Author Topic: Consolidated Brainstorm list for Future SoD Versions  (Read 28225 times)

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SanDiego

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Re: Consolidated Brainstorm list for SOD V5
« Reply #30 on: June 06, 2009, 10:19:57 PM »
Note that these remakes actually are overpowered the way I like it, and geared up the way I like it.
Oh my, full plate charger horseback archers! Run for yer lives!
The "spikes"?
You mean those prickly things?
Yes, I do believe those, sharp, pointy things.  Bascially the parts that would cause your mother to have a fit if you ran with it or swung it at your friends.

Dreadlord@

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Re: Consolidated Brainstorm list for SOD V5
« Reply #31 on: June 08, 2009, 04:03:57 PM »
You should add a priest to your council and manage him how often your priest perform religious rituals therefore increase religion spread speed(should have very high penalties as some part of your global income like %15-%30 ? and make a law that this rituals not drain your personal money but drain local prosperity and a bit of negative popularity with the people there and another law for give Temple some lands rituals costs you nothing but a huge crash of noble popularity(and make a script for less prosperity=less income and I don't know there is a script like that out there) and some unique affects for diffident religions like for the Void because of sacrificial pit it sacrifices some of population and if you make it a high rate it starts descries population)

Evanok

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Re: Consolidated Brainstorm list for SOD V5
« Reply #32 on: June 08, 2009, 05:17:43 PM »
hi my apologize for my english but i am french.. so i dont know if anyone already propose my add but...

- If you choose to join as a vassal a kingdom, your barrack,practice range, stable in your catle produce unit but you can't upgrade them... so its will be cool to have a npc to upgrade them even if you are a vassal in a kingdom, or.. change the production of the barrack, example if i am a vassal of swadian empire produce swadian infantery in the barrack building.

- loot : most of the time the loot are really ... poor... even if you fight against lord, big army. I everytime found item which are useless . I have see plenty of new units and new item in native expansion.... so ask to the modder of native expansion the permission to add that new item and unit will be cool. Its stupid to make again the same work.

- The possibility to abandon a fief or a catle or give it to a other lord of the faction.

- tournament : sometimes in swadian kingdom in the tournament of dirhim for example, you have a sort of big lance when you are on a horse... its really horrible to fight with them and most of the time the AI of the enemy dont understand how use it...

- Invasion : give the possbility to the player to have invasion or not. I am not really a fan of the invasion event... si if we can Desactivate it...

- Siege : improve the script of the attackant... most os the time my unit push me out of the ramp to acces on the wall.. its .. grrrr :p

- change the system of lord prisonner. The aim of the war is to win the war.. i dont unterstand why sometimes lord accept to sell their lord who are prisonners and why i lost honnor when i decline the proposition of rancom... when I capture a lord, i put him in a prison, if I want win the war I must do that...

and.. nice job, this mod is really great even if I dont understand why modder no sahre their work more often. I like the add of different modd and i dream to see all the add in a huge mod. So thanks to the modder for their work. I hope you will sucess to understand my english hum hum

Evanok.

SanDiego

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Re: Consolidated Brainstorm list for SOD V5
« Reply #33 on: June 09, 2009, 11:41:12 AM »
hi my apologize for my english but i am french.. so i dont know if anyone already propose my add but...
If you apologize in the beginning of your post, you discourage most people from actually reading it, Apologise in the end :wink:
- If you choose to join as a vassal a kingdom, your barrack,practice range, stable in your catle produce unit but you can't upgrade them... so its will be cool to have a npc to upgrade them even if you are a vassal in a kingdom, or.. change the production of the barrack, example if i am a vassal of swadian empire produce swadian infantery in the barrack building.
This mod isn't aimed on vassalage, so I doubt vM will do that.
- loot : most of the time the loot are really ... poor... even if you fight against lord, big army. I everytime found item which are useless . I have see plenty of new units and new item in native expansion.... so ask to the modder of native expansion the permission to add that new item and unit will be cool. Its stupid to make again the same work.
There is plenty of new items in SoD. Most of them are with the faction troops though, but some original troops have them too.
- The possibility to abandon a fief or a catle or give it to a other lord of the faction.
I don't think it's possible and it's illogical. Why would I give up land to my ***** enemy?
- tournament : sometimes in swadian kingdom in the tournament of dirhim for example, you have a sort of big lance when you are on a horse... its really horrible to fight with them and most of the time the AI of the enemy dont understand how use it...
If you don't like lances in tournaments, fight in Nord/Khergit towns. As simple as that.
- Invasion : give the possbility to the player to have invasion or not. I am not really a fan of the invasion event... si if we can Desactivate it...
Invasion is THE feature of this mod. This entire mod had been built around the invasion. Right now, you can postpond it far into the future.
- Siege : improve the script of the attackant... most os the time my unit push me out of the ramp to acces on the wall.. its .. grrrr :p
AI is hardcoded. Use L&R siege pack, it adds more ramps and ladders.
- change the system of lord prisonner. The aim of the war is to win the war.. i dont unterstand why sometimes lord accept to sell their lord who are prisonners and why i lost honnor when i decline the proposition of rancom... when I capture a lord, i put him in a prison, if I want win the war I must do that...
Imagine this: Lord X has wife and children. He is the only source of money to that family. He gets captured, so his family loses income. If they don't want to starve, they have to scramble some ransom money and offer them to improsoner of their husband/father. By keeping him in your dungeon, you're making his kids and wife starve. And that's not honourable.
and.. nice job, this mod is really great even if I dont understand why modder no sahre their work more often. I like the add of different modd and i dream to see all the add in a huge mod. So thanks to the modder for their work. I hope you will sucess to understand my english hum hum
I did succed in understanding your english, but it was a hard job. There's a nice friendly button called "spell check". Use it, or someone will lop your head off.
Evanok.
The "spikes"?
You mean those prickly things?
Yes, I do believe those, sharp, pointy things.  Bascially the parts that would cause your mother to have a fit if you ran with it or swung it at your friends.

