Author Topic: Gergovia - Scene in progress (done)  (Read 4348 times)

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SwissHalberdier

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Re: Gergovia - Scene in progress (done)
« Reply #30 on: February 19, 2009, 10:42:58 AM »
Clearly, my recruitment poster is far more relevant to the time period covered in this mod.
Y helo thar.

Tiberius Decimus Maximus

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Re: Gergovia - Scene in progress (done)
« Reply #31 on: February 19, 2009, 03:14:30 PM »
Is it?
IS IT?  :x

ealabor

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Re: Gergovia - Scene in progress (done)
« Reply #32 on: February 19, 2009, 04:07:34 PM »

DanAngleland

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Re: Gergovia - Scene in progress (done)
« Reply #33 on: February 21, 2009, 03:31:05 PM »
Fantastic scene Ealabor, it has a character that sets it apart from the Roman and Carthage scenes. It certainly suits my expectations of what a Gaulish town might look like.

Ryan_Brook

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Re: Gergovia - Scene in progress (done)
« Reply #34 on: February 27, 2009, 12:52:43 PM »
Now that's sweet! I like the place!
bleh.

ealabor

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Re: Gergovia - Scene in progress (done)
« Reply #35 on: May 27, 2009, 05:45:30 AM »
I'm going to make a revision to this scene. It will be more orderly, and feature previously unused props.

This scene will be moved to an as yet undecided location (Perhaps Bibracte, though the scene might be overdone for it)

Ryan_Brook

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Re: Gergovia - Scene in progress (done)
« Reply #36 on: May 27, 2009, 12:41:12 PM »
Ealabor, am I rite if I say that there's custom seige thingys on all unique scenes?
bleh.

Hellebore

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Re: Gergovia - Scene in progress (done)
« Reply #37 on: May 27, 2009, 01:17:19 PM »
Fantastic work again! Wow you work fast :)

ealabor

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Re: Gergovia - Scene in progress (done)
« Reply #38 on: May 27, 2009, 05:34:13 PM »
Ealabor, am I rite if I say that there's custom seige thingys on all unique scenes?

Thingys ?

Fantastic work again! Wow you work fast :)

Actually this was previously done, just notifying it will be changed.

SwissHalberdier

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Re: Gergovia - Scene in progress (done)
« Reply #39 on: May 27, 2009, 06:31:32 PM »
lol! I completely forgot about the Bartix Bayonet Squad poster...
Y helo thar.

ealabor

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Re: Gergovia - Scene in progress (done)
« Reply #40 on: May 27, 2009, 06:34:22 PM »
Yeah.

Nice little gem of a time capsule  :wink:

Ryan_Brook

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Re: Gergovia - Scene in progress (done)
« Reply #41 on: May 28, 2009, 01:34:24 PM »
''Thingys'' actually meant something like unique area's to battle through or can you just straightly attack the city walls and such? Sorry for the bad choosing of the word.
bleh.

ealabor

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Re: Gergovia - Scene in progress (done)
« Reply #42 on: May 28, 2009, 08:52:02 PM »
Um... yeah, I think.  :shock:

Tiberius Decimus Maximus

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Re: Gergovia - Scene in progress (done)
« Reply #43 on: May 28, 2009, 09:00:27 PM »
''Thingys'' actually meant something like unique area's to battle through or can you just straightly attack the city walls and such? Sorry for the bad choosing of the word.

Oh, so like in Native, instead of just assaulting the main gate, which you usually walk through on your usual 'walk through town' thing, it has it's own custom scene for the walls?

Err, nope. Rather, you will be able to fight all throughout the city in a single battle.

Anyways, speaking of different scenes, what'll happen when there are still defenders left after you have 'taken the walls', and you have to go through the whole 'fight through the streets' thing. Have you made a scene for that? Because that may cause problems with the people who still don't have the battlesizer.

ealabor

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Re: Gergovia - Scene in progress (done)
« Reply #44 on: May 28, 2009, 10:13:40 PM »
Anyways, speaking of different scenes, what'll happen when there are still defenders left after you have 'taken the walls', and you have to go through the whole 'fight through the streets' thing. Have you made a scene for that? Because that may cause problems with the people who still don't have the battlesizer.

Yeah that shouldnt be a problem. I'll probably make a stock custom scene for it just incase.