i want to get to bombing some tojos
I'm affraid that most functions about airplanes won't be added until the new world map has been done.
as you can see, the first plane I made is a japanese bomber, which means tojos will bomb you first :mrgreen:


damn... its true, the japanese do always make the best toys. but ok cool, its still gunna look awesome


are they gunna be like a unit, flying around the battlefield and bombing people, or are they just gunna fly over once and bomb a target
« Last Edit: September 01, 2009, 01:23:17 AM by olliewilliams01 »
ITS GO' RAIN

The Bowman

  • Grandmaster Knight
  • *
  • Another Grammar Nazi.
    • View Profile
  • Faction: Khergit
  • MP nick: The_Bowman_of_North_Korea
  • WB
Re: Development Progress Report (WWII: China Battlefield) 01.09.09 edited
« Reply #26 on: September 01, 2009, 12:39:20 PM »
That's amazing ! :D

Edit: But you need to implement anti air cover.
« Last Edit: September 01, 2009, 03:35:44 PM by Swadian Man at Arms »

phillo99

  • Knight at Arms
  • *
  • Everybody knows Japan is a dishpan.
    • View Profile
  • Faction: Neutral
Re: Development Progress Report (WWII: China Battlefield) 01.09.09 edited
« Reply #27 on: September 01, 2009, 05:23:00 PM »
Excellent bomber, and nice progress!

WilliamBerne

  • Moderator
  • *
    • View Profile
  • Faction: Khergit
  • MP nick: WilliamBerne
Re: Development Progress Report (WWII: China Battlefield) 01.09.09 edited
« Reply #28 on: September 01, 2009, 09:57:25 PM »
almost finished, 2604 tris.
painting this texture cost me a whole day!

Antifiriz_khergit

  • Guest
Re: Development Progress Report (WWII: China Battlefield) 01.09.09 edited
« Reply #29 on: September 01, 2009, 10:05:09 PM »
Wow  :shock: , fascinating work!