Mount&Blade: Warband > The Privy Council - Make Suggestions

Final version improvement checklist.

<< < (5/50) > >>

DamienZharkoff:
1. Spot check deduction when camping

2. Temp pathfinding reduction when breaking camp (or some denars lost, supplies, etc)

3. Actually SETTING a time to camp (So lords and you would camp for however long you want and be disadvantaged when confronted when camping)

redcap036:

--- Quote from: DamienZharkoff on May 13, 2008, 08:23:10 AM ---1. Spot check deduction when camping - wouldn't you have guards posted and I would make it that you get a bonus or a penalty, depending where you camped.

2. Temp pathfinding reduction when breaking camp (or some denars lost, supplies, etc)- definetly have a lose of suppiles, your men had bigger meals and are better rested, same as the horse, so I would give a bonus to morale and pathfinding for the first half the day.



--- End quote ---

DamienZharkoff:
to the first, Yes you would have gaurds, but I'm sorry you wouldn't have as many eyes as you would when traveling

to the second, I meant more for BREAKING camp (As in running suddenly from approaching enemies, this would go along with the choosing a sleep time instead of just waiting until the player clicks) Though the addition idea I DO like

redcap036:

--- Quote from: DamienZharkoff on May 13, 2008, 10:19:18 AM ---to the first, Yes you would have guards, but I'm sorry you wouldn't have as many eyes as you would when traveling- this could still depend on how well trained your guards/troops are..and how well trained the enemy sneaking up on you are trained, just a thought.
to the second, I meant more for BREAKING camp (As in running suddenly from approaching enemies, this would go along with the choosing a sleep time instead of just waiting until the player clicks) Though the addition idea I DO like- ok i get you, but as above, it should depend on your troops training and the enemies training, having a flat rate penalty or bonus could unbalance the game a bit.
--- End quote ---


DamienZharkoff:
Oh as in ANY suggestion for an RPGesque game, its NEVER a flat rate

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version