Author Topic: Europe 1200 FAQ (Frequently Asked Questions)  (Read 74025 times)

0 Members and 1 Guest are viewing this topic.

El-Diablito

  • Grandmaster Knight
  • *
  • Arbeit Macht Frei
    • View Profile
  • Faction: Bandit
Re: Europe 1200 FAQ
« Reply #15 on: July 29, 2009, 02:49:02 AM »
You need to pick a culture before they get recruits, yes..

and also yes to your other questions


I know, and I always do at the start of the game, it doesn't seem to help.

It seems very random to me tbh, with a leaning towards not working at all unless you give them recruits yourself.

Bb

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Neutral
Re: Europe 1200 FAQ
« Reply #16 on: August 10, 2009, 05:04:41 AM »
reposting this one feel like it was in the wrong spot



i was wondering when starting your own kingdom instead of picking a culture and copy another faction troops tree can you make a simple basic well balance that doesn't belong to no one for example or something from MTW:2 just an example.

                                                                                              --->      Spearman            --->     Pikeman or Billman
                                                                                      (spears and/or wooded shield)                 (pike or bill)

         Recruit                                  --->              Footman        --->       Infantry               --->      Knight
(pitch forks or flacon or blunt weapon) (sword and/or wooded shield) (sword and shield)  (2hand or 1hand sword and shield)

                                                                                              --->       Archer                --->      Crossbow or Long bow
                                                                                            (bow and arrows/knife)               (crossbow/longbow and sword)

                                                     --->            Light calvary     --->      Mailed calvary       --->      Mounted Knight
                                             (sword/spear and/or wooded shield) (sword/spear and/or shield) (2hand or 1hand sword/spear/shield)
                                                       
just an idea that i would like to see

Cruger

  • Guest
Re: Europe 1200 FAQ
« Reply #17 on: August 10, 2009, 01:52:03 PM »
There is no need to post the same thing 2 places.. And this dosn't really belong to an FAQ I belive..

Anways, custom cultures for the player faction is probadly going to have to wait for a while.. Getting kingdom management to work proberdly would be the first priority..

Bb

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Neutral
Re: Europe 1200 FAQ
« Reply #18 on: August 10, 2009, 06:06:16 PM »
okay my bad

netti85

  • Recruit
  • *
    • View Profile
  • Faction: Khergit
Re: Europe 1200 FAQ
« Reply #19 on: September 04, 2009, 12:04:22 AM »
hi ive my one kingdom (byzant) with one lord and one city. but the lord is in the city and doesnt move. if i give him order, he sais that he cant do this...whats my mistake?

Cruger

  • Guest
Re: Europe 1200 FAQ
« Reply #20 on: September 04, 2009, 05:51:51 AM »
That he doesn't have enough troops..

Just some general advise: Stay away from making your own kingdom, its quite bugged..

Mangoodeye

  • Recruit
  • *
    • View Profile
  • Faction: Neutral
Re: Europe 1200 FAQ
« Reply #21 on: December 12, 2009, 03:35:03 AM »

Is there a list of companions and their relationships?

Cruger

  • Guest
Re: Europe 1200 FAQ
« Reply #22 on: December 12, 2009, 09:34:11 AM »
Nope, however we will put one up for the next version.

TIDM2

  • Sergeant Knight at Arms
  • *
    • View Profile
  • Faction: Rhodok
  • MP nick: RRC_Grnd_Scout_TIDM2
Re: Europe 1200 FAQ
« Reply #23 on: December 12, 2009, 09:09:54 PM »
Are you going to make Kingdom patrols?

Darth Ellutador

  • Knight
  • *
    • View Profile
  • Faction: Swadian
Re: Europe 1200 FAQ
« Reply #24 on: December 12, 2009, 09:44:16 PM »
Are you going to make Kingdom patrols?

If it's not in the development thread, then no. Maybe in a next, next version.
So ehhh... hows the mod

fantastic, how are you?
I didn't expect the secret of speaking danish to be revealed, especially not by a norwegian, clearly we danes have a traitor amongst our ranks..

Anjes

  • Veteran
  • *
    • View Profile
  • Faction: Neutral
Re: Europe 1200 FAQ
« Reply #25 on: December 15, 2009, 03:55:15 PM »
Just one general question, what is the point of having prisoners in towns/ castles?

Pistoldreng

  • Veteran
  • *
    • View Profile
  • Faction: Nord
  • M&BWB
Re: Europe 1200 FAQ
« Reply #26 on: December 15, 2009, 07:37:38 PM »
Good question! I think that the only point, is to put the lords in prison as they cannot be sold (instead you will receive a ransom offer), so you might as well leave them in a castle so they don't fill up prisoner-space in your army.

That would be my guess!  :?

NikeBG

  • Grandmaster Knight
  • *
  • The floating Bulgarian head
    • View Profile
  • Faction: Vaegir
  • M&B
Re: Europe 1200 FAQ
« Reply #27 on: December 15, 2009, 08:52:00 PM »
And for the common soldiers, it's also useful if you just don't want to drag them around in an endless search for a ransom broker at the time (or you want to recruit them later).
NikeBG's YouTube Profile
All these are just words. They don't show anything.

Anjes

  • Veteran
  • *
    • View Profile
  • Faction: Neutral
Re: Europe 1200 FAQ
« Reply #28 on: December 15, 2009, 09:02:59 PM »
Maybe they could increase prosperity due to slavery

Knight0815

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Neutral
Re: Europe 1200 FAQ
« Reply #29 on: December 20, 2009, 03:34:45 PM »
hello
fisrt i wanna thank u guys 4 this great mod. im looking forward to the next release.

i have one questions about the next version
will there be the siege and letter projekt or a different siege system cause i just hate normal sieges. can u guys do there soething? perhaps just a battle outside the town bzw castle ect.

and which graphic addon do u guys prefer for this mod? i ask cause im a noob in these things. are they also compatible with all mods or are they just working with native game?


« Last Edit: December 20, 2009, 03:38:14 PM by Knight0815 »