Author Topic: New Germanic/Dacian objects  (Read 9261 times)

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AlphaDelta

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Re: New Germanic/Dacian objects
« Reply #15 on: July 09, 2009, 04:40:27 PM »
I've added two more armoured bodies to the set and revised one of the scale armour because the fabrics were very celtic.

Dacian bodies are basically done now.

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Disturbedfish

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Re: New Germanic/Dacian objects
« Reply #16 on: July 09, 2009, 05:16:51 PM »
out of interest, AlphaDelta, who wrote those passages ? cos you know what most ancient writers are like, talk more shit the most MPs 

AlphaDelta

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Re: New Germanic/Dacian objects
« Reply #17 on: July 09, 2009, 05:22:12 PM »
Peter Wilcox

http://www.ospreypublishing.com/authors/peter_wilcox/

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cos you know what most ancient writers are like, talk more shit the most MPs

Rather than telling me that you think he's 'talking shit', how about providing some counter arguments and supporting evidence to disprove his claims?

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ealabor

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Re: New Germanic/Dacian objects
« Reply #18 on: July 10, 2009, 12:30:37 AM »
out of interest, AlphaDelta, who wrote those passages ? cos you know what most ancient writers are like, talk more shit the most MPs

/sigh

Tiberius Decimus Maximus

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Re: New Germanic/Dacian objects
« Reply #19 on: July 10, 2009, 12:31:59 AM »
out of interest, AlphaDelta, who wrote those passages ? cos you know what most ancient writers are like, talk more shit the most MPs

So where do you recommend getting the information? Digging out the evidence ourselves?

AlphaDelta

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Re: New Germanic/Dacian objects
« Reply #20 on: July 10, 2009, 11:24:01 AM »
First germanic shield is on page 1 now.

Just wanted to point something out regarding celto-Germanic shields:



Note the guy on the right is wearing a kind of loin cloth. I believe he is a kind of "Jugunthiz" youth warrior. Fighting as a skirmisher, carrying javs, a celtic oval shield and most likely a knife, possible of the sax type.

The central figure is carrying a kind of modified hex shield without a rib. Sword is Le tene period and likely he would have also carried javelins.

A few points I'd like to make about the roster:

  • Most units should carry javelins
  • Swords should be extremely rare, roughly 1 in 10 warriors should have a sword
  • Wood clubs with bone spikes should be common. Capable of both puncturing armour and providing blunt force trauma. This weapon should be potent.
  • Short spears with short spear heads extremely common
  • Hunter/archers type less common than skirmishers
  • Extreme lack of armour and helmets. Certainly Only nobles would have both, bodyguards might have one or the other.
  • Only the bottom end units should carry the rectangular german shield, the rest should carry celto-germanic shields.
  • Cavalry should be mainly skirmisher type and should ride poor quality horses
« Last Edit: July 10, 2009, 11:38:56 AM by AlphaDelta »
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SPQR

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Re: New Germanic/Dacian objects
« Reply #21 on: July 10, 2009, 11:33:41 AM »
Nice work indeed. :) 

ealabor

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Re: New Germanic/Dacian objects
« Reply #22 on: July 10, 2009, 11:45:03 AM »
A few points I'd like to make about the roster:

  • Most units should carry javelins
  • Swords should be extremely rare, roughly 1 in 10 warriors should have a sword
  • Wood clubs with bone spikes should be common. Capable of both puncturing armour and providing blunt force trauma. This weapon should be potent.
  • Short spears with short spear heads extremely common
  • Hunter/archers type less common than skirmishers
  • Extreme lack of armour and helmets. Certainly Only nobles or bodyguards would have both.
  • Only the bottom end units should carry the rectangular german shield, the rest should carry celto-germanic shields.
  • Cavalry should be mainly skirmisher type and should ride poor quality horses

Thats about where I was looking to take them, or where they already are.

