Mount&Blade > Custom Settlements
Hero Submissions (4th Wave)
Berpol:
New Heroes Submissions (4th Wave)
Last wave before was Hero Submissions (3rd Wave)
Heroes Discussion Thread
(click to show/hide)NameLevelSettlementFactionBehaviorTalentCommentAdia1EttlesenPeasants--Old hero, no traitsAdrae2NovagradskPeasantsFarstriderHorse breeder0.675+3Adrian Doran7EsgarothMercenariesDefenderWatchful Eye 0.675+1Ailish Eilis7KargalaAdventurersChivalrousInspirational-Alayen2EmptinAdventurers--Native hero, no traitsAlec15StoneportAdventurersBerserkerNo Quarter!-Ambalon7MorliaAdventurersChivalrousInspirational0.675+1Aoiffe30WhitecreekAdventurersDefenderMidwife0.675+1Artimenner7SquarodinAdventurers--Native hero, no traitsBaheshtur5DiavoloniaAdventurers--Native hero, no traitsBorcha3EmptsicAdventurers--Native hero, no traitsBunduk9MountainhomeAdventurers--Native hero, no traitsCatherine1DartmoorPeasantsLeisurelyEvil-Celina Gronalyn3CuijkAdventurersChivalrousWatchfull eye-Charman1SturnhillPeasantsHomeboundCultivator-Ciarda5KraggenkorPeasantsHomeboundVigilante0.675+3Corra30ComhraidheBanditsFarstriderEscape Artist0.675Cuchulainn30DrunaddBanditsRaiderNecessary Sacrifice/Driven-Dacey4DrunaddPeasantsDefenderPacifist-Danyel Areimn30DantsicPeasantsBuilderSpeculator-de Vill2ComhraidheBanditsPragmatistEvil-Deaf Endrew2ComhraidheBanditsDefenderEvil-Deshavi2SteinburgAdventurers--Native hero, no traitsDevercia5DartmoorAdventurersRobberRevolutionary0.675+1Eddie Wizzard12CuijkAdventurersRaiderSlave Driver-Einar25GrenlandsbyAdventurersBounty HunterNo Quarter!-Eleanor1FulrestinPeasantsChivalrousHorse breeder-Emma1IcengardPeasants--Old hero, no traitsEngroft the Ravager1VolgoranskAdventurersBraveNo Quarter!-Esmirelda1CustowAdventurers--Old hero, no traitsFelix Dale4EmptoMercenariesLustfulCultivator0.675+3Finadorf30MorliaPeasantsBuilderSmithy0.675Finch the Forester30TallgladePeasantsDefenderHarmony with Nature0.675Fionnghuala17FalconpassMercenariesBerserkerRedeemer-Firentis6GriffinhillAdventurers--Native hero, no traitsFolthrik25WodengardAdventurersChivalrousWatchful Eye-Fredrick10SteinburgPeasantsBraveProspectornot in yetGavin The Traveller2Empty 46MercenariesFarstriderMeticulous0.675+3Gotrek2BraemarAdventurersBerserkerNo Quarter!-Gregor Kren4VolgoranskBanditsRaiderEvil-Haarkun4DantsicAdventurersBounty HunterWatchful Eye-Hjort Reginleif30GrenlandsbyPeasantsLustfulHorse breeder-Hong Cao25CharfieldAdventurersDefenderNecessary Sacrifice/Driven-Imira1StoneportPeasants--Old hero, no traitsJack3SquarodinAdventurersPragmatistSpeculator0.675Jack Arohead4EsgarothPeasantsChivalrousNecessary Sacrifice/Driven-Jacob Frelan30EsgarothPeasantsBraveHarmony with Nature-Jaden1VallaukPeasantsChivalrousVigilante0.675+3Jeremus4EmptleAdventurers--Native hero, no traitsJulian1LuolanMercenariesPragmatistSpeculator0.675+1Kalljak Koll4MorliaAdventurersBerserkerLiberator0.675+3Katrin8EmptenAdventurers--Native hero, no traitsKathryn8FalconpassAdventurersDefenderRedeemer0.675Karas Morr30AshfurtPeasantsGenerousSpeculator0.675Khairati30RavenspireBanditsRaiderRedeemer-Kiyomasa10GriffinhillAdventurersBerserker-0.675+3, Talent Battlefield Expert not implementedKlethi2NottburgAdventurers--Native hero, no traitsLareth1EmptaiAdventurersDefenderVigilante0.675Leo Bulero2DartmoorAdventurersEnergeticHarmony with Nature-Lezalit5TallgladeAdventurers--Native hero, no traitsLorenzo2SturnhillBanditsLustfulRevolutionary-Lythari30EttlesenBanditsBounty HunterVigilante-Maighdlin30KraggenkorAdventurersGenerousCultivator0.675+3Marnid1WhitecreekAdventurers--Native hero, no traitsMarvin4EsgarothPeasantsDepressedPacifist0.675+3Matheld7ShiverglenAdventurers--Native hero, no traitsMishkin1LuolanPeasantsDefenderEscape Artist0.675+3Nazr Lucian30FalconpassAdventurersRaiderMeticulous-Nizar3HawkrizeAdventurers--Native hero, no traitsOhma1CharfieldAdventurers--Old hero, no traitsOrjak30FalconpassAdventurersBuilderMeticulous-Otto7GriffinhillBanditsDefenderNo Quarter!0.675Pagan Vlad25IcengardBanditsBerserkerNo Quarter!