Author Topic: RUST THE WHEEL - Ver .026 Released! *Updated September 18, 2012*  (Read 111122 times)

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Moronic

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #45 on: March 22, 2009, 09:50:47 PM »
I never notice anymore blood in the mod then the Native,( not counting the menus). Unless its not working because my computer.  :?
Miniver Cheevy, child of scorn,
Grew lean while he assailed the seasons;
He wept that he was ever born,
And he had reasons.

Miniver loved the days of old
When swords were bright and steeds were prancing;
The vision of a warrior bold
Would set him dancing

Miniver Cheevy, born too late,
Scratched his head and kept on thinking;
Miniver coughed, and called it fate,
And kept on drinking. "Miniver Cheevy"

Somagu

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #46 on: March 22, 2009, 11:01:14 PM »
Do you at all intend to make a generic reverend's outfit? It seems to me that the rest of brotherhood seems to be more inquisitorial types (correct me if I'm wrong), and I was hoping to complete my revolver and crucifix loadout with a rather specific look.

Great mod, though, I love the way it's shaping up already.

Fstab

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #47 on: March 22, 2009, 11:25:20 PM »
Oh, a chainsaw. I am vibrating myself to pieces!

Downloading...

mr wabbit

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #48 on: March 22, 2009, 11:34:31 PM »
Thats cool, I dont plan to post it as a fix as athetics is down to the person. What some like others dont, though feature wise your mod is pretty good, not checked it out much as I am playing around with yours to see what I can do to make it more personal as your mod was the most similar to the type of mod I was looking to make. Your frame work is nice and liking the races used. A few things I am looking to change for myself and maybe you want to  look in to in future version. The main page, the colours used make the text hard to read. Also the bells sound gets rather annoying there rather loud. Loving it so far and best of luck on future versions.


Always there fighting for Pi!
Check us and our Warband mods today!

WarlordG

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #49 on: March 23, 2009, 12:53:57 AM »
hehe
Do jelkala have trees? >_> i'll search later
and if you need tester, there i am =D
lolwut


mine shotgun isnt working well
i shoot,shoot and nothing =/


im using the revolver now... much better

HINT - If ye are in war with the Brotherhood, attack Almerra Castle ( idk if is correct ), the castle east of Jelkala.
No lord will come to help the garrison, so you have a advanced camp

Hm I don't know - somehow I think the shotgun is accurate enough :lol::
(click to show/hide)
Shot difficulty 14.4... pretty snazzy.

If you build your gun skill up, it's pretty much a good toss-up between the accuracy of the shotgun and the damage of the revolver. When I bring an assault rifle into the mix, I plan to make it both powerful and accurate.

When I try yo download it says it will take 14 or so minutes but then takes two seconds and then says the files are corrupt or damaged when I try to extract them. Please help, this looks by far one of the best mods out there and I cant play it!

You could have some kind of virus corrupting your data-flow - might want to run a scan. Also, an outdated WinRAR is what I use for archiving, and nobody else is having that problem, so I suggest re-downloading it. It has to be a problem with your connection or your computer.

Tihr, Rivacheg and Jelkala

But in Jelkala i thint it was removed
but you can put in with the Editor !


And to get the awesome equipament
just kill lots of lords =P

I already put the missing third chest in Jelkala with the editor. Hint: It's behind a tree. :wink:

Not bad, though did not like the banners, so I am redoing them, hope you dont mind.

A small look at what I have done so far will post when finished incase any one else wishes to update theres.



I don't mind if you redo them for your personal uses, but please do not post your personal "fix" for this "problem". I will look into remaking the banners, via your suggestion, but this is my project. I will be making the updates for it.

From a first glance, I say its alright. Bit awkward having all this modern crap in a medieval setting.

Again, it's not necessarily a midieval setting, it could be post-apocalyptic, which runs along well with the elements from Stephen King's Dark Tower series. There are no scene prop changes to corroborate this yet, but there is much to be done in the future. :D

I'm glad you guys like it - I'm rather proud of myself for producing something I don't just think is cool. :lol:

Sure i do now 11 ~ 12.3 with Revolver and like 10 with Shotgun and like 7.5 with Flintlock

WarlordG

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #50 on: March 23, 2009, 12:55:07 AM »
OH!
A hint to ppl that like ninjas
select your first class as samurai
them put all in agi and Athletics
and go in battle with starting outfit
you will pwonz heavy knighs =D

Flanged

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #51 on: March 23, 2009, 01:46:32 AM »
Looking forward to trying this one!  Vampires, ninjas, werewolves, shotguns, chainsaws - it can't go wrong!
----------------------------------------------------

Kellorkleft

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #52 on: March 23, 2009, 02:32:07 AM »
Again, it's not necessarily a midieval setting, it could be post-apocalyptic, which runs along well with the elements from Stephen King's Dark Tower series. There are no scene prop changes to corroborate this yet, but there is much to be done in the future. :D

Call it what you want, but it is a medieval setting. :/
Look forward to see what you have to offer to the static world. You have already done a good job with the characters.

