Author Topic: Unofficial Mount & Blade Editor (0.403b - for 0.750)  (Read 139944 times)

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JHermes

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #120 on: December 09, 2006, 02:49:48 AM »
You'd need to know how to program in .NET, not as hard as C++ but not by any means easy, plus MS Visual Studio or some other complier, and you'd need to get the sourcecode from Effidan. I think using Python would be much simpler.
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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #121 on: December 21, 2006, 02:42:59 AM »
Still back on .751, am I, and working on a mod for it for a friend, and a question about adding hero troops....

...How do I make them not look so weird? I changed the face values and stuff, but they still have the bald look and everything set to zero in-game. Also, how do I make them show up in my newly added towns? I think that's everything ... and I'm sorry if this has been asked before. I used the search.... Thanks!
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JHermes

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #122 on: December 21, 2006, 04:15:39 AM »
The UE still uses the .731 face codes so you really can't fix the baldness.  Put the entry point and scene you want them to appear in the provided boxes in the UE. I haven't had problems making heroes spawn where they are supposed to, or having the correct stats, so I'm not sure what the problem is. If you want to do much more than change a few weapon stats, you're better off with python.
« Last Edit: December 21, 2006, 04:17:17 AM by JHermes »
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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #123 on: December 21, 2006, 11:33:20 AM »
Oh, so he's always gonna be bald? ...that stinks.... I suppose I could mess with that in Python, though I like the UE better. Thanks.

Oh, and how do I make it so that he'll join me? I've got the conversation written up, but he still says the stock response.
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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #124 on: December 21, 2006, 03:42:16 PM »
Dialogues are tricky and much easier in python...you could copy your mod folder, use python to edit the conversation file, then copy it into your mod. That's what I did with sounds for BaB. Or you could just modify the dialogues for Ymira, which would probably be easier.
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He now works for Microsoft, writing error messages.

Riven

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #125 on: December 21, 2006, 08:06:47 PM »
Alright, thanks, I'll try that.
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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #126 on: December 21, 2006, 08:31:22 PM »
You probably want to cut up Marnid's dialogue, because I'm fairly sure Ymira's dialogue is broken.

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #127 on: December 21, 2006, 10:53:46 PM »
I added Ymira back into BaB, and the only thing wrong is that there is a missing (close_window) if you decide not to let her join your party. Other than that it's fine.
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"I want to write things that the whole world will read, things that people will react to on a truly emotional level, things that will make them scream, cry, howl in pain and anger!"

He now works for Microsoft, writing error messages.

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #128 on: December 24, 2006, 03:18:55 AM »
spawn her in the 4ways inn.  Then she will 'rejoin' you.
http://forums.taleworlds.net/index.php/topic,12250.msg208344.html#msg208344

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PS - this line plugs TPW - The Peninsular War mod.http://forums.taleworlds.net/index.php/topic,42454.0.html

Riven

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #129 on: December 24, 2006, 03:35:06 AM »
OK ... I broke up Marnid's dialogue, like you said, and Wulf's, etc. However ... I'm going to have quite a bit more heros (if all goes well :D) so how do I make more dialogue and have them join me?

Also, I created two new cities (Nightside and Dragonmount, if you need the names to give me specific answers); however, whenever I go there on the World Map (to either), I enter into a battle with the six Silver Guard I listed as Defenders in the UE. How do I get it to go to a city instead? Thanks again.
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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #130 on: December 24, 2006, 04:42:13 AM »
Not an easy matter. You will need a new scene for your city, plus all the correct entry points and passages. Then you have to configure it to work with mnu_town or whatever, which is a long python script that uses registers to determine the current town and etc. If you want your towns to be different from the default towns than it's an easier matter. Your first problem is that you need to change the mission template from mis_tpl_lead_charge to mis_tpl_visit_town_default (not sure about the mis_tpl part, but you'll see what's correct) That way you won't end up fighting. Then you'll need to make a new menu, mno_dragonmount for example, and give it some options like  a few "visit the _______ " and a "leave". For each "visit" put in a "jump_to_scene(scn_dragonmount_castle)" which of course is another scene you'll have to make. I think close_window or change_screen_return is the correct call for leaving a town, but I'm not positive. Or you could just ride to the edge of the scene. Next, you'll need to add entry points in each scene where you want troops to be, and then change the scene where they appear in troops.py to match. (You can only do this with governor or merchant troops, not common combat troops, because then they could only spawn in that one town and not anywhere else. There's another python script that selects random troops to place at the gates but I really don't know how it works)

That's just a general idea, take a look at Winter's Python tutorials if you want something more detailed.
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He now works for Microsoft, writing error messages.

Riven

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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #131 on: December 24, 2006, 12:18:24 PM »
Thanks mate. I think I'll look at the Python tutorials, but for now, I have another lovely problem. It's telling me I can't save because my input strings are not in correct format? What is that and how can I tell them to straighten up?
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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #132 on: January 01, 2007, 01:58:04 PM »
Ahem ... excuse me, I hate to double-post, but this is a terrible problem for me; all work has stalled until this is fixed.
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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #133 on: January 01, 2007, 07:55:29 PM »
If you edit using IDLE, you can find the exact line and column of your error, and it ought to be obvious.
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Re: Unofficial Mount & Blade Editor (0.403b - for 0.750)
« Reply #134 on: January 02, 2007, 01:31:07 AM »
I can? How?
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