-Pehu Wizzard12CuijkAdventurersBounty HunterInspirational-Preston3StoneportPeasantsChivalrousVigilante-Quixote7RavenspireAdventurersCowardEscape Artist-Ran4SquarodinAdventurersCowardNo Quarter!0.675+1Raphael4TallgladeAdventurersBuilderRedeemer0.675+1Raqella20AshfurtAdventurersLustfulRedeemer0.675Ravenne30EttlesenBanditsBelligerentWatchful Eye-Rawer1CharfieldAdventurersBerserkerEvil-Rhon1CustowAdventurersPragmatistVigilante-Rico Vittorio25CuijkAdventurersBounty HunterVigilante-Rizull the Ruiner30HawkrizeBanditsRaiderSmithy0.675Rolf10EmptaiAdventurers--Native hero, no traitsRotide4EttlesenAdventurersFarstriderQuartermaster-Rous Lauret1CylopusPeasantsLeisurely-0.675+3, Talent Scholar currently not includedRubin30NottburgAdventurersRobberHarmony with Nature0.675Sarah1DartmoorPeasantsHomeboundNecessary Sacrifice/Driven-Scarlett30BraemarPeasantsBerserkerNo Quarter!-Selmak4VallaukAdventurersChivalrousVigilante-Simon the Eccentric10KargalaAdventurersLeisurelyEscape Artist-Sterk Eberhard30WodengardPeasantsBelligerentRedeemer-Stonehelm10WodengardMercenariesBerserkerMeticulous0.675+3Tadhriz1HawkrizeAdventurersBounty HunterStingy0.675Taerlis6DantsicAdventurersHomeboundMidwife-Talbert the Brave12RavenspireAdventurersCowardStingy-Tamunshin1DiavoloniaAdventurersDefenderNo Quarter!0.675Tang1GriffinhillBanditsDefender-0.675, invalid Talent sent inTa'Lana Neyal1NovagradskPeasantsBuilderVigilante0.675Teal'c30HaiburgAdventurersHumanitarianRedeemer0.675Tempest5GriffinhillAdventurersBerserkerEvil0.675Thomond1ComhraidhePeasantsDefenderQuartermaster0.675Titanious the Fancyman4CustowAdventurersBerserkerSmithy-Toiressa10WhitecreekMercenariesFarstriderWatchful Eye0.675+1Tycho Velius10GrenlandsbyAdventurersBounty HunterVigilante0.675+3Udina1TallgladeAdventurersHumanitarianMeticulous0.675Trapper Kyle30SquarodinAdventurersEnergeticEscape Artist0.675Uod_Yellowbelly2EmptlePeasantsCowardMeticulous0.675Vala30VallaukAdventurersChivalrousVigilante-Varric2IcengardAdventurersDefenderVigilante-Wilhelm30FulrestinBanditsDefenderSpeculator-Wilhelm the Pitiless30CylopusBanditsRaiderEvil0.675William Kaldrys10BraemarAdventurersBuilderInspirational-Wirt7BraemarPeasantsBuilderPacifist-Wirt of Gonace1CustowMercenariesBuilderInspirational0.675Worth Brook2DantsicAdventurersPragmatistInspirational-Ymira1EmptoorAdventurers--Native hero, no traitsZael The Heretic7RavenspireBanditsBelligerentEvil-Zangief30NovagradskAdventurersBraveSmithy-Zechin of the Han25BraemarAdventurersHumanitarianHorse breeder-Zeena3CylopusBanditsBraveRevolutionary0.675Zela of the Redas25CharfieldBanditsRobberEscape Artist-Zelda1CustowAdventurers--Old hero, no traitsZero3EsgarothMercenariesDefenderInspirational0.675+3Zhao4SquarodinAdventurersCowardNo Quarter!0.675+1
Together with the City Add-On I also took over the heroes. So with the new version I also announce that you can now send in the next wave. These will be included whenever I create a new add-on and of course in the next full version.