Being that this is in an early state of development, a lot of stuff isn't in yet, so I'm not sure just yet what I think of it. It has some good cosmetic adds, but above that there isn't enough to keep me interested. Until the official release is in place I will keep myself to....er, myself.

PS - Fix the Werewolf head. He looks like a teddy bear o.o
PPS - Maybe a more polygonal head?
PPPS - Werewolves should get a 'self' mount to run fast on all fours.
PPPPS - God I love werewolves.

crossfirex

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #53 on: March 23, 2009, 07:22:40 AM »

* I may look into the shield-bashing scripts. Sounds good.
* I will work on lightening the background a bit.
* I may make the new faces dedicated to the different races once I get races defines - for now I kind of like the randomness - after all, there may be vampires in the anarchist faction, or even werewolves working for vampires cause they hate their own kind. We will see what the future holds.
* I will look into the reload animations, but for now thats really a minor change, and pretty far down the list.
* More knights will be added in time. :D

* This mod doesn't focus solely on the vampire and werewolf war - I wanted more guns involved (and plan to add AK47's, etc. eventually) to specifically add a modern element. The setting is not necessarily midieval either - it could be post-holocaust, which would fit the "Gunslinger" elements well, as well as the anarchist ones.
* And as far as the factions go, I wanted vampire-slayers, werewolf slayers, and to have wars between the forces of chaos (anarchists) and order(guardians) as well.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Actually sounds great to me. I love the point of guns, makes it fun :) maybe add a few things that are more accurrate though? Can't stand trying to snipe someone and being able to do it better with a bow than i can a gun... I mean guns are the more accurrate. But truthfully the plans for this mod get me exceited! Love the factions, but a minor drawback i think is... to be able to get anything used by a faction is hard.. you have to actually go around killing their war parties and sieging their castles in order to get their items, possibly maybe you could add them to shops? But adding the Black Baron to the game was a major plus! as well as adding his armor/horse/weapon in with the strange armor. :)  One last thing... add real katanas? o.o Can't really be a samurai if you can't get a real sword. :3 Of course these are all just suggestions to make the mod a bit cooler. Either way, no matter what, this mod gets MAJOR Kudos from me!

EDIT- O.o this thing just put my words into the quote... forum problem i think.. and it quoted twice with wrong ppl...

EDIT- Oooh looky i fixed it! :D
« Last Edit: March 23, 2009, 11:13:15 PM by crossfirex »

Ryan_Brook

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #54 on: March 23, 2009, 02:27:50 PM »
I found those chest's, they're hidden well, as they're quite small  :wink:

And, the peep over me has great avatar :D, Trigun rockz ^^
bleh.

Prnkstr

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #55 on: March 23, 2009, 02:44:35 PM »
Looks like a cool mod with a lot of potential...Ill check it out as soon as I get home from work...promise!:D

heavensangels

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #56 on: March 23, 2009, 08:28:51 PM »
random question.

i want to hug the werewolfs

also why would there be a flintlock pistol yet a pump action shotgun

and if next version can you include the vampires to possibly use biting action like a weapon only with teeth

also please include a sniper not like zoom but i just like the texture l96 my favorite gun

Ghoura Agur

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #57 on: March 23, 2009, 08:34:51 PM »
I just downloaded, burnt it to a CD, hope it'll work when I get home.  Jeeze, this mod looks fun!

Q:  Do the inquisitor fellows have Puritain hats?  I love those hats!

Further, I just love the whole direction of this mod, you could have stopped at wearwolves, or vampires.  You could have stopped at both, but no, you went further, you pushed the envelope and made your own world, and buddy, it looks great.

Q:  Do you have an face skin with an eyepatch?  That'ld be pretty sweet, the fellas over the Eagle and Radiant Cross have one, I guess you could borrow it, or make your own. 

When you do make assault rifles, have you considered the Uzi?  It has a fairly boxy, industrial look to it that I think would fit with the post-apocalyptic feel of it all.
---------------------

I like how you sort of balance out the factions, with each one having at least one sworn enemy (Well, I assumed the Anarchists are against the lawmen).

 About the Anarchists, you paint them as being more along the lines of a sort of terrorist orginization; like a cross between Al Queda and the Yakuza.

 Just so we're clear, you realize most Anarchists are entirely against violence? It's contradictory to their ethos.

 I'm fine with you depicting them this way though.  "Bad guys" in black hats, who could ask for anything more?

Keep up the good work, and thank you very much for this!

-------------------

I just thought of something, I don't know if it would fit with any of the factions, but what about that Plague doctor bird mask thing?  Heck, anything could happen after the apocalypse, no?
« Last Edit: March 23, 2009, 09:05:02 PM by Ghoura Agur »
It is as easy to be a pacifist between wars as it is a vegetarian between meals.



Delta21

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #58 on: March 23, 2009, 08:45:51 PM »
is this mod for M&B 1.011?

Draconis Topmen

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Re: *Blood Mod Ver .012 Now Released!*
« Reply #59 on: March 23, 2009, 09:50:44 PM »
Where do you get ninja gear armor and weps?
"Shadows cannot exist without the light. But without the shadows, the light has no meaning."