It has come to my attention, based on numerous posts, that the Blighted Plague, and the Feron to a smaller extent, are having a lot of trouble due to the initial alliance of 3 (Asaleth, Illoriaon, and the Planelords). Now it is certainly possible for those factions to end up at war later on (currently random, but the Blighted Plague will eventually get a quest to incite a war between two of them), but in the early days they will most likely be joining up to defeat the Plague/Feron armies.
Due to this, I am planning the following changes (in addition to the completed bug fixes) for this patch:
Both -
Reviewing siege settings in the Topic: Siege Defense. If you want to sound off and read my ideas on how to improve the Feron/BP chances of surviving a siege, go there and read through it.
Blighted Plague -
- 2 additional types of Necromancy troops that can be revived. These include Revived Taskmasters and Revived Overseers. The Taskmasters will be fairly rare compared to getting Revived Corpses (what is currently in-game). Overseers will be very rare. The general idea from a roleplaying perspective is that the Taskmasters help drive the revived corpses and other low level undead to fight. The Overseers are more of a field general type, rare, but they are the ones that help lords command the revived corpses and taskmasters.
What this means in reality: Taskmasters will be a higher level troop, and Overseers will be even higher. Around the same level as a Fallen Hero in game. These troops can ONLY be achieved through necromancy, and will be significantly rarer then Revived Corpses. Also, the player can not get Overseers right now. It is not possible for them to get a high enough necromancy skill until the Plague quest line is released (the player is not as skilled as the AI lords right now since they can only become an initiate (upon joining the BP)). Therefore, the player can get Taskmasters and the AI can get both.
- To go along with the 2 new types, a few changes. Revived Corpses will remain most common. Taskmasters less common, but not that scarce. Overseers will be stronger and rarer. There are no upgrade paths for these troops. What you get when they are raised is what you get. They do not 'improve' because their abilities are based on how good they were in life (this is only from an RP viewpoint, you can technically have a chance at a farmer becoming an overseer, but it is slim, perhaps they had the ability but never chose to use it in life).
- AI players now convert prisoners on a daily basis to the Revived line of troops. This does not include heroes. Also, they will only convert 33 to 50% of the troops successfully, the rest resist the ritual and are lost (removed from the party). I do not have this implemented for the player yet, but will allow the player to do so in the future, probably in Blighted Plague owned castles. I have not put a limitation on the BP conversion time or place because they need the help. They are supposed to be a zerg force and aren't really right now.
- Starting Lord changes. All BP lords now receive 1 overseer, 5 taskmasters, and 20 Revived corpses in their starting army, giving them a healthy defensive boost in the early game (they still get killed when 3, 4, or more lords combine against them, but this helps). In addition, they have been given +2 pathfinding to compensate for the loss of party speedh and to help speed escape should the allied forces attack.
Feron Tribe
- I am considering giving either additional personal guards to the starting armies or possibly 10 or so tribesmen. What do you think?
- Should the rate of bloodthirst for the berserkers be increased, or is it fair the way it is?
Hopefully these things sound good to people and will inspire more people to play the Blighted Plague in the patch.