Author Topic: Quick and Dirty collision mesh BRF Maker  (Read 1015 times)

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fisheye

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Quick and Dirty collision mesh BRF Maker
« on: January 08, 2006, 05:07:52 PM »
Ok, until Lurb can deliver his shiny new collision mesh maker, here's a quick stopgap measure that will allow you to make collision BRFs.

http://www.mbrepository.com/modules/PDdownloads/visit.php?cid=3&lid=83

Instructions: download and unzip into any folder you like. Run the batch file and it will create a brf specified by you in brf_data.py.

Documentation on the BRF format is included as comments in brf_data.py, as well as here:

http://forums.taleworlds.net/viewtopic.php?t=7041

Examples and tutorials will be forthcoming at a later date.

Thorgrim

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Quick and Dirty collision mesh BRF Maker
« Reply #1 on: January 09, 2006, 04:47:28 PM »
Great work with this and the docs, strange no one has been playing with this.

Your work should be useful, since I don't think Lurb had finished figuring out the collision mesh format.

Keep it up :)

fisheye

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Quick and Dirty collision mesh BRF Maker
« Reply #2 on: January 09, 2006, 05:09:50 PM »
Thanks Thorgrim! Actually Lurb had figured out everything except for the Sphere, Capsule and Manifold object in the brflib; wouldn't be surprised if he already knows how to use all these but just hadn't coded it yet. 90% of what I know came straight from the brflib source, it's good luck for us that he left that available before he got ill.

I'll make a tutorial on Thursday; out of town until then.