Just tried it out in game and I really enjoyed them. Thanks for releasing these sounds and for making them available for modders to use (with due credit of course).
You are welcome

Checkmaty what you said is a perfect way on how I feel about what you did. Again I truly believe you have done an outstanding job.... Thanks again
Really glad you are enjoying the sounds, Gerhart. Really gives me motivation to continue working on the mod.
@Soil
Thanks for the feedback, Soil
Putting too much bass into the horses will drown out the other sounds during combat, this is a bad thing in terms of gameplay. Maybe if I could get more opinions on the horses I may tweak them to be louder.
All projectile flesh impacts besides player impacts in the game use the same sound set so getting a good balance between how all the different ranged weapons sound when hitting flesh is quite a challenge. I have been meaning to change them though as I have also noticed them to be a bit wimpy during my playtests. Flesh impacts for projectiles will be improved for next release.
Shields impacts are also difficult to get right as the difference between the force of a sword/dagger and a great axe is significant. I find the balance for shield sounds at the moment to be just right. They will be improved for next release though.
I will try to get in a few hours every day to work on the sounds. Currently the sounds don't do to well when large numbers of men are fighting at once so I will start testing with the battle size changer and high unit counts. I will also start using version numbers for future releases as I continue to improve and add in sounds.