Author Topic: Graphical Enhancement 2.5, version 3 is in Pioneer's Guild.  (Read 434407 times)

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Zaro

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No longer supported. The thread for the next version can be found  here
« Last Edit: November 21, 2009, 10:32:10 am by Zaro »

Trooper5445

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Re: Graphical Enhancement 2.0, preview (not 56k friendly)
« Reply #1 on: May 15, 2008, 06:11:55 am »
Very nice. Now I just wait for release.
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Kolba

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Re: Graphical Enhancement 2.0, preview (not 56k friendly)
« Reply #2 on: May 15, 2008, 06:32:56 am »
Great stuff here! I especially like those stone walls.

Taal

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Re: Graphical Enhancement 2.0, preview (not 56k friendly)
« Reply #3 on: May 15, 2008, 08:13:30 am »
Constructive criticism.

The Grass in the second picture looks too bright, but the dirt is gorgeous, good enough to eat  :P
I preferred your other stone textures, but the current one is still much better then Native.
The wood in the 7th picture looks terrible. Maybe the building could have been better Uv mapped but IMHO it looks ugly.

Lastly the 6th picture is absolutely gorgeous.

Can't wait until the release.


Lt. of the tower

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Re: Graphical Enhancement 2.0, preview (not 56k friendly)
« Reply #4 on: May 15, 2008, 08:19:23 am »
Love the Khergit Style infrastructure.
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Ellen-Marie

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Re: Graphical Enhancement 2.0, preview (not 56k friendly)
« Reply #5 on: May 15, 2008, 09:45:38 am »
Looks great. Really brings the game up a notch.
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Balduran

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Re: Graphical Enhancement 2.0, preview (not 56k friendly)
« Reply #6 on: May 15, 2008, 09:53:13 am »
To be short - Fantastic!   :D
Great idea, thanks!
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Re: Graphical Enhancement 2.0, preview (not 56k friendly)
« Reply #7 on: May 15, 2008, 11:09:50 am »
very cool Zaro, great work  :shock: :shock:

Zaro

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Re: Graphical Enhancement 2.0, preview (not 56k friendly)
« Reply #8 on: May 15, 2008, 07:27:09 pm »
Constructive criticism.

The Grass in the second picture looks too bright, but the dirt is gorgeous, good enough to eat  :P
I preferred your other stone textures, but the current one is still much better then Native.
The wood in the 7th picture looks terrible. Maybe the building could have been better Uv mapped but IMHO it looks ugly.

Lastly the 6th picture is absolutely gorgeous.

Can't wait until the release.


Grass in 2nd pic: it does but it's the same as the grass in the other shots. It's just the angle and time of day I suppose.

Stone: do you mean the ones in the old release or the earlier WIP shot I showed (a flatter, "civilised" brick-styled stone)? The previous version was too stylistic and I'm glad to get away from that look. 1.3 was purposely stylistic as I made it with a mod in mind and I guess the look just carried over to 1.4, since that was only a slight upgrade. If you're talking about the stone in the WIP shots of the old thread, I felt it looked too smooth in exterior scenes while the stone above just felt right.

Wood: I pointed that out below the pic and it's actually as simple as rotating that texture 90 degrees ;).

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Love the Khergit Style infrastructure.


That's actually my favourite texture, and the only one that's been in every version.


Any preferences on whether the village ground should be dirt/muddy (best shown in the pic of the arena) or paved with stone as in the town shots?

Kraven

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Re: Graphical Enhancement 2.0, preview (not 56k friendly)
« Reply #9 on: May 15, 2008, 09:52:49 pm »
this makes me wanna go rob a computer store.... for a better comp....

you will get my out of jail wont you?

anyway joking..

looks great, keep up the amazing work...

Trooper5445

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Re: Graphical Enhancement 2.0, preview (not 56k friendly)
« Reply #10 on: May 15, 2008, 09:59:24 pm »
I think the villages should be muddy. After all the people wouldn't have money to pay. Maybe one main street could have a dirt road.
The Forum of Taleworlds is a medium sized, liberal forum, remarkable for its tight restrictions on idiocy. Its population of 33.46 thousand citizens are ruled by a group of mostly-benevolent dictators, who grant the populace the freedom to live their own lives but watches carefully for anyone to slip up.

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Zaro

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Re: Graphical Enhancement 2.0, preview (not 56k friendly)
« Reply #11 on: May 15, 2008, 10:08:52 pm »
I think the villages should be muddy. After all the people wouldn't have money to pay. Maybe one main street could have a dirt road.


One things that's always bothered me is that the ground within the towns contains so much grass? I feel like the majority of it should be dirt/mud trodden ground but that would redoing the scenes. Ah, also ignore the whatever vegetation is in those pics, it's from the previous version and will need to be adjusted as it's a little too saturated.

killkhergit

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Re: Graphical Enhancement 2.0, preview (not 56k friendly)
« Reply #12 on: May 16, 2008, 08:12:51 pm »
Wohow!! Better. Desperately waiting for this to be released for 95x.

Suggestion. Not to dissapoint ya, the overall theme is too grey to my taste. As an example: castle walls. I've seen a great looking castle on vacation a year ago, called Malbork (Malienburg for Germans out here) in north Poland, and it's just the right era. There's not a bit of grey on the walls. Try  google/wiki searching "malbork". Brown is everywhere!! Same on my overall vision of medieval times.

And oh, I vote for the tiling version for Khergit towns.


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Re: Graphical Enhancement 2.0, preview (not 56k friendly)
« Reply #13 on: May 16, 2008, 11:13:36 pm »
Simply put:  :shock:
Really astonishing, can t wait to have them.
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The Blind Skald

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Re: Graphical Enhancement 2.0, preview (not 56k friendly)
« Reply #14 on: May 16, 2008, 11:20:56 pm »
Awesome, great and fuck yeah!!!

therefor I recognise the awesomeness contained in the pictures posted above.
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