Author Topic: Compilation of 82 little tweaks to the text files to change your gameplay(links)  (Read 798689 times)

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CommonUsername

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I know this may not be a good place, but i have to ask if i can tweak something to add more arrows in my quiver, i would use some mod or program, but I currently have no internet. Which is why I am currently on a tablet

Berpol

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I know this may not be a good place, but i have to ask if i can tweak something to add more arrows in my quiver, i would use some mod or program, but I currently have no internet. Which is why I am currently on a tablet
The number of arrows in a quiver can be changed in the file item_kinds1.txt with whatever text editor you want. Search for the item, the number of arrows ist the third last number (marked bold below)
Quote
itm_arrows Arrows Arrows 3  arrow 0  flying_missile 2305843009213693952  quiver 3458764513820540928  65541 2147483648 72 4398046511112 3.000000 160 0 0 0 0 0 0 0 95 30 257 0
0

 itm_khergit_arrows Khergit_Arrows Khergit_Arrows 3  arrow_b 0  flying_missile 2305843009213693952  quiver_b 3458764513820540928  65541 1610612736 410 4398046511112 3.500000 30 0 0 0 0 0 0 0 95 30 259 0
0

 itm_barbed_arrows Barbed_Arrows Barbed_Arrows 3  barbed_arrow 0  flying_missile 2305843009213693952  quiver_d 3458764513820540928  65541 1610612736 124 4398046511112 3.000000 70 0 0 0 0 0 0 0 95 30 258 0
0

 itm_bodkin_arrows Bodkin_Arrows Bodkin_Arrows 3  piercing_arrow 0  flying_missile 2305843009213693952  quiver_c 3458764513820540928  65541 1610612736 350 4398046511112 3.000000 50 0 0 0 0 0 0 0 91 29 259 0
0
There are also tools to do this.
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CommonUsername

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Big thanks! Now my seige battles shall be amazing

Oskatat

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Big thanks! Now my seige battles shall be amazing

I used one of the tweaks to let me access the storage duing a siege. This replenishes arrows (also your own quiver) without giving the enemy more arrows too

Vendayn

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Anyone know where the Arena Melee settings are for Warband? I want to change the winning to 20 currency for killing 5, instead of the 5 you get from default. Not the tournament settings, those are fine. But arena melee is not worth doing at all, in its current state.

CommonUsername

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Big thanks! Now my seige battles shall be amazing

I used one of the tweaks to let me access the storage duing a siege. This replenishes arrows (also your own quiver) without giving the enemy more arrows too

Screw that! My men destroy thanks to more arrows. Thanks for the help though!

Oskatat

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Anyone know where the Arena Melee settings are for Warband? I want to change the winning to 20 currency for killing 5, instead of the 5 you get from default. Not the tournament settings, those are fine. But arena melee is not worth doing at all, in its current state.

sorry for stating the obvious, but have you tried asking this in the warband forum?

Marcooler

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(click to show/hide)

Hey there, Mr. Awesomeguy. This piece of information was really helpful, but I wonder about one thing: Could you somehow make it affect recruits from towns in Native Expansion? It would be extra nice if it even affected Elite production. But I can always take a Nord town for the latter, since I am limited to one elite building anyway, so that's not a big concern.

Edit: Darn it, been reading on this thread for hours, and still I didn't notice that it wasn't for Warband. Sorry for the misplacement of this post, but I hope I might get some help anyways.
« Last Edit: August 18, 2012, 05:19:41 AM by Marcooler »

MadBull543

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Hi,
your knowledge is amazing :) It helped me to create my own mod that doesn't contain only items and troops changes...

But I have one question...
How can I delete morale losing when recruiting prisoners?
I think I have seen it here but I can't find it... :/

P.S. Sorry for my English...

