Author Topic: Unofficial Mount & Blade Editor (0.403b - for 0.750)  (Read 140072 times)

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welkyn

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #165 on: February 16, 2008, 08:12:46 PM »
I assumed as much -.-
Apparently I'm supposed to stop all this "4chan shit".

lol wut

kamikazi

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #166 on: February 16, 2008, 08:18:02 PM »
Word up. Anyway, maybe somebody could mod the "hat" problem with python editor.
@infinitegamer: ...you are aware of the fact that they are called penetrators cos' they... penetrate... so, break/shatter... enemy armors and shields with their throwing spears... are you ?

welkyn

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #167 on: February 16, 2008, 08:23:23 PM »
What "hat" problem?
Apparently I'm supposed to stop all this "4chan shit".

lol wut

kamikazi

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #168 on: February 16, 2008, 08:28:38 PM »
well I think it's only on my version since I've told other people about it and they say they don't have one, but for some reason alot of the helms that I buy in native just appear as baseball caps. and when I buy them an error shows up sayin that I need to edit python line 23453497 to fix it.
@infinitegamer: ...you are aware of the fact that they are called penetrators cos' they... penetrate... so, break/shatter... enemy armors and shields with their throwing spears... are you ?

welkyn

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #169 on: February 17, 2008, 07:55:33 PM »
Clean install = instafix.
Apparently I'm supposed to stop all this "4chan shit".

lol wut

kamikazi

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #170 on: February 19, 2008, 02:26:01 AM »
sweet thanks for the advice man it fully works now.
@infinitegamer: ...you are aware of the fact that they are called penetrators cos' they... penetrate... so, break/shatter... enemy armors and shields with their throwing spears... are you ?

slyboy

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #171 on: April 29, 2008, 08:44:28 AM »
it's any chance to do that editor for 0.950?:D

Geoguð

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #172 on: April 29, 2008, 09:10:23 AM »
Learn to read.

tl;dr version: No.
The Gods do not care for us - they are too busy fighting those of us who would damage the forests, mountains, and even the skies in which they live.

Quoted for truth, my dear man.

slyboy

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #173 on: April 29, 2008, 11:33:43 AM »
hi all.. can someone tell me how i can modify the expecience in "menus" ? the experience gived at begining..

QueenMango

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #174 on: May 07, 2008, 10:45:57 AM »
hay the new 0.950 looks very cool u can get your emblem on your sheld!
what R U Looking at!

dagorkan

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #175 on: September 16, 2008, 01:28:18 PM »
This would work to minor changes in 1.0 right? I just want to modify dialog text, add a couple of game menu options etc. Does the program just modify the selected parts you typed in or would it save all the files in an outdated format, remove post-750 operators etc?

Amman de Stazia

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #176 on: September 17, 2008, 08:44:18 AM »
I wouldn't bother trying.  Dialogue text I would do in the txt notepads, though.

I used the unofficial editor a couple of times on .90x mods, because it has such a handy map screen which gives you the co-ordinates to place cities etc...

It threw up hundreds of errors just opening the late-version mods, and native.  What I ended up doing was exporting the map back to .750 native, editing it, then using the coordinates and map which it produced.  Only to discover that soem of the map textures are not compatible, - this dumped me back in 900 with a useless map, although the co-ord.s were still good.

It would, I think, be less damaging and more likely to produce a good result if you were to use the most recent python system, rather than the UE.
http://forums.taleworlds.net/index.php/topic,12250.msg208344.html#msg208344

Family IS more important than Mount and Blade. 

Family D'Stazia.  (A, K and S )

PS - this line plugs TPW - The Peninsular War mod.http://forums.taleworlds.net/index.php/topic,42454.0.html

erock25

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #177 on: December 16, 2008, 10:59:47 PM »
could i flag an item as merchandise and put it in the shops for a 1.10 version m&b with this editor?

edit: i know it says only works for .8something or lower on first page but someone told me i could still use it to do slight modifications to items and i am just checking to verify.
« Last Edit: December 16, 2008, 11:13:34 PM by erock25 »

HokieBT

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #178 on: December 17, 2008, 03:52:12 PM »
could i flag an item as merchandise and put it in the shops for a 1.10 version m&b with this editor?
There is already an item editor that is fully compatible with 1.x, just look for the thread in the unofficial tools forum
 

Amman de Stazia

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #179 on: December 18, 2008, 01:51:00 PM »
I would very strongly recommend that you download python instead.  changing items is VERY easy in python, because all the item stuff is written in plain english.  Trying to do it with the UE, you are more likely to end up making your Strange Great Sword into head armour, than to make it merchandise!
http://forums.taleworlds.net/index.php/topic,12250.msg208344.html#msg208344

Family IS more important than Mount and Blade. 

Family D'Stazia.  (A, K and S )

PS - this line plugs TPW - The Peninsular War mod.http://forums.taleworlds.net/index.php/topic,42454.0.html