Mount&Blade > Custom Settlements

Frequently Asked Questions

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wickedshot:
Frequently Asked Questions

How do I claim a settlement?
If the settlement is Unclaimed, you can just choose the option "Claim this settlement for myself."
If the settlement is owned by the Peasant Faction, you need atleast 50 relation with the settlement, and then you can claim it peacefully with "Claim this settlement for my faction" if you're the King/Queen of your faction.
If the settlement is bandit (or kingdom) owned, you must "Fight the current owners" and then after you've beaten them you can claim it.

How do I make a Hero join me?
As free heroes still part of the adventurer faction, heroes will spend their time hanging around their settlement (occasionally visiting too), roaming the countryside randomly, and chasing bandits.
If you help a hero in a fight, you'll gain relation with them.  Bribing them gains +10 relation with them.  Hanging out in the same scene (in an actual scene like at a settlement, not just on the overland map) with a hero will also improve your relation with them.
You need double the heroes level in relation to get them to join you.  Check the Heroes of the Custom Settlements Thread to get an idea of their starting level (it may have increased over time).  Also note you need enough room in your party for all of their party.

How do I make a Steward?
Once your settlement has a Castle (military level 2), talk to one of your companions inside your castle building (first enter the settlement scene, then find the door to the castle and enter that).  Note that your top 2 heroes in the party list follow you into the castle and other buildings.

How do I claim more settlements for my faction?
You need to be a King/Queen to start claiming extra settlements for your faction.  To become a King/Queen you must upgrade your settlement to Economy Level 2 and Military Level 2, i.e. a Castle Town.  Then if you defeat the opposition of another settlement you can "Claim Settlement for Faction," or, if the settlement belongs to the Peasant Faction and you have 50+ relation with the settlement, you can claim it peacefully.

How do I make a Lord/Lady?
After you've claimed other settlements, either talk to one of your companions at the settlement you want to give them, or inside your own castle.

How do I make a Caravan?
You need Economy level 2, atleast 1 trade skill (you can make 1 caravan per trade skill point) and atleast 1 trade route to make caravans.  Just talk to one of your merchants to make a caravan when you meet the requirements (costs 1000 gold each).

How do I make a Patrol?
You need Military level 2, atleast 1 leadership (you can make 1 patrol per leadership skill point) and a steward to make caravans.  Just talk to your steward and "Enlist a patrol" when you meet the requirements (costs 1000 gold each).

How do I get resources?
Your population (peasants, farmers, quarrmen, etc.) will get resources for you, but only 1 time a month.  So wait 30 days.  You can also gain resources by raiding other settlements, tho they're not likely to have any unless its bit atleast a month.

How do I declare war on a faction? Peace?
Currently, to make war, simply get negative relations by attacking the faction.  Your own faction will do as you do.  To make peace you can try helping them out in fights.

What are these "EmptXXX" settlements?  How do I edit them?
Those are empty settlements that players who know how to use the scene editor can use to create their own new settlements from scratch.  Do not make such as the players settlement.  If you'd like to edit them then be sure to read the Settlement Scene Making Guide Thread.

Are there other factions available (like the Swadians, Nords, etc..) or do I have the only one?
Other factions are created when a settlement owned by a hero becomes a Castle Town.

When choosing faction culture, what does "custom" choice mean?  Will I get some of each of the other factions (Swadian, Vaegir, etc)?
The custom faction is just swadian if you haven't edited anything.  Theres a short guide in the second post of the main thread about adding in your own custom troops.  If you did such then you could use your own custom troop line by choosing the custom option.  If you don't edit it the Custom Culture will be empty troops called "Nothings" that are naked, so they're not ideal unless you're into that sort of thing heh.

How do I train more troops or gatherers at a time?
The higher your training skill is, the more troops or gatherers you'll train each round.  Trade skill also improves the number of gatherers you train.

What are the ways I can get troops?
You can train your own peasants into troops in your settlement.  If your settlements corruption is higher than 50 you can hire bandits for money.  If you have enough money you can pay mercenary bands to join you (higher relations and persuasion skill with them gains you a discount, buying groups of them increases your relation with them).  Adventurer parties will join you if they like you enough.

Wheres the best place to find items early on?
Generally Custow is the most likely place you'll find shops and items early on.

How do I turn on Cheats?
Press the Camp button on the world map, you can then choose the option to turn on Cheats.  One particularly useful cheat is the "Wait Quickly" option that appears in "Edit Settlement (Cheat)" as it speeds up time significantly.

Where do I send a donation to for the hard work?
The simplest way for my purposes is gift cards through Amazon.com to my email address gwendearc@yahoo.com
The exact section of amazon for such a thing is https://www.amazon.com/gp/gc/order-email/ref=g_gc-dp_lp_email

New Questions added as people ask questions.  If you think of a commonly asked question post it here.

wickedshot:
Play Guides

Somewhat outdated on some things as they were made in earlier versions.