Some of the following might seem somewhat technical, but rest assured you don't need to do anything technical to make a hero. You can ignore the exact details and specify your hero in more descriptive terms or ask for help with a particular part. The detail some of this goes into is more to be clear (like on how things work) rather than to require a lot of work to make a hero.
See the end of this post for a technical example and a descriptive example.
Each Forum Member:
1 hero each per wave (there will be 1 wave every few days until current maximum number of heroes is reached - we're currently on the 4th wave), the level is based on forum title and detailed in the following quote.
A majority of posts or activity in Custom Settlements forum doubles forum title (recruit becomes regular, veteran becomes squire, etc.). Recruits should have at least a post or so in the custom settlement forum.
--- Quote from: Title - Level ---Recruit - 1
Regular - 2
Veteran - 3
Sergeant - 4
Sergeant at Arms - 5
Squire - 7
Knight - 10
Knight at Arms - 12
Sergeant Knight - 15
Sergeant Knight at Arms - 17
Master Knight - 20
Grandmaster Knight/Special* - 25
Each has Level*200 gold to spend on equipment to start (leftover gold will be added to their initial gold reserve), free basic clothes if they want. You can go over that limit but don't overdo it.
Special* means any administrators/moderators/etc. heh
With the new ranking system I might change this but I have no idea so far for something more fair.
--- End quote ---
The following is the information involved with a hero.
--- Quote from: Coded Format ---["npcXX","MyHeroName","MyHeroName",tf_female|tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_lady_dress_ruby,itm_woolen_hose,itm_knife],
str_5|agi_9|int_11|cha_6|level(1),wp(10),
knows_wound_treatment_1|knows_trade_1|knows_first_aid_5|knows_surgery_1|knows_riding_4,
0x0000000fc000000171e068860864a2c100000000001d24a70000000000000000],
Home Settlement: Custow
Behaviour Trait: Coward
Talent Trait: Evil
Faction: Adventurer
--- End quote ---
The main things here are Name, Gender, Equipment, Stats, Level, Weapon Proficiencies, Skills, and Face Code. You can also see some examples from the code in the old thread and in other postings here.
The following is the same character in descriptive format.
--- Quote from: Descriptive Format ---Name: MyHeroName
Gender: Female
Equipment: A dress, some woolen hose, and a knife
Strength: Somewhat Strong
Agility: Pretty fast
Intelligence: Fairly Intelligent
Charisma: Somewhat Charismatic
Favourite Weapon: No particular favourite
Skills: Mainly First Aid and Riding, with a bit of wound treatment, trade, and surgery
Appearance: Wild Orange Hair, light skin
Home Settlement: Custow
Behaviour Trait: Coward
Talent Trait: Evil
Faction: Adventurer
--- End quote ---
Names must be sensible for the setting. For instance I wouldn't name a character Wickedshot, instead I might make a name like Atura Wickedshot, or Atura the Wickedshot, though that might be too long so possibly Atura the Wicked etc.
Note: And if you are not wickedshot and supply someone with that name wickedshot or I will choose a new name (be afraid).
Combined Equipment cost must be below gold amount (200*Level).
Note: Don't use multiples of the same items for one troop, they'll only get 1 of them. And if you are ranged focused, have a backup melee weapon heh.
Total stat points to distribute:
All stats start at 4, and then 14+Level stat points can be added as you see fit (for example, a level one gets 14+1=15 extra stat points to distribute; a level 10 gets 14+10=24 extra stat points to distribute)
--- Quote from: Stats with new benefits ---Charisma increases the rate at which the heroes gain relations with their settlement (they need to gain 50 relation in order to claim one), charisma divided by 3, atleast 1, is the amount of relation gained each time they visit (so 3 charisma = 1 relation gain; 11 charisma = 3 relation gain; 15 charisma = 5 relation gain, etc.)
--- End quote ---
Note: All stats will be useful for heroes. Those that seem to have little to no effect currently will gain effects in the future, and you can suggest such in the Heroes Discussion thread.
A heroes Level can be the number dictated by your forum title, or less if you choose.
Total skill points to distribute:
All skills start at 0, and then Level+Intelligence skill points can be added as you see fit (for example, a level 1 with 5 Int gets 1+5=6 skill points to distribute; a level 10 with 11 Int gets 10+11=21 skill points to distribute), note the skill points added to a particular skill cannot exceed the stat point that governs it divided by 3 (as per ingame levelup rules)
Following spoiler can be helpful for knowing what skills could be useful to make your hero likely to follow a specific profession:
Note: All skills will be useful for heroes. Those that seem to have little to no effect currently will gain effects in the future, and you can suggest such in the Heroes Discussion thread.
Weapon Proficiency:
10 points per level for all weapon types, or can specify particular weapon(s) and distribute 60 points per level as you please. Weapon Master skill doesn't limit their start weapon prof distribution, instead it increases the rate at which they gain prof through combat and over time.
Face Code:
Face code can be whatever you like. In order to get a face code, simply enabled Edit mode (press Ctrl-E, may have to use the preloaders Configure>Advanced>Enable Edit Mode for Ctrl-E to work) while in the face generation part of character creation, and when you've acquired the face you want, simply click the big long number at the top left of your screen. That will copy the number, and you can paste it into any text document or post.
Home Settlements:
Reserved spots are for the creator of the settlement, open spots can be filled by anyone. Because of a limit on the total numbers of troops we have a reduction from 5 heroes per settlement to 4. Tests have shown that more heroes are possible it will stay with 5 heroes per settlement.
--- Quote from: Settlement - Heroes ---Nr.SettlementHero 1Hero 2Hero 3Hero 4Hero 51CustowEsmireldaZeldaRhonTitanious the FancymanWirt of Gonace2EttlesenAdiaOhmaRotide(open)(open)3CharfieldLythariRavenneHong CaoZela of the Redas(open)4IcengardEmmaRawerPagan VladVarric(open)5NovagradskZangiefTa'Lana NeyalAdrae(open)(open)6Empto(reserved)(reserved)Felix Dale(open)(open)7DantsicDanyel AreimnHaarkunTaerlisWorth Brook(open)8ComhraidheCorrade VillDeaf EndrewThomond(open)9Kargala(reserved)(reserved)Ailish EilisSimon the Eccentric(open)10StoneportImira(reserved)AlecPreston(open)11FulrestinEleanorWilhelm(open)(open)(open)12BraemarGotrekScarlettWilliam KaldrysWirtZechin of the Han13RavenspireKhairatiQuixoteTalbert the BraveZael The Heretic(open)14Emptin(reserved)(reserved)(open)(open)Alayen (will be removed)15DartmoorCatherineLeo BuleroSarahDevercia(open)16VallaukSelmakValaJaden(open)(open)17Griffinhill(reserved)(reserved)OttoTangKiyomasa, Firentis (will be removed)18WodengardFolthrikSterk EberhardStonehelmTempest(open)19Emptai(reserved)(reserved)Lareth(open)Rolf (will be removed)20FalconpassFionnghualaKathrynNazr LucianOrjak(open)21Sturnhill(reserved)(reserved)CharmanLorenzo(open)22Volgoransk(reserved)(reserved)Engroft the RavagerGregor Kren(open)23EsgarothJack AroheadJacob FrelanAdrian DoranMarvinZero24GrenlandsbyEinarHjort ReginleifTycho Velius(open)(open)25Diavolonia(reserved)(reserved)Tamunshin(open)Baheshtur (will be removed)26CuijkCelina GronalynEddie WizzardPehu WizzardRico Vittorio(open)27DrunaddCuchulainnDacey(open)(open)(open)28Emptsic(reserved)(reserved)(open)(open)Borcha (will be removed)29WhitecreekAoiffeToiressa(open)(open)Marnid (will be removed)30Emptoor(reserved)(reserved)(open)(open)Ymira (will be removed)31Steinburg(reserved)(reserved)Fredrick(open)Deshavi (will be removed)32Shiverglen(reserved)(reserved)(open)(open)Matheld (will be removed)33Mountainhome(reserved)(reserved)(open)(open)Bunduk (will be removed)34Empten(reserved)(reserved)(open)(open)Katrin (will be removed)35Emptle(reserved)(reserved)Uod Yellowbelly(open)Jeremus (will be removed)36HawkrizeRizull the RuinerTadhriz(open)(open)Nizar (will be removed)37TallgladeFinch the ForesterUdinaRaphael(open)Lezalit (will be removed)38SquarodinJackTrapper KyleRanZhaoArtimenner (will be removed)39NottburgRubin(reserved)(open)(open)Klethi (will be removed)40MorliaFinadorf(reserved)AmbalonKalljak Koll(open)41AshfurtKaras MorrRaqella(open)(open)(open)42CylopusWilhelm the PitilessZeenaRous Lauret(open)(open)43Luolan(reserved)(reserved)JulianMishkin(open)44HaiburgTeal'c(reserved)(open)(open)(open)45KraggenkorMaighdlinCiarda(open)(open)(open)46Empty 46(reserved)(reserved)Gavin The Traveller(open)(open)47Empty 47(reserved)(reserved)(open)(open)(open)48Empty 48(reserved)(reserved)(open)(open)(open)49Empty 49(reserved)(reserved)(open)(open)(open)50Falheim(reserved)(reserved)(open)(open)(open)
--- End quote ---
Must choose a Home Settlement for your hero.
