Author Topic: Age of Machinery 0.503 *stable* REDOWNLOAD please, file was messed up  (Read 134151 times)

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bravesirknight

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Re: Age of Machinery
« Reply #15 on: October 23, 2008, 10:05:40 PM »
Looks brilliant! Maybe people could help with a castle remodeling project to give them a place or something. But even just on the BF this looks like fun.

Highlander

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Re: Age of Machinery
« Reply #16 on: October 23, 2008, 10:18:39 PM »
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Sticking to siege towers and ledders for castle attacking and catapults only against the troops.

Sounds fine, I don't mind ladders apart from there only being one. I'm not a fan of the siege towers though (they're meant to provide protection, but instead leave you more vulnerable).
Yeah, I have to do something about this ladder-siege tower issue. Siege towers have to be made more effective than ladders. Not sure what do do though. Anyone with a good idea is welcome to post it. I'm not planning to add more ladders though. It would be a lot of scene building work which I'm not really interested it.  :P
I can just imagine your machines in this scene:

<pic>b
What's this from? MaB Realism? Really impressive look.
How's the trajectory for non-explosive ammo? I'd imagine the defenders are pretty hard to hit on the walls.
I have no idea how accurate those siege engines have been in real life, but indeed I can't make them too accurate.
When hitting a wall I'll give them a certain area damage: When it hits the wall, I trigger a particle sytem with some rocks flying around and if it hits at the top of the wall with the merlons near it, near agents will receive damage which would be caused by those stones maybe in real life.

Llew

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Re: Age of Machinery
« Reply #17 on: October 23, 2008, 10:39:12 PM »
Anyone with a good idea is welcome to post it.
Make them more like they really were. Make it so that troops can either A; ride in them up to the walls and be safe from arrows, thereby allowing a large force to attach at once without being weakened by arrows as usual, or if that didn't work for some reason, B; make the towers in such a way that while attacking across the bridge, troops are shielded from arrows from the sides. Maybe with a kind of light rawhide/wood wall on the sides of the bridge.

Both would require a remodeling of the siege tower, but that isn't to big, I don't think.

Kathek

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Re: Age of Machinery
« Reply #18 on: October 23, 2008, 11:47:18 PM »
Anyone with a good idea is welcome to post it.
Make them more like they really were. Make it so that troops can either A; ride in them up to the walls and be safe from arrows, thereby allowing a large force to attach at once without being weakened by arrows as usual, or if that didn't work for some reason, B; make the towers in such a way that while attacking across the bridge, troops are shielded from arrows from the sides. Maybe with a kind of light rawhide/wood wall on the sides of the bridge.

Both would require a remodeling of the siege tower, but that isn't to big, I don't think.

Good ideas both I think. Since it would be difficult to path AI into the tower (i think, maybe not) I think the latter idea may be best with the guard rails, since there seems to be an issue with AI clogging (however upon retrospect, it would be really unfortunate if the AI got stuck too.)
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Chel

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Re: Age of Machinery
« Reply #19 on: October 24, 2008, 12:37:32 AM »
Nice artillery there Highlander!

Zaro

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Re: Age of Machinery
« Reply #20 on: October 24, 2008, 01:48:26 AM »
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Siege towers have to be made more effective than ladders. Not sure what do do though

I think the only way to fix is it for the siege tower to be more protected, i.e adjust the mesh or create a new one. My idea would be to Just add some board along the sides as Llew suggested.

Quote
What's this from? MaB Realism?

Was planned to be, but it's too demanding for a siege.

Commissar

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Re: Age of Machinery
« Reply #21 on: October 24, 2008, 01:49:54 AM »
Anyone with a good idea is welcome to post it.
Make them more like they really were. Make it so that troops can either A; ride in them up to the walls and be safe from arrows, thereby allowing a large force to attach at once without being weakened by arrows as usual, or if that didn't work for some reason, B; make the towers in such a way that while attacking across the bridge, troops are shielded from arrows from the sides. Maybe with a kind of light rawhide/wood wall on the sides of the bridge.

Both would require a remodeling of the siege tower, but that isn't to big, I don't think.

but isn't that the advantage of defending the castle? this would kill the entire advancing-to-the-walls process to be just cinematic and have no bearing in a battle.
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timedanze

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Re: Age of Machinery
« Reply #22 on: October 24, 2008, 08:35:22 AM »
VERY GREAT! VERY GREAT!!!! YOU ARE A HERO!! FINALLY SOMEONE MADE IT POSSIBLE TO USE TEBUCHETS etc!!

can´t wait for release!!! it looks so great!
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Highlander

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Re: Age of Machinery
« Reply #23 on: October 24, 2008, 04:21:50 PM »
I think I've found the solution for the tower problem. A few versions back, 0.890 or something you had to order your men to place a ladder in the menu and take big losses. That would be fine, I think.

Allright, the castle walls don't actually change, but the particle system still looks great (even if the wall looks the same as before after a few seconds).

Tiberius

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Re: Age of Machinery
« Reply #24 on: October 24, 2008, 05:48:10 PM »
Well, that looks awesome :mrgreen:

Zaro

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Re: Age of Machinery
« Reply #25 on: October 24, 2008, 06:50:32 PM »
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A few versions back, 0.890 or something you had to order your men to place a ladder in the menu and take big losses. That would be fine, I think.

Yes, I found it strange how the ladders were magically placed there for our convenience.

Flying bricks look great!

Jubal

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Re: Age of Machinery
« Reply #26 on: October 25, 2008, 09:14:48 AM »
Will you relese the source for this when it's done? Those are all things I'm planning on adding into my mod, and it'd be pretty pointless me making a second version of all this with all the other scripting I have planned.

THis looks awesome, as we have all come to expect from the Higland man...
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Highlander

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Re: Age of Machinery
« Reply #27 on: October 25, 2008, 10:49:40 PM »
Will you relese the source for this when it's done? Those are all things I'm planning on adding into my mod, and it'd be pretty pointless me making a second version of all this with all the other scripting I have planned.
Maybe at a very late stage of the mod.

Good news. The strategie part of the mod (building catapults/selecting them for battle) is done.

therealpete

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Re: Age of Machinery
« Reply #28 on: October 25, 2008, 11:35:34 PM »
Will you relese the source for this when it's done? Those are all things I'm planning on adding into my mod, and it'd be pretty pointless me making a second version of all this with all the other scripting I have planned.
Maybe at a very late stage of the mod.

Good news. The strategie part of the mod (building catapults/selecting them for battle) is done.

WOOO!
/highfives
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timedanze

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Re: Age of Machinery
« Reply #29 on: October 27, 2008, 10:59:21 AM »
this sounds really amazing!! ...can´t wait finally for realease!!  8-)

...but only 2 questions...

1.) what about sieges of towns??
1 think there are about 2 rings of walls around... - so will there be also defensive-machinery on the walls???

2.) will it be finally possible to destroy the gates via machinery??
BEING A MACHINE - KNIGHT OF THE UNIVERSE