Author Topic: Lords and Realms SIEGE LADDER PROJECT  (Read 70514 times)

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NICK.ALTMAN

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Lords and Realms SIEGE LADDER PROJECT
« on: February 16, 2009, 11:07:00 PM »
LORDS AND REALMS SIEGE PACK

If you use this in an another mod please give credits to Lords and Realms Siege Project and NICK.ALTMAN and the team. It can not be use in a commercial mod without authorisation.



       - 57 new scenes (only one Swadian castle was untouched which had 2 ladders in original)   
       - every siege scene has 2 ladders for castles, 3 ladders for cities and 1 ladder and 1 siege tower for castle/city
       - huge work done by NICK.ALTMAN, Xamim and Osugi

THIS IS WHAT NO ONE ELSE DID SO FAR. IT IS A HUGE WISH OF THE COMMUNITY THAT CAME TRUE.      

WARNING: AI is set to use all ladders and towers from the entry point. No one can guarantee that AI will use all ladders if you move soldiers around in battle.

It is part of Lords and Realms release.

Stand alone download link:

http://www.mbrepository.com/file.php?id=1143

It should be compatible with all mods using native scenes, that means most of them.

Installation: Copy the files to Mount&Blade/Modules/Native/sceneObj

MY INSPIRATION
(click to show/hide)

Dreams coming true... LOOK AT THE SCREEN SHOTS!
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INSTRUCTIONS HOW TO EDIT SCENES
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Team:
NICK.ALTMAN - SWADIANS
Xamim - RHODOKS
NICK.ALTMAN - NORDS
Xamim - VAEGIRS
Osugi - KHERGITS
« Last Edit: May 24, 2012, 12:21:22 PM by NICK.ALTMAN »

Xamim

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Re: Lords and Realms SIEGE LADDER PROJECT
« Reply #1 on: February 17, 2009, 12:08:35 PM »
I'll see if I can help out a little... I warn you though, I haven't got much time on my hands the next 3 days...
But we'll see  :wink:

Cheers! :mrgreen:

Rhodok Faction: done
Edit: Yalen functions now normally - done!
       Repeating the process over and over again with the other castles/cities - 11/11 = 100% done
       Checking/Testing the edited scenes - done! Took a bit more time than I had anticipated, made a bit of a mess in the first few castles I edited when I was still figuring stuff out  :lol: all works as it should now  :wink:

I need to correct some previous made mistakes - fixed

Veagir Faction: WIP 13/13 = 100% done - totally nailed it!
Testing/tweaking everything all over again - WIP bringing small changes to some edited castles (siege ramps instead of siege ladders) testing everything upside down, inside out, so we get no whining after it's released... - Nick I'm compressing the files now! You'll get them soon  :wink: - DONE!

DONE DONE DONE DONE DONE DONE DONE :lol:

(click to show/hide)

And btw Nick:
Quote
Xamim - RHODOKS - Finished
Quote
Xamim - VAEGIRS

 :lol:
« Last Edit: March 01, 2009, 10:34:16 AM by Xamim »

NICK.ALTMAN

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Re: Lords and Realms SIEGE LADDER PROJECT
« Reply #2 on: February 17, 2009, 03:43:18 PM »
I'll see if I can help out a little... I warn you though, I haven't got much time on my hands the next 3 days...
But we'll see  :wink:

Cheers! :mrgreen:

You are hired. You will do Rhodock. Start now and learn the process. I had no help with learning but in a day I got it. Ask what you need. This is going to be huge for comunity. A wet dream. I started Swadians. Remeber to put new ladder next to old one cause if you put far away it will be not defended. It took a while to relise taht. I tryed to correct it but I think its impossible. Maybe thats the reason for having one ladder in native.

COME ONE GUYS. APPLY! THIS IS THE BEST THING THAT HIT M&B FROM WHEN IT CAME OUT.  :D
« Last Edit: February 17, 2009, 03:48:52 PM by NICK.ALTMAN »

NICK.ALTMAN

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Re: Lords and Realms SIEGE LADDER PROJECT
« Reply #3 on: February 17, 2009, 11:38:43 PM »
Good luck !

Check for the AI meshes, you'll need to use thoses as guides if I recall correctly. Check how the original siege scene is done.

Yeah. I learned the hard way. I made AI mashes. Its not that hard. I finished all Swadians. But you are not realy sure how AI is going to react. Sometimes they use both ladders sometimes just one. But at least the player has an option. It was really fun testing the sieges. AI is really dumb. I cheched all ma new ladders. They are all usable and AI can climb. At least when I say follow me.
« Last Edit: February 18, 2009, 08:31:56 AM by NICK.ALTMAN »

NICK.ALTMAN

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Re: Lords and Realms SIEGE LADDER PROJECT
« Reply #4 on: February 18, 2009, 08:35:17 AM »
I did your message and I figured it out.  :D As I said its not that hard when you see the EDIT AI mesh button. Before that it was rather confusing.  :oops: But now usualy AI uses my new ladder instaed of old one. But no rule. Sometimes they use both. It's not the same in every test. It depends on the reaction of the defenders. It's really interesting.

timedanze

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Re: Lords and Realms SIEGE LADDER PROJECT
« Reply #5 on: February 18, 2009, 09:52:12 AM »
great idea!! finnaly a mod with modified siege! YEAH!  8-)
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Xamim

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Re: Lords and Realms SIEGE LADDER PROJECT
« Reply #6 on: February 18, 2009, 06:01:38 PM »
instead of pressing ctr + F9, I recommend pressing ctrl F11, cause that one actually pauses the game instead of slow motion  :mrgreen:
And I've a little problem with scaling the ladders  :roll: any tips on that one?

