Mount&Blade: Warband > The Privy Council - Make Suggestions
Final version improvement checklist.
peerLAN:
Injured units (including you and horses) move slower and are animated differently. Lower accuracy maybe and stuff like that.
Lt. of the tower:
All these ideas are tied together. The first two are not my own but have been tweaked a bit.
1.) Faction specific clothing and armour:
Factions such as the Vaegirs share the same types of equipment as the Nords (ex. Nordic helmet) and Khergits (ex. lamellar vest). Making armour unique for each faction and minimising them using similar equipment will make each of them more interesting and fun.
Also the Swadians and Rhodoks share the same padded cloth. Why not use the old mustard/brown padded cloth for the Rhodoks and the white one for Swadians? There are many more examples I could give but it would take all day. Also I do not discount the fact that all kinds of armour would be possible to acquire through a number of methods so factions using similar equipment is very possible.
2.) Faction sell specific items with little "other faction" products:
Smithies sell specific amour and weapons. For example, in a Swadian city: the smithy would specialise in plate armour and other heavier armours, while in a Khergit city lamellar and lighter armours are available.
Two enemy factions would have less of each others equipment for sale in the local smithy whilst allied and neutral factions specific arms and armour would be more likely to be purchased due to trading.
3.) Foreign Merchants:
Foreign merchants could make appearances in taverns if they come from another faction with goods and items. Player could buy items unavailable to them or ones which require distant travel to acquire.
Red River:
food:
when stayin' in one of my fiefs settlements the food for my army should not come from my inventory and rather from the settlment instead.
Adept:
(apologies if this has been fixed already)
I play in 1st person mode, and when using a 2h sword my own shoulder blocks my vision strangely.
Ingolifs:
Here's a bunch I posted on the release of .800
Many of which are still relevant.
--- Quote from: Ingolifs on November 24, 2006, 11:33:33 PM ---Here's just a bunch of small things which could improve the functionality and polish of the game.
-One should be able to open and close any screen at will by pressing the button. E.g. Press I for inventory button and it comes up. Press I again, and it goes away. Also, Press I to make the inventory come up. Press C to shut down the inventory screen and load the character screen. This just makes things more streamlined.
-Autoequip food. If you run out of food, and the autoequip toggle is ticked in the inventory screen, You automatically equip some food of the same type of that which you just run out of. e.g. If you finish eating dried meat, and you have dried meat and smoked fish in your inventory, it automatically equips the dried meat. If you only have smoked fish in your inventory, it just produces a prompt that you've run out of food.
-Ctrl click more functional. You can ctrl+click to transfer things from your inventory to a shop. But what if this is expanded?
If you have an empty weapon slot, Ctrl+click on a weapon automatically puts it in that slot. Likewise for Armour, head, glove and boot, horse and food.
In character screen, ctrl+clicking puts all your stat points/ skill points/ proficiency points into the one thing that you click, providing you are able to do it. e.g. you have 12 str and 2 ironflesh and 3 skill points. Ctrl clicking on ironflesh will fill the skill up to 4, because it's the maximum it can go. 2 points are used and one is spared. Likewise, if you have 80 proficiency points to spend, you could put them all into throwing with just one ctrl+click, provided your weapon master is high enough to allow it.
In the party screen, Ctrl clicking on a type of troop will transfer all of that troop over between you and whoever you're dealing with. If you have 70 swadian sharpshooters in your castle, you can ctrl+click to transfer them all over to you. Also, If your troops need upgrading, you ctrl+click on the upgrade button, and all troops that are available for upgrade are upgraded.
-Tournament masters could do with a bit of originality and info. First, before a fight but after you accept a new fight, he tells you what type of fight it's going to be (2vs2, 3vs3vs3, etc), and which team you'll be on.
Also, if there is any individuality between what types of match different arenas hold, The Tournament master could tell you about them. (e.g. "Welcome to te Reyvadin arena, famous for its battles involving three teams")
-The training dummies could do with some pain and death sounds (just sounds of being hit and falling over)
-Riderless horse AI should be tweaked so they don't go galloping through your own troops, bowling them over. Instead, they try to avoid running into other soldiers. Trick is, how to do this and still let soldiers be able to capture and mount horses.
-When you are 'captured' by an enemy after getting defeated by them, instead of having the viewpoint stay at where your party was last, perhaps it could follow the party that defeated you. You escape either by waiting out the full time in captivity, or, if the party is attacked or defeated before that time is up, you then escape.
-A dedicated button for taking screenshots.
-The ground painting and ground raising/lowering tools in the editor could use a bit of improvement. For one, there should be a visual indication on the size of the brush you're using, and perhaps the vertices that are in range to be affected should be highlighted.
--- End quote ---
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version