They will have a pike unit from them gaining access to Kontos via skirmishes with Scyths / Sarmatians. They converted the Kontos to infantry use, I think this was per Tacitus IIRC. I'm sure I can dig it up if someone wants to challenge it.

Loading them down with projectiles is something I already intend to employ for balance reasons. Them and other factions that may feature largly light troops will have access to precursor weapons on a large scale, so long as it's within historical reason - i.e. Celts, Germans, Numidians, Iberians.

This doesnt necessary mean alot of skirmisher units, but means to inlude some spearmen or swordsmen types might randomly spawn with precursor weapons, yet not be flagged as "ranged"
« Last Edit: July 10, 2009, 11:49:33 AM by ealabor »

AlphaDelta

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Re: New Germanic/Dacian objects
« Reply #23 on: July 10, 2009, 01:14:45 PM »
Quote
They will have a pike unit from them gaining access to Kontos via skirmishes with Scyths / Sarmatians. They converted the Kontos to infantry use, I think this was per Tacitus IIRC. I'm sure I can dig it up if someone wants to challenge it.

I wonder how long the German pikes were. I wouldn't have thought it would be a full length Kontos (4m). It's interesting though that the Germans were apparently much better organized on the battlefield, than the Celts. The use of pikes is proof of that.

Quote
Loading them down with projectiles is something I already intend to employ for balance reasons.

Something else that could be done for both balance and historical reasons is make the Germans physically stronger than the warriors of other factions.

Quote
This doesnt necessary mean alot of skirmisher units, but means to inlude some spearmen or swordsmen types might randomly spawn with precursor weapons, yet not be flagged as "ranged"

In terms of swordsmen I think really they should rely on celtic mercs, or perhaps create a border unit that blends celt and german. The tribes of germany didnt recieve large quantities of swords until they came into contact with the Romans and armaments began to flood over the border.

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ealabor

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Re: New Germanic/Dacian objects
« Reply #24 on: July 10, 2009, 01:28:53 PM »

In terms of swordsmen I think really they should rely on celtic mercs, or perhaps create a border unit that blends celt and german.

Thats actually already been discussed in a prior thread, and I came to the conclusion to use such an idea for Germania roster.

Their town centers extended into parts of Celtic areas on the map, and in order to justify such overreach was to give them access to some Celtic elements, since there would have been fusion on such borders. This thought process was also to consider giving them access to heavier units for scenarios they may need them.

You sure we weren't separated at birth?  :wink:

AlphaDelta

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Re: New Germanic/Dacian objects
« Reply #25 on: July 10, 2009, 05:12:27 PM »
I think it would be acceptable to give some units sax knives instead of swords.

I noticed Roots of Yggdrassil has some sax knives and also some clubs, perhaps we can use those?

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Kocken

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Re: New Germanic/Dacian objects
« Reply #26 on: July 10, 2009, 05:41:50 PM »
All textures and models looks superb! I'm really excited about this mod!

ealabor

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Re: New Germanic/Dacian objects
« Reply #27 on: July 10, 2009, 08:29:54 PM »
I think it would be acceptable to give some units sax knives instead of swords.

I noticed Roots of Yggdrassil has some sax knives and also some clubs, perhaps we can use those?

Cheers

It should be easy enough to manufacture our own.

Ruthven

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Re: New Germanic/Dacian objects
« Reply #28 on: July 10, 2009, 08:33:20 PM »
I think it would be acceptable to give some units sax knives instead of swords.

I noticed Roots of Yggdrassil has some sax knives and also some clubs, perhaps we can use those?

Cheers

It should be easy enough to manufacture our own.
Feel free to take what you like, seeing as all my models are from open source resource packs. :P





AlphaDelta

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Re: New Germanic/Dacian objects
« Reply #29 on: July 11, 2009, 03:10:13 AM »
Any screenshots of the Dacian stuff yet?  8-)

I need something to inspire me out of this hang over.
« Last Edit: July 11, 2009, 04:30:01 AM by AlphaDelta »
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