Author Topic: Download link and main info! [latest ver 0.0.79 -- 1 Aug 2012]  (Read 127172 times)

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xenoargh

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1500 on: March 02, 2012, 03:01:15 AM »
Oh yeah, that's "minor", as in, "completely useful for doing the hardest stuff"  :lol:

Anyhow, thanks much!  Will test it pronto.

Barabas

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1501 on: March 04, 2012, 11:57:16 AM »
Wow, very useful! Does it also work for the alpha channel?

xenoargh

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1502 on: March 04, 2012, 08:01:16 PM »
Well, I found out the hard way that if you have an alpha, it gets used, yeah... but I er, didn't want it to be used in that case  :lol: 

Anyhow, thank you very much, Marco, that probably saved me four or five hours of mindless drudgery and much cursing  :D

mtarini

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1503 on: March 05, 2012, 08:14:42 PM »
Wow, very useful! Does it also work for the alpha channel?
yes, it should (if the texture has an alpha channel).

Very useful... for what?

xenoargh

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1504 on: March 05, 2012, 10:41:29 PM »
For transferring vertex colors to meshes in a precisely-controlled way much more quickly and easily than vertex painting, basically.

Danielupp

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1505 on: March 18, 2012, 04:26:57 PM »
thanks alot... will test later! :)

LordHorusNL

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1506 on: March 24, 2012, 08:50:26 PM »
Forget about this post, my openbrf download probably got corrupted.

Problems are gone now.
« Last Edit: March 27, 2012, 09:22:15 PM by LordHorusNL »

Moeckerkalfie

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1507 on: March 30, 2012, 01:44:11 PM »
I just tried the new feature to copy the texture colour into vertex colours, and my original plan was to try and see if I could use it as a work around to use vertex-alpha in hairstyles as I don't know of any programs I could paint it with. For that purpose I created a simple subdivided plain that I applied a very crude texture to, with DXT1 alpha as a simple transparent circle in its center amid a black non-transparent rectangle. But using the "copy colours from texture" feature only left the entire plain black, and when copy pasted the vertex colours onto a duplicate it was plain black as well.

So I wondered whether I just overlooked something or used the wrong approach, or whether vertex-alpha is not affected by this feature after all. If it is not, maybe somebody could recommend me another way? It just feels so wrong to use beard and hairstyles without vertex transparency since I found out about it^^

And although I suspect I already wrote it somewhere I want to thank once again for the possibilities openBRF grants us  :)


late edit: After testing around some more and even trying around with ply formatting I found that it must have shown wrong in game because I used a shader that doesn't support vertex alpha. Obviously the preview in openBRF doesn't show the vertex alpha either so that was a bit misleading too maybe, but if applied to a mesh with the proper material and shader it seems to work fine now.
« Last Edit: May 20, 2012, 06:31:12 PM by Moeckerkalfie »

genjinosuke05

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1508 on: April 26, 2012, 07:39:56 AM »
Mmm... Is there anyway to see costume feminime armor without loading the game? The default set is to skiny...
I want it like that valkrey uniform but it's realy bothering to loading the game every time I want to see the result. And I realy have no idea what value should I put in emphasis and extra breastification, sometimes it's too skiny and sometimes too fat.
uh!?...what?...Signature? can I eat that?

Swyter

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1509 on: April 26, 2012, 10:00:28 AM »
Mmm... Is there anyway to see costume feminine armor without loading the game? The default set is to skinny...
I want it like that Valkyrie uniform but it's really bothering to loading the game every time I want to see the result. And I really have no idea what value should I put in emphasis and extra breastification, sometimes it's too skinny and sometimes too fat.

Notice the animation frame controls on the properties panel.
Just advance two frames, to see the feminine version.

genjinosuke05

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1510 on: April 28, 2012, 04:43:50 AM »
Mmm... Is there anyway to see costume feminine armor without loading the game? The default set is to skinny...
I want it like that Valkyrie uniform but it's really bothering to loading the game every time I want to see the result. And I really have no idea what value should I put in emphasis and extra breastification, sometimes it's too skinny and sometimes too fat.

Notice the animation frame controls on the properties panel.
Just advance two frames, to see the feminine version.


thanks a lot for responding, u're the best. I'm working on it now
uh!?...what?...Signature? can I eat that?

sairtar

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1511 on: May 19, 2012, 08:36:52 PM »
Hello everyone,

I upgraded to windows 8 (or was it a downgrade) and am receiving the old unloaded texture problem with the blue checkers.  I had no issues with windows 7, can someone confirm or deny the incompatibility with windows 8?  Keep in mind that windows 8 is simply the preview copy.


Specialist

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1512 on: May 19, 2012, 10:57:45 PM »
Hello everyone,

I upgraded to windows 8 (or was it a downgrade) and am receiving the old unloaded texture problem with the blue checkers.  I had no issues with windows 7, can someone confirm or deny the incompatibility with windows 8?  Keep in mind that windows 8 is simply the preview copy.

First off, Windows 8 is at the moment a downgrade. :lol:

Second, probably just an issue with the firmware of the new Windows OS. You may want to stick with 7 for the moment

IsaacSlayn

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1513 on: May 21, 2012, 01:53:07 PM »
Hi there everyone,

I've been lurking about for awhile now - reading up on modding methods and etc, I've recently begun experimenting on editing meshes; at the time being, I'm doing a swiss army knife surgery of one of the models in game.

I.e; I've split the meshes up using the 'split meshes tool' and attempted to combine a 'pauldron piece' from an armor onto a different pauldronless armor. However, I've noticed that when one combines the mesh, the resulting mesh would use the textures from the pauldronless armor for the 'pauldron piece' - is there any way to force it to using it's original texture?

I do know that I could simply just use the original texture instead for the newly combined armor but I'd like to know what I'm asking is possible.

^ hoping the above makes sense ><

Somebody

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Re: Download link and main info! [latest ver 0.0.76 -- 2 Mar 2012]
« Reply #1514 on: May 21, 2012, 05:42:08 PM »
Yes - multimeshing allows you to use different materials. You don't need to combine the meshes (but doing so for both pauldrons is recommended). Just rename it and keep the .1 suffix.
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