Mount&Blade: Warband > The Privy Council - Make Suggestions
Final version improvement checklist.
DamienZharkoff:
--- Quote from: James on May 10, 2008, 05:03:20 PM ---The only one I disagree with is the city screen. Personally, I like the menu. Also, cities take a while to load for me, and that also breaks the immersion.
--- End quote ---
hence why he said "Option"
Red River:
we really need a party browser. I'm tired of clickin' when I need to examine 10+ members in my party and that includes non companion ones... right now the way it works I can examine one member of my party at a time and then I'm kicked back on the map.
I suggest there's to be added back/forward or next/previous party member on the main examine screen after ya click Talk.
Dryvus:
Yes, PLEASE, to all of them. Especially shields.
AvaRice:
Good stuff. Here are some I can remember:
1) Roads- roads that serve a purpose by providing a speed boost on the world map, and AI that reacts appropriately to utilize them (e.g. caravan routes, bandits patrolling near roads, lords setting up "road blocks" to impede reinforcements).
2) Fatigue and camping- long marches w/o sleep should have a drastic effect on morale. AI parties should also camp at night.
DamienZharkoff:
heres a much needed one
Morale - Have it effect tactics, surgery, troop effectiveness, looting, and more
Lower morale give less loot as troops are less confident in you so take more then they are supposed to
Your troops abilities to listen to someone they have little respect for is alot less, so therefore overall tactics lower
Troops have less will to live as they begin to see an endless cycle of harsh treatment, lack of food, and dying friends
Troop deaths - Losing troops should subtract from the morale you gain after any battle
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