Edit: scaling is all done, got it figured out now, help is a very usefull button in edit mode  :mrgreen:
now comes the hard part... editing AI meshes... hope I'll figure this out fast...
« Last Edit: February 18, 2009, 06:31:48 PM by Xamim »

NICK.ALTMAN

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Re: Lords and Realms SIEGE LADDER PROJECT
« Reply #7 on: February 18, 2009, 07:10:53 PM »
instead of pressing ctr + F9, I recommend pressing ctrl F11, cause that one actually pauses the game instead of slow motion  :mrgreen:
And I've a little problem with scaling the ladders  :roll: any tips on that one?

Edit: scaling is all done, got it figured out now, help is a very usefull button in edit mode  :mrgreen:
now comes the hard part... editing AI meshes... hope I'll figure this out fast...

Did you place the ladders next to old ones? If you didn't they will not be defended! Look at yellow arrows on the wall. That are entry points. Only Entry point no 10 is were infantry defends. no 11 is where infantry spawns on the wall and no 15 is reinforcments. 40, 41, 42,... are archers.

To edit AI meshes follow my instructions. Place new face and then you get a new white plate. Mark the ends and with t,g,z,x,y rotate it and move around like the objects. You have to connect all faces. That is done with "weld" function. You will get good very fast. It's quite fun. After that you have to test. Try getting guy to follow you and see can they climb. Sometimes ai mesh or ladders are badly placed and ai cant climb. Then test the battle. See where attackers go. Hopefuly they will use both ladders (or all 3 in cities).

Then collect all new scens in one folder. in city town wall / castle exterior.
Make a list what you finished. :D
« Last Edit: February 18, 2009, 07:13:50 PM by NICK.ALTMAN »

Xamim

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Re: Lords and Realms SIEGE LADDER PROJECT
« Reply #8 on: February 18, 2009, 07:46:07 PM »
Gdamn, those freakin' AI meshes are a pain in the butt... for some reason they really loooooveee to mess up everything  :twisted:
I have some problems with welding sometimes they can't weld for a reason... pretty annoying reason though...
I'll post a screeny of my work on Yalen, still messing with the AI meshes though... they just like to mess up every now and then...

Edit: If I knew how to post screenie here would be the new awesome version of Yalen...
Edit2: figured out the AI meshes... now they love my siege ladder so much they just don't want to use the old ones anymore  :mrgreen:
I'll fix it right away  :wink:
« Last Edit: February 18, 2009, 09:22:52 PM by Xamim »

NICK.ALTMAN

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Re: Lords and Realms SIEGE LADDER PROJECT
« Reply #9 on: February 18, 2009, 09:52:58 PM »
I think cause old ladder have 4-6 mesh faces and I WOULD MAKE MINE MASH ON THE LADDER FROM 2-4 FACES.

Xamim

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Re: Lords and Realms SIEGE LADDER PROJECT
« Reply #10 on: February 19, 2009, 10:08:53 AM »
So the more faces on a ladder, the more the AI gets attracted to it? sounds reasonable  :mrgreen: I'll work something out, and yes the ladders are next to the old one  :wink: pretty nice sight now ^^

NICK.ALTMAN

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Re: Lords and Realms SIEGE LADDER PROJECT
« Reply #11 on: February 19, 2009, 10:35:54 AM »
So the more faces on a ladder, the more the AI gets attracted to it? sounds reasonable  :mrgreen: I'll work something out, and yes the ladders are next to the old one  :wink: pretty nice sight now ^^

No, vice versa. The less faces AI gets attracted cause it thinks its a shorter way. At least I think. Cause when I reworked the old ladders to have the same number of faces as the new ones than they used both.  :?

Xamim

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Re: Lords and Realms SIEGE LADDER PROJECT
« Reply #12 on: February 19, 2009, 11:14:40 AM »
ah ok, I'll mess around another bit  :mrgreen:

Edit: Yalen functions now normally except when your units charge... they like to only use 2 of the ladders, so only a little tweaking left  :wink: - done!
       Repeating the process over and over again with the other castles/cities - WIP: 5/11 = 45,45% done
« Last Edit: February 19, 2009, 09:59:55 PM by Xamim »

jasonxfri13th

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Re: Lords and Realms SIEGE LADDER PROJECT
« Reply #13 on: February 20, 2009, 07:52:04 AM »
HOLY CRAP!
Sieges are my #1 problem with Mount and Blade and I have always talked about adding ladders. Other modders have too but they never wanted to change every single fief. This is revolutionary, no joke, all modders will be asking you to include this. And it seems you have gotten lots done in 2 days, so I hope to see this by next week or in 2 weeks, I can't believe no one else has done this if it is not too hard. Great job so far and I can't wait to use it! (I am guessing you will let others use it, at least SoD, which I really need to attack those imperials)

NICK.ALTMAN

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Re: Lords and Realms SIEGE LADDER PROJECT
« Reply #14 on: February 20, 2009, 10:06:46 AM »
ah ok, I'll mess around another bit  :mrgreen:

Edit: Yalen functions now normally except when your units charge... they like to only use 2 of the ladders, so only a little tweaking left  :wink: - done!
       Repeating the process over and over again with the other castles/cities - WIP: 5/11 = 45,45% done

What did you do? I just talked with a buddy who know programing and he agreed that all ladders have to have same number of faces.

How did you make everybody use all ladders? Like I said? Same number of faces?