Each settlement can have at most 5 heroes each. 2 of the spots are reserved for the scene makers heroes, those that are still missing are marked as (reserved). EmptXXX settlements are limited to 3 spots until the settlement scenes are made and the settlement is given a name. Openings are marked with (open), heroes submitted in this post should be consistent with the city add-on 0.675+3
Must choose a Trait from each group (both Behaviour and Talent groups, listed below).
--- Quote from: Behaviour Traits ---- Coward - flees all enemies except the exceptionally weak
- Brave - engages all enemies regardless of strength
- Builder - spends more time trying to build up their settlement peacefully
- Chivalrous - always joins a fight to help a friend (or at least sb who isn't the enemy)
- Berserker - always joins a fight. Always. On random side if hates both fighting sides
- Humanitarian - always helps non-aggressive parties to defend (peasants, merchants), often attacks settlements with many slaves to liberate them
- Raider - loves pillaging and collecting slaves
- Energetic - rarely stays inside settlements, tends to go out immediately after getting beat up
- Lazy - likely to spend a lot of time at settlements, often ignoring potential threats
- Generous - tries to help everyone, likely to trade and give some nice deals and give gold to poorer settlements
- Pragmatist - fights when the odds are in their favor
- Robber - rides around collecting "protection" money from caravans
- Bounty Hunter - searches for bandits to hunt
- Defender - builds up an army and defends their home
- Leisurely - Enjoys making camp (ie waiting) on the world map.
- Depressed - ignores enemy unless they're really near (because what's the point?)
- Celibate - Tries to avoid people of opposite sex
- Lustful - Loves the opposite sex and will follow them around
- Belligerent - more likely to declare war on others and attack neutral parties
- Farstrider - patrol radius is greatly increased, so that such heroes stray much farther from home
- Homebound - patrol radius is greatly decreased, so that such heroes stay much closer to home
--- End quote ---
--- Quote from: Talent Traits ---- Prospector - You have a keen eye for earthly elements. Quarry productions increased by X%.
- Quartermaster - You are an expert on food rations. Food production increased by X%.
- Harmony with Nature - You are able to obtain lumber with less disruption to the forests. Wood production increased by X%.
- Speculator - You have a keen eye for the prices of goods. Gold earned increases by X%.
- Smithy - gives settlement access to better quality weapons/armor (could be divided into Weaponsmith and Armorsmith)
- Cultivator - gives settlement access to better food
- Horse breeder - gives settlement access to better horses (either quality or rarer ones appear more often)
- Evil - Increases corruption of settlements that you visit.
- Vigilante - Decreases corruption of settlements per visit.
- Inspirational - You inspire your people with hope for a better tomorrow. Increase prosperity.
- Watchful Eye - Revolts less likely in towns you've visited.
- Revolutionary - You incite feelings of dissatisfaction and anger. Revolts are more likely!
- Liberator - Gain exp for every prisoner hero liberates (via defeating enemy parties with prisoners or from winning sieges).
- Escape Artist - You have mastered all manners of ropes. Decreased chance of capture.
- Redeemer - Does not take prisoners. (They are automatically "released"). Receive renown/honor instead.
- No Quarter! - You kill all who oppose you. Take no prisoners, gain X exp per prisoner disposed.
- Midwife - Increases birth rate.
- Necessary Sacrifice/Driven - You sacrifice the health of your people for immediate betterment. Increases prosperity/production, decreases birth rate.