NinjaKiwi

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Re: Consolidated Brainstorm list for SOD V5
« Reply #34 on: June 09, 2009, 01:03:41 PM »
Note that these remakes actually are overpowered the way I like it, and geared up the way I like it.
Oh my, full plate charger horseback archers! Run for yer lives!

I am a fully charged sonnet maker at the moment. Don't make write one about you  :lol:.
I have a better idea! We compile all of our writing, print a single copy of our book, and use it to torture small animals.

Dreadlord@

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Re: Consolidated Brainstorm list for SOD V5
« Reply #35 on: June 09, 2009, 03:20:13 PM »
running form fief to fief is KILLING me when your empire starts to expand it becomes insane to build can you make something for AI lords to build fief impromets(I know what i asked is hard to do but if yo do it everyone who play this mod will worshiped you)


SanDiego

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Re: Consolidated Brainstorm list for SOD V5
« Reply #36 on: June 09, 2009, 07:30:05 PM »
Note that these remakes actually are overpowered the way I like it, and geared up the way I like it.
Oh my, full plate charger horseback archers! Run for yer lives!

I am a fully charged sonnet maker at the moment. Don't make write one about you  :lol:.
Oh man I'd love to see that :lol: Come on, don't spare me :lol:
The "spikes"?
You mean those prickly things?
Yes, I do believe those, sharp, pointy things.  Bascially the parts that would cause your mother to have a fit if you ran with it or swung it at your friends.

Cyclohexane

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Re: Consolidated Brainstorm list for SOD V5
« Reply #37 on: June 16, 2009, 12:39:34 AM »
Please post all suggestions here:    Suggestions, Brainstorming Thread for V5

I will update all new ideas...

jasonxfri13th

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Re: Consolidated Brainstorm list for SOD V5
« Reply #38 on: June 17, 2009, 02:00:21 AM »
Lol.
Try not to lock it again.  :D

Cyclohexane

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Re: Consolidated Brainstorm list for SOD V5
« Reply #39 on: October 01, 2009, 06:15:16 PM »
Is it possible to get a sticky on this?  I find it hard to dig through the pages to find, and in my biased opinion, much easier to follow that the thread that is stickyied (over 50+ pages).  Having it up there will remind me to update with new ideas. 

Ruarz

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Re: Consolidated Brainstorm list for SOD V5
« Reply #40 on: December 20, 2009, 09:43:07 PM »
a simple readme for the battle controls would be nice

Archevious

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Re: Consolidated Brainstorm list for SOD V5
« Reply #41 on: December 20, 2009, 09:46:58 PM »
Finally! The sticky this thread deserves. :)

dzorro

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Re: Consolidated Brainstorm list for SOD V5
« Reply #42 on: December 22, 2009, 11:08:48 AM »
it was from this thread i was directed to the old one. sorry.  :mrgreen: Didn;t know this would be the new one.

Sibilance

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Re: Consolidated Brainstorm list for SOD V5
« Reply #43 on: December 22, 2009, 02:48:44 PM »
I think this is a good place to put my religious balancing act for the looting-your-own-troops mechanic that Cyclo brought up. Might as well preserve it for posterity in case that feature ever makes it in, and maybe someone could find it a stimulating brain teaser.

I hope someone finds the coder who made that feature -- perhaps you could make a topic in the Pioneer's Guild or The Forge and ask around, Cyclo? Maybe he'll come forward and work some code magic for ya. :idea:

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TitanToe

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Re: Consolidated Brainstorm list for SOD V5
« Reply #44 on: December 22, 2009, 05:05:29 PM »
Replace all or most of the native items..