Blimey! Another morning, another version! I hope you're not running out of steam for working so hard on this, mtarini Really appreciate your work on this!
Maybe it's always worked the same way for Dain? If he had followed the new animation tutorial by cdvader 3ds can still import it (but with misrotated bones like Blender - as cdvader had reported too for 0.0.8/9), make changes, export it, and then imported using openBRF the bones would rerotate into their correct position.
So in a sense, it's still working for 3ds... Just as it's working for Blender (though blender's export script didn't work for openBRF in certain conditions as reported earlier). The only problem is that the bones are still misrotated when exported out from openBRF.
I followed no tutorial. I just did it the normal way. Export, import into max, edit, export, import into OpenBRF. Works perfectly for me, no need for any tutorial?. No weird rotated bones or any of that stuff.
Tutorials.. pah. I've been playing for animations for quite a while
(Since 0.808) and Mtarini's software works brilliantly and solves all my problems.
Use a better importer.. I've never heard of Wunderboy, I use another.
Got to report the riding animation bug is still there though. I can chuck over the SMD Mtarini, it seems as soon as it passes through max, the error appears.. it's fine if you just export/import straight back into OpenBRF.