- Pacifist - Raiding takes X% longer on enemy settlements. But hero's settlement also takes longer to raid.
- Stingy- less likely to hire mercenaries, spends less money when upgrading settlements but takes longer for upgrades to complete
- Meticulous - takes longer to do things such as loot, collect taxes, but gains greater reward.
--- End quote ---
Traits are subject to change
Scene Makers Bonus:
2 heroes total per settlement made for one wave
1 of which can be King/Queen level, which is Level 30 with 6000 gold worth of equipment
The other 1 is the level of your forum title, and can be given to other users and then uses their forum title level.
Must choose a starting faction for your hero, possible are
- Adventurer
- Bandit
- Mercenary (we don't have many of those for now)
- Peasant
This system for regulating submissions and restrictions on levels and such are designed to give everyone a chance but reward forum activity (especially Custom Settlements forum activity) and settlement scene contributions most. Currently there are 103 open spots for new heroes. Ultimately anyone who wants to make a hero should be able to, and lower levels can actually be an asset (lower level means easier to get in the players party, and more malleability to make them into whatever you like).
If you make changes please mark them in bold (you can't do that with code, better use quote). If you want to make changes after the hero is already included in the full version or the city add-on please also pm me, otherwise I might not notice it.
Ambalon:
--- Code: ---["npcXX","Ambalon","Ambalon",tf_male|tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[see below],
str_6|agi_8|int_8|cha_15|level(7),wp(70),
knows_engineer_3|knows_prisoner_management_1|knows_leadership_2|knows_shield_2|knows_riding_2|knows_persuasion_2
0x000000040604124814dc49794c6c577f00000000001d46b00000000000000000],
Home Settlement: Morlia
Behaviour Trait: Chivalrous
Talent Trait: Inspirational
Faction: Adventurer
--- End code ---
Turns out I couldn't be arsed to look for weapons/armor/horses prices, so... plus my difficulty to fix the merchant/character screen crash issue...
But I've been able to bring this up:
Lame steppe horse
Horsemans Kite Shield
Falchion
Boar Spear
This all summed up about 860 denars, but I don't know if the "default" armor (the leather one + leather boots) adds a price or not. So I s'pose it costs about 600 denars and I'd add it (if it costs more, then feel free to give Ambalon a nice armor for 600 denars :lol:)
Liquidninja:
--- Quote from: Ambalon on July 05, 2009, 02:42:28 AM ---["npcXX","Sir Ambalon","Sir Ambalon",tf_male|tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[see below],
str_6|agi_8|int_8|cha_15|level(7), wp(10),
knows_engineer_3|knows_prisoner_management_1|knows_leadership_2|knows_shield_2|knows_riding_2|knows_persuasion_2
0x000000040604124814dc49794c6c577f00000000001d46b00000000000000000],
--- End quote ---
Congratulations on submitting the first hero of the 4th wave :D Way to be the pioneer! Hmm, spotted an error I think, weapon proficiency should probably be 70, and not 10 (your hero would be quite miserable if it was thus!)
Also, I think he might be better off not having Sir attached to hisr name, because if he claims a settlement (or even takes it further!) he'll have the prefix of King or Lord attached to his name! So, King Sir Ambalon would be slightly bizarre. :P
Ambalon:
Oh, right. Fixed :wink:
Now on to making a settlement!
Liquidninja:
My Hero Submission for the 4th Wave:
["npcXX","Julian","Julian",tf_male|tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_linen_tunic,itm_ankle_boots,itm_head_wrappings,itm_pickaxe,itm_tab_shield_round_a],
str_4|agi_4|int_19|cha_4|level(1),wp(10),
knows_path-finding_6|knows_surgery_6|knows_engineering_6|knows_trainer_2,
0x00000009a4083492458c5130d569ad6500000000001e57a20000000000000000],
Home Settlement: Luolan
Behaviour Trait: Pragmatist
Talent Trait: Speculator
Faction: Mercenary
There! Hopefully everything's in order, if I've made an error - let me know. I've put him up for Luolan because the list says that the settlement doesn't currently have any heroes. But if need be feel free to shift him around as desired. The items, if I'm not mistaken should also cost under 200 denars. They should be: 1) The white linen tunic that is oh-so-common 2) White Ankle Boots 3) White Headwrappings - This hero has a balding problem and likes hats, even if he can't afford a proper helm! 4) Trusty pickaxe 5) Battered Old Shield.
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