(click to show/hide)Terms used:
Productivity: the quality of the workers from 0 to 100.
Workforce: total number of civilians + prisoners
Population: total number of non-military troops (currently, peasants and crafters only)
Corruption: higher corruption is generally bad, reduces your profits.

Two general upgrade paths:
Build personal structures and fortifications (military)
Build public structures (economy)

Three levels of economy:
None, Village, Town
Three levels of military:
None, Manor, Castle

To upgrade a level of military or economy has certain requirements found under menu option "Manage settlement", for example:
To upgrade to the first level of economy (i.e. build housing for a village), you need a civilian population of 50, and 5000 gold, and then to wait 15ish days
(click to show/hide)Raising Production, Prosperity, and Relation with settlement with (#) being highest you'll get doing just that:
Bring Cattle to the settlement.  Adds Prod (80), Prosp (80), and Relation (80).
Bring tools for the peasants.  Adds Prod(50).
Crafter training.  Adds Prod (50).
Caravans coming.  Adds Prosp (90), only adds bonus once per day max.
Peasants joining the settlement.  Adds Prod (25), Prosp (25), Relation (50).  To get peasants to come to your settlement you must have a relation of 2 or more with the village you're trying to get them from, and your relation will go down by 2 when they come with you (idea being the people of the village that like you are the ones that come).

Effects of Production, Prosperity, and Relation with settlement:
Determines profits generated by settlement, with heaviest influence being prosperity.  Population and Workforce also affect profits.

In scene bonuses:
Outdoor Scenes:  Patrolling around lowers corruption; time spent in outdoor scenes improves party morale (higher bonus with higher leadership skill) and relation with settlement;  as time goes on more random encounters can happen, including wander peasant who you can convince to join your settlement, and hostile looters and the like (if not dealt with they'll raise corruption).
Indoor Scenes:
Manor:  Your hero companions spend their downtime in here, and when you join them you increase your relation with them and they become more forgiving of other party members who they may not like (making them less likely to quit).  Also increases part morale.
Castle:  Spending time in your castle lowers the settlements corruption.  Also increases party morale.
Tavern:  Spending time in your tavern increases party morale the fastest, remember to look upstairs too as there may be more companions.  Can buy drinks to increase settlement relation and can hire mercenaries and companions as usual.
Prison: Need ideas for here, atm only benefit is you can go enjoy the stripped down prisoners including lord prisoners heh.

Outdoor scenes current random encounters:
Bandits: will gather at a bandit camp, on appearance corruption increases by 1, on death corruption lowers by 1, relations with settlement improve, party morale improves.  If confronted you'll have to fight them.
Subdued (knocking unconscious) looters and thieves adds them to settlement prisoners.
Wandering Travellers:  a peasant man or travellers and their upgrades, if he's gotten close enough to the settlement to see it and the prosperity is good, you can ask him to stay and he'll invite his family to come too, adding 2-8 peasants to your settlement.

Extra Characters in outscenes based on Economic/Military levels:
Econ1:  A peasant elder, no uses as of yet.  Mercenaries can be found by the camp and hired as like when in tavern.
Econ2: Horse merchant and General merchant, can buy and sell as usual.
Mili1:  Weaponsmith.
Mili2:  Armorsmith.

Overland Map bonuses:
Battles fought nearby have an option to "Lure enemies near settlement" which places the fight at your settlement and gives you up to 30 extra troops aid from the settlement.  Any prisoners from the fight will be directly added to the settlement, as will any freed prisoners as troops.

Overland over time bonuses:
Profits once a month.
Settlement growth once a month: for every 50 peasants/crafters you'll get a few new peasants coming of age (need econ1), and for every 100 you'll get a townsfolk (need econ2).

New Troop Trees:
Thief>Bandit>Forest Bandit>Assassin (female)
Thief>Bandit>Steppe Bandit>Free Lancer (female)
Looter>Raider>Mountain Raider>Blackguard (male)
Looter>Raider>Sea Raider>Stormrazer (male)
Traveller upgrade paths:
Traveller>Adventurer>Protector>Royal Guard (male)
Voyager>Adventuress>Protectress>Paladin (female)

That's most of the less big things I can think of on quick perusal of the code.  Currently Corruption doesn't do all the much, but I've got plans to make higher corruption allow more nefarious options like hiring bandits and the like, and low corruption + high honor make paladins and such likely to visit and become hireable.

New guides (as of 0.67)

How to install this mod (by Koror)

How to make custom troop tree (by Datver)

Wu-long:
One more  :lol: Wicked are you a male or female :mrgreen:

wickedshot:
Speculation is more fun.

Francisian:
How about updating some of those guides?

theres no cttle in this mod for instance  :wink:

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