Mount&Blade: Warband > The Privy Council - Make Suggestions
Final version improvement checklist.
Cymro:
I definitely agree with the whole nocking thing. Once you have an arrow nocked on the bow, you will be able to shoot straight away, even if you have been knocked down after being hit (as it stands, being hit seems to be a cue for taking the arrow off the bow :P).
Some other, minor things that don't warrant a thread:
Bow trembling
Instead of having a random element every time you shoot, which isn't really that fun, there should be some minor trembling of the archer's arm (surprisingly little is needed to seriously affect the accuracy - about a centimetre off when aiming can lead to up to a metre off at 18m). This would mean that, with sufficient skill, you may be able to counteract the effects of having a low archery skill by moving the mouse in a different direction. When riding on a horse, the effect would be greater. As your archery skill, PD and Strength increase, the effect lessens.
Limited draw time
As it stands, you can draw the bow for an unlimited amount of time (of course, it's only accurate enough for melée by about 5 seconds). The more powerful bows (PD3 and above) should only let you draw for about 10 seconds (if you have a PD of 5 or so). Coupled with the above, it could make archery more versatile - that is, you can hold it for longer if you can counteract the trembling, instead of letting go after a second or two because the current aiming system makes chance come into it.
Red River:
Trainin' Ground:
make it accessable thru Camp instead of scatterin' over the map.
Himmels_Teufel:
-After battle, you should have the option of killing the enemy wounded in case you don't have room for them in your prisoner qeue
-Weapons and armor should be degradable; lances should break easily when used from horseback, and wooden weapons should when they are used to parry
-Each weapon should have a parry rating
-There should be a parry skill similar to the shield proficency skill, or an all inclusive blocking skill for using both weapons and shields
- Once you get really rich and powerful, you should be able to have smiths make armor specifically tailored to your character
- You should be able to customize your character's height and body type and recieve bonuses or penalties based on your specifications; ex., if you make your character really big and fat, he could get a starting bonus to his strength but a penality to his agility or running speed, or perhaps giving your character ugly facial features could increase his persuasion skill but decrease his charisma.
- It would be cool to have more involvement with the taking of prisoners: you have to leave a few soldiers behind every battle to guard the prisoners while you fight, you can use prisoners to help in counstruction projects, and you have to buy shackles and rope in order to keep them from running away at night.
redcap036:
:oops:This might sound a bit lame, But what I would like to see fixed up is the ability to open a window by pressing a key and being able to close it by the same key, not having to grab and move the mouse down to the close button.
E.G. some time I just want a quick look at my party screen so I press The "P" key, it would be cool to just be able to press it again to close.
Alot of games have this implemented in there games and it makes the game a lot more free flowing and quicker to play, especially if your use to having this in game from other games, in M&B I have to keep reminding myself use the mouse to close a window :roll:.
Also, long loading/ launching times, anyway to shorten this?
at the moment I can go off and make a cup of tea while I wait,( no joke!)
thank's for listerning! :)
redcap036:
Ok one more suggestion,
Enemies that camp! ok as players we can camp when we want, but I've never seen or come across an enemy camping in the open or anywhere, it would be a cool to catch a bandit force camping out and catch them a sleep as it were, little bugger are to fast when you got a large force with you, just a thought.
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