Author Topic: Fix the completely unrealistic, frustrating terrain generation  (Read 35218 times)

0 Members and 1 Guest are viewing this topic.

Gordominus

  • Regular
  • *
  • What a polite arsehole
    • View Profile
  • Faction: Khergit
  • WBWF&S
Re: Fix the completely unrealistic, frustrating terrain generation
« Reply #315 on: March 08, 2012, 04:51:48 PM »
Who builds their house where the only approach to it is a sixty degree slope on top of slick, flat stones, anyway?  Try walking a sixty degree surface sometime... especially a smooth stone surface... in the rain...
Villagers who live in a warzone and are prone to constant invasions by various bandit types and warbands?
But seriously, I agree with you. It is a bit silly not to mention not fun to play on.

Raej

  • Recruit
  • *
  • hi
    • View Profile
  • Faction: Neutral
  • MP nick: Vitae
  • M&BWBNW
Re: Fix the completely unrealistic, frustrating terrain generation
« Reply #316 on: April 09, 2012, 02:51:28 AM »
+1.
I love running along the hills b/c i can go at a full gallop. slightly turning towards the incline makes it easier to ride up steep hills, instead of going straight up.
(click to show/hide)

Nikolai Alexandre

  • Squire
  • *
    • View Profile
  • Faction: Swadian
  • MP nick: Pierre
Re: Fix the completely unrealistic, frustrating terrain generation
« Reply #317 on: September 28, 2012, 11:38:15 PM »
There should be a heightmap in the world map that corresponds to the battlefield.

Worcob II

  • Recruit
  • *
    • View Profile
  • Faction: Neutral
Re: Fix the completely unrealistic, frustrating terrain generation
« Reply #318 on: November 07, 2012, 06:25:09 PM »
Hello! Well, completely unrealistic, frustrating terrain degeneration    
torment me as well for a long time now, as I menage to fix it before... I remembered how to do it.
This is short tut:
1. You need Map Editor (it will do just fine with Warband just copy your map.txt into old M&B then copy back to warband when you finish editing)
2. Click on vertex mode
3. Select all vertex or dots by double click i think (use z mode)
4. Lower whole map height down and save

It is not perfect but it will generate more smooth battle terrain.

Arthur R.

  • Recruit
  • *
  • Honour, Valour and Glory.
    • View Profile
  • Faction: Swadian
  • MP nick: Arthur R.
Re: Fix the completely unrealistic, frustrating terrain generation
« Reply #319 on: November 09, 2012, 10:26:00 PM »
Chuck Norris approves of this thread.

Jarl Fluttershy

  • Recruit
  • *
    • View Profile
  • Faction: Nord
  • WB
Re: Fix the completely unrealistic, frustrating terrain generation
« Reply #320 on: November 24, 2012, 07:58:38 PM »
I think an improved collision/physics system would fix that sort of thing.

I know:


Complete side question: What game is that? Doesn't look like Warband to me.
On a more relevant topic, I agree that these landscape issues need to be fixed.

MrExpendable

  • Knight at Arms
  • *
  • Sup.
    • View Profile
  • Faction: Bandit
  • MP nick: MrExpendable
Re: Fix the completely unrealistic, frustrating terrain generation
« Reply #321 on: December 20, 2012, 01:45:09 PM »
Skyrim. Never got arsed to buy a horse in that game, since the fast-travelling feature pretty much defeats the purpose of having one.