woodsmoke

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Re: Compilation of 82 little tweaks to the text files to change your gameplay(links)
« Reply #2124 on: September 21, 2012, 07:44:15 AM »
I know this may not be a good place, but i have to ask if i can tweak something to add more arrows in my quiver, i would use some mod or program, but I currently have no internet. Which is why I am currently on a tablet
The number of arrows in a quiver can be changed in the file item_kinds1.txt with whatever text editor you want. Search for the item, the number of arrows ist the third last number (marked bold below)
Quote
itm_arrows Arrows Arrows 3  arrow 0  flying_missile 2305843009213693952  quiver 3458764513820540928  65541 2147483648 72 4398046511112 3.000000 160 0 0 0 0 0 0 0 95 30 257 0
0

 itm_khergit_arrows Khergit_Arrows Khergit_Arrows 3  arrow_b 0  flying_missile 2305843009213693952  quiver_b 3458764513820540928  65541 1610612736 410 4398046511112 3.500000 30 0 0 0 0 0 0 0 95 30 259 0
0

 itm_barbed_arrows Barbed_Arrows Barbed_Arrows 3  barbed_arrow 0  flying_missile 2305843009213693952  quiver_d 3458764513820540928  65541 1610612736 124 4398046511112 3.000000 70 0 0 0 0 0 0 0 95 30 258 0
0

 itm_bodkin_arrows Bodkin_Arrows Bodkin_Arrows 3  piercing_arrow 0  flying_missile 2305843009213693952  quiver_c 3458764513820540928  65541 1610612736 350 4398046511112 3.000000 50 0 0 0 0 0 0 0 91 29 259 0
0
There are also tools to do this.

Is there a way to change the quantity of the large variants via the .txt file (say, make the standard quantity for throwing axes 12 and increase the quantity of the large bag from 15 to 18), or does that require an item editor?
The more I learn, the less I know.

Dusk Voyager

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Re: Compilation of 82 little tweaks to the text files to change your gameplay(links)
« Reply #2125 on: September 21, 2012, 01:01:16 PM »
 No, the increase is hardcoded. "Large Bag of-" is an item modifier like "rusty", "balanced" or "lordly". You can only change their name, price and abundance in item_modifiers.txt (2nd, 3rd and 4th column respectively) relative to the item's 'normal' version.
« Last Edit: September 23, 2012, 09:40:35 AM by Dusk Voyager »
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woodsmoke

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Re: Compilation of 82 little tweaks to the text files to change your gameplay(links)
« Reply #2126 on: September 23, 2012, 12:50:38 AM »
Thanks. What about Khergit helmets? Can I make those show up in merchant inventories via .txt tweaks? I've no problem with getting an item editor to do this stuff if I need to; I'm just curious.
The more I learn, the less I know.

Dusk Voyager

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Re: Compilation of 82 little tweaks to the text files to change your gameplay(links)
« Reply #2127 on: September 23, 2012, 10:01:57 AM »
Replace each 12 (code number of itp_type_head_armor) in them with 65548 (code number of itp_type_head_armor combined with itp_merchandise).
« Last Edit: September 24, 2012, 10:58:17 AM by Dusk Voyager »
Pendor is still going forth, but not really.
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SwadianJedi

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Re: Compilation of 82 little tweaks to the text files to change your gameplay(links)
« Reply #2128 on: September 27, 2012, 05:42:44 PM »
Is there any way to tweak the game so if I pick up a weapon in the middle of a battle, I'll keep it at the end?
]
BTW, I hope you are not recording sounds for characters by punching rodents next a microphone.
]
BTW, I hope you are not recording sounds for characters by punching rodents next a microphone.
[url=http://forums.taleworlds.com/index.php/topic,194575.0.html][/url]

Agorix

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Re: Compilation of 44 little tweaks to the text files to change your gameplay(links)
« Reply #2129 on: September 30, 2012, 06:50:30 PM »
You can adjust xp earned during battle and the speed of npcs leveling up with the _xp_multiplier's in module.ini.

As far as the direct after-battle xp gain, search scripts.txt for
Quote
2108 2 1224979098644774922 100 1674
The 100 is the divisor for party XP shares. Changing it to 50 would result in double xp for after-battle xp gain.

Honor lost for refusal to ransom lords is in menus.txt, search for
Quote
1 2 936748722493063326 -1
The -1 is the amount of honor to subtract. It's only 1 honor lost by default.

question for you for the Leveling of the troops ....   
I got this now

player_xp_multiplier   = 1.0
hero_xp_multiplier     = 2.0
regulars_xp_multiplier = 6.0  ,  I change to 6 before it was 3,  thats mean my regular troops will do 2x  XP ??
« Last Edit: October 08, 2012, 06:39:34 PM by Agorix »