Did anyone face this wierd problem?
I have, well, A LOT of items in the module. Around 3000, I guess, with some repeating ones, and almost 40 factions to test items.
All goes well in local multiplayer mode, I am creating server and all works perfectly, though I had to increase slot_item_multiplayer_item_class, slot_item_multiplayer_availability_linked_list_begin, slot_item_multiplayer_faction_price_multipliers_begin constants to avoid some nasty bugs in 32-38th factions.
The problem was discovered when I created dedicated server and connected to it. Weapons standing in the last part of module_items (somewhere about 1800 and later) behave strange when I put them in the ground. They immediately change mesh and become impossible to pick up. For example, after dropping custom pike, it transforms into inactive chain mail, flintlock pistol becomes helmet and so on. When I removed some items in module system, drop meshes changed to another ones.
I can provide screenshots if you need them.