
What the heck says the upper guy? ^
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Is there a way to scale it down, and/or decrease the width of the characters?
and, is it possible to put the .xml and .dds in Modules - My Module - Data/Textures, so it only shows up in the mod?
Also, what do the preshift values do?
Good replies I have today

, lastly I do not check the forum because I'm always answering the same stupid noob things. Finally something fresh!
1. About the first question, yes it's easy and a little cheater, locate that:
<?xml version="1.0" encoding="UTF-8" ?><FontData width="2048" height="1024" padding="2,2,2,2" font_size="94" font_scale="100" line_spacing="100"><FontDetails><character code="32" page="0" u="2030" v="0" w="2045" h="15" preshift="0" yadjust="11" postshift="32" />You're telling the game that your glyphs are pretty big, so it resizes the font. Put higher values to make the font smaller and vice versa. (I've said this lots of times)
By experience "
120" it's a good and moderate value.
2. About the second one, YES, I fought along all the time I've been in this forum to remove some limitations of the engine, finally the devs (Taleworlds Guys) have said "Modulable Data folders will be added in the next
Warband patch"
[look here for the complete announcement]If you're modding in the Original M&B, you can use Iron Launcher (look in my signature) I programmed it originally because people complain about that lack of engine features.
3. About the preshift, it moves the starting position of the glyph, useful for example in cool but weird experimental "j"
B a nj o ^ without good preshift
B a n j o ^ Perfect, we've adjusted it +3 because the postshift of "n" glyph was not enough.
Easy. Isn't?