Mount&Blade > Custom Settlements
Settlements Scenes Bugs & Feedback Thread (0.675)
Liquidninja:
This thread is for the posting of new settlements; and the reporting of bugs that you've found. If an entry point should exist but doesn't, if torches float off the ground, etc. Then post about it here; I'll go into the scenes to double check for you, and if it's not there - I'll fix it for the next patch and list the errors below.
The Current Release Pack
Berpol has done a terrific job putting the settlements together! Go to this thread to check out his work!
http://forums.taleworlds.net/index.php/topic,68059.0.html
All of the changes in the pack can now be found in the new release, please access & download that here.
A Brief Explanation:
There is a new update to Custom Settlements coming up sometime; but between the last update and the next one, we've had a bundle of terrific and wonderful settlements which have been added to the mix. To make things easier before the new release, here's what's going on.
1) You (the scene editor) can continue indulging your creativity and making good scenes. When you are done, be sure to post a link to the download in this thread.
2) I will then download your files, and do a double check of things. I basically correct very minor details (if any), such as if something is floating off the ground, etc. You normally won't hear back from me, as the changes I make - if any - are so minor that they should in no way infringe upon your artistic license ;) But if it's something important/lacking, you will hear from me via PM before I deal with it. Once done, I will then send these new files to Berpol.
3) Berpol is involved in the coding scene (which I know nothing about), and in the end, he (and/or) wickedshot will come up with a cohesive bundled scenes pack for the next release. Or something like this will happen.
4) Everyone will have more fun. The end.
What you can do
Follow step 1. Make your settlement. Upload it. Post the link here.
Settlements
Status
Phase 1: Downloaded
Phase 2: Checking for Details
Phase 3: Checking Complete
Hawkrize, Tallglade, Squarodin and Cylopus from Rize
Nottburg, Morlia and Steinburg from Warcat92
Luolan from HongYan
Shiverglen from GlenSkunk
Ashfurt from Berpol
Comhraidhe from NCX
Reported Errors
Squarodin: e1m2 and e2m2 are missing a passage to the castle (passage 3); also check pathing on horseback.
That's all,
Cheers!
Rize:
Hawkrize, Tallglade, Squarodin and Cylopus.
Warcat92:
http://fileupper.com/Q390ON1X6GWZ/Nottburg.zip.html -Nottburg
http://fileupper.com/T5KCBXFDQWOR/Morlia.zipx.html -Morlia
FINISHED settlement Steinburg- http://rapidshare.com/files/247696943/Steinburg.zip.html
NCX:
http://rapidshare.com/files/243424511/NCX_custom_scene_Comhraidhe.rar.html -Comhraidhe
--- Quote from: Liquidninja on June 11, 2009, 05:07:51 AM ---
A Brief Explanation:
1) You (the scene editor) can continue indulging your creativity and making good scenes. When you are done, be sure to post a link to the download in this thread.
2) I will then download your files, and do a double check of things. I basically correct very minor details (if any), such as if something is floating off the ground, etc. You normally won't hear back from me, as the changes I make - if any - are so minor that they should in no way infringe upon your artistic license ;) But if it's something important/lacking, you will hear from me via PM before I deal with it. Once done, I will then send these new files to Berpol.
3) Berpol is involved in the coding scene (which I know nothing about), and in the end, he (and/or) wickedshot will come up with a cohesive bundled scenes pack for the next release. Or something like this will happen.
4) Everyone will have more fun. The end.
--- End quote ---
thanks for doing that :D
NCX:
This may be the wrong place to ask, but since this is for settlement feedback, do I need to go back and put a wall around the town. I started thinking about siege battles and for some reason town defense sort of slipped my mind (I think I envisioned the castle under siege). It would be easy to do, so I should probably just go ahead and do that. Should all versions of town get a wall or just e2m2 or maybe e2m1 gets some fortification and improve it more for e2m2?
I should probably try to improve AI mesh too, not sure what to do about the river with AI mesh. Once wall is built no reason for AI to walk in river, but in earlier stages pre-bridge and what will be pre-wall, the choke point of the bridge would make it sort of silly to not walk through 3 feet of water to fight. But AI will ignore bridge if I don't force them. Not sure best way to handle that.
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