Author Topic: Unofficial Mount & Blade Editor (0.403b - for 0.750)  (Read 140006 times)

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JHermes

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #135 on: January 02, 2007, 07:36:38 PM »
Press Alt+X and it will check for errors, and give you the location of any it finds.
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Riven

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #136 on: January 02, 2007, 07:46:12 PM »
Awesome. Thanks a bunch!
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rider

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #137 on: January 07, 2007, 02:31:46 PM »
Will it be made .800+ friendly too?

Thorgrim

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #138 on: January 07, 2007, 03:20:06 PM »
Sorry, but there is currently no plan to update it, so you are best trying to get started with Python, or learn to use another tool.

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NOTE: This program will not work with version Mount & Blade 0.800 or higher, and there is currently no plan to update in the future.

Dain Ironfoot

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #139 on: January 07, 2007, 04:48:42 PM »
Bother... that ends my modding career.
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UrbanBoy

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #140 on: January 08, 2007, 12:29:17 PM »
Ohh!New module system is very hard!But i must learn new module system because i making a new mod(New Ottoman Mod).
 :cry: :cry: :cry:

Riven

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #141 on: January 08, 2007, 01:39:05 PM »
Bother... that ends my modding career.

No it doesn't, Dain. If you have problems, ask the TW board; they're the most helpful modding community I've ever seen.
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nunoalves

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #142 on: January 08, 2007, 02:10:01 PM »
Ohh!New module system is very hard!But i must learn new module system because i making a new mod(New Ottoman Mod).
 :cry: :cry: :cry:

Hey, try not to think that way :) its not very hard, just a bit more troublesome in some aspects and much more versatile in everything.

Instead of having all the predefined menus where you select stuff and its automatically saved into the text file, now you can do the same by copy/pasting an existing list (for example an item) and change the values you want, to make a brand new item... it takes a bit more time but you'll get used to it and its more versatile cuz you're not restricted by the capabilities of the editor :)

Dain Ironfoot

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #143 on: January 13, 2007, 11:48:50 AM »
Bother... that ends my modding career.

No it doesn't, Dain. If you have problems, ask the TW board; they're the most helpful modding community I've ever seen.

Ach, I really don't have time to learn a coding language. The old module system was brilliant in it's simplicity for simply adding weapons etc...
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Bismarck

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #144 on: January 14, 2007, 09:32:35 AM »
You can mod 0.751 and put it into 0.808 but it isn't easy, as some files have changed. I want to add new weapons, armors and troops, so I have changed the item_kinds1.txt from 0.751 to look like the one from 0.808 by adding items where the new version has new stuff. It works. For the units, I create them, copy their line from troops.txt file and put it into the new version.

Reaper

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #145 on: January 27, 2007, 06:27:53 PM »
things you need to try updating the UE:

Microsoft Visual C++ 2005 Express Edition
Microsoft .net Framework (version 2.0, but 3.0 is backward compatible(3.0 also known as WinFX))

UE source code(Which I'm having trouble downloading)

Another idea may be to port the code over to C#, as its far easier to code than C++
if you go the C# route download, Microsoft Visual C# 2005 Express Edition.

Actually disregard downloading .net 2.0, it does it for you when you down load the IDE.

PLEASE NOTE: All Microsoft Express Editions are .net compliant and are free, forever. By making this software free Microsoft is taking advantage of the huge independent developer scene, ecspecially in the Independent games area, with the release of the Microsoft XNA platform which allows you to create games for Microsoft Windows (XP and VISTA) and also the Microsoft XBOX 360. The XNA platform is available only for the C# programming language. Which goes to show you just how powerful the C# language is.
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JHermes

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #146 on: January 29, 2007, 04:14:26 AM »
I think I've posted similar lists before and no one seems to want to take the time to update the UE. Either nobody is good enough with C++ or .NET, or no one really cares anymore. Personally I think that the Python module system is easier than ever and would be a better option than a GUI editor, since working directly with the code makes for far fewer errors.
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There was once a young man who, in his youth, professed his desire to become a great writer. When asked to define "great" he said,

"I want to write things that the whole world will read, things that people will react to on a truly emotional level, things that will make them scream, cry, howl in pain and anger!"

He now works for Microsoft, writing error messages.

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #147 on: June 02, 2007, 11:17:48 PM »
Man please make an update for 0.808 >.<
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Morgoth2005

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #148 on: June 02, 2007, 11:53:27 PM »
He won't - he already said. He even hasn't been online since January.
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Roggah

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #149 on: October 27, 2007, 03:45:29 PM »
isnt there someone else that are good at programming that can take over after him and create a new version? :roll: but ok Bismarck said that it was possible to create mods in earlier versions and put it in 0.808 and later I guess but that it isnt easy and peoples like me that arent good at c++ and stuff want an easy way to create mods.. Hmm ok it is how it is now.. and I have only started to read about the mod system  :lol: dont know anything at all.. maybe I should read and learn some .. what do you think? :) hehe
Hmm what about a new map editor where the mod creators can build a new map from scratch with no towns and stuff and where we can add roads etc etc.. ok ok time to read about how to create mods.. but a new map editor would be good anyway.. sorry if some stuff that I have wrote are at the wrong place..  :lol: