Author Topic: (268) 268 B.C. suggestions and ideas / item requests  (Read 51730 times)

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ealabor

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(268) 268 B.C. suggestions and ideas / item requests
« on: March 23, 2008, 08:33:21 PM »
Post here your Ideas, suggestions, and critiques which you believe could better the mod.

I only ask that you be thoughtful and make sure that such ideas havent been suggested first to reduce reduntant answering.
« Last Edit: October 19, 2008, 12:12:43 AM by ealabor »

Israeli_IL

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Re: Legions Mod Extended suggestions and ideas
« Reply #1 on: March 24, 2008, 12:09:39 AM »
I like to see greek phalanx and romen turtle formation
that will be great
could the game do this?
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ealabor

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Re: Legions Mod Extended suggestions and ideas
« Reply #2 on: March 24, 2008, 12:18:18 AM »
I like to see greek phalanx and romen turtle formation
that will be great
could the game do this?

A testudo formation likely wont happen.

however there are several formation scripts floating about, and I would hope to get one implimented for a possible phalanx.

Merlkir

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Re: Legions Mod Extended suggestions and ideas
« Reply #3 on: March 24, 2008, 12:39:16 AM »
the phalangites also need two more things besides formations:
- longer spears - correct sarissas.
- I suggest you don't give them a shield. Have someone rig you a shield to the arm of the armor's model. It'll look like a shield and you can increase passive defence. The protection of the phalangite shield would likely be rather passive, you can't block much holding a 5m long spear ;) The phalangites are really strong now, but not for the right reasons.

Spawn Of Achilles

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Re: Legions Mod Extended suggestions and ideas
« Reply #4 on: March 24, 2008, 12:45:31 AM »
I would like to see more infantry and less cavalry in game, but thats just a personal preference.  Because I find it much more exciting to be a hoplite versus infantry than a hoplite versus cavalry.
I think I'm gonna have to start calling you "The Negotiator", Spawn. And that's just one short step from Obi-Wan in my book.


ealabor

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Re: Legions Mod Extended suggestions and ideas
« Reply #5 on: March 24, 2008, 12:54:21 AM »
the phalangites also need two more things besides formations:
- longer spears - correct sarissas.
- I suggest you don't give them a shield. Have someone rig you a shield to the arm of the armor's model. It'll look like a shield and you can increase passive defence. The protection of the phalangite shield would likely be rather passive, you can't block much holding a 5m long spear ;) The phalangites are really strong now, but not for the right reasons.

- Sarissa: yes ive covered this topic before, and the conclusion was that new models are to be implemented and that I was going to set them to unlootable/unsellable and not allow the player to use them (as to not exploit them on horseback). The models just havent been crafted yet.

As far as the phalangites shields go I havent decided on that yet. The original plan is to use reduced size bronze hoplons and set the surface block area really minimal, and the Argyraspides would have slightly larger shields. Appending a shield to armor model actually sounds like a good idea. Not sure how I would increase passive defense though?

I would like to see more infantry and less cavalry in game, but thats just a personal preference.  Because I find it much more exciting to be a hoplite versus infantry than a hoplite versus cavalry.


It is likely when formations are implemented, they will give phalanx/hoplite units and edge against cavalry. If that doesnt work, I may look at reducing horse survivability or speed across the board. I myself am annoyed by the cavalry advantage. However I wouldnt want to cripple them, just bring them to reasonable levels, to where they arent overkill while at the same time not having the AI expend them meaninglessly
« Last Edit: March 24, 2008, 01:11:32 AM by ealabor »

Spawn Of Achilles

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Re: Legions Mod Extended suggestions and ideas
« Reply #6 on: March 24, 2008, 01:31:15 AM »
Fair enough, I just don't like having to chase down dozens of horse archers due to the fact that they never charge!
I think I'm gonna have to start calling you "The Negotiator", Spawn. And that's just one short step from Obi-Wan in my book.


Lyze

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Re: Legions Mod Extended suggestions and ideas
« Reply #7 on: March 24, 2008, 01:33:06 AM »
This just came to mind. It might be elaborate, extravagant, too painful, or just plain annoying, but it is a possibility. I notice in the game that many of the 'villages' are possibly misrepresenting their historical counterpart in the sense that the original 'village' was more than just a collection of huts and farms. Would it be possible to include a tavern and a goods merchant, or something to that extent, in a few villages? Of course, it would be to make them seem larger than just 'villages', but not massive like the towns. Perhaps it could be done. But it's really more for the aesthetics and  perceived realism of the game than anything.
I can picture my future now. Itinerant organist, roaming the wilds of Canada with a number of horse and hunting with bow and arrow. I travel between cities, give a concert and take whatever pay to buy essential supplies. Then I move on, leaving behind a legend.

TITANAS84

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Re: Legions Mod Extended suggestions and ideas
« Reply #8 on: March 24, 2008, 01:42:15 AM »
hi guys.i play eagle radiant cross and i see very long pikes(laurian pike 340 lenght) and i think is good for philip phalanx style.same lenght have swadia pike but handle upper of body,this is good for traditional hoplite-phalanx.i post here if i am wrong move to new equipment.philip phalanx style maybe have smaller shields and increase size hoplon of hoplite .
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ealabor

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Re: Legions Mod Extended suggestions and ideas
« Reply #9 on: March 24, 2008, 01:45:49 AM »
This just came to mind. It might be elaborate, extravagant, too painful, or just plain annoying, but it is a possibility. I notice in the game that many of the 'villages' are possibly misrepresenting their historical counterpart in the sense that the original 'village' was more than just a collection of huts and farms. Would it be possible to include a tavern and a goods merchant, or something to that extent, in a few villages? Of course, it would be to make them seem larger than just 'villages', but not massive like the towns. Perhaps it could be done. But it's really more for the aesthetics and  perceived realism of the game than anything.

I had retitled villages to towns, and towns to cities along with all the associated references, but had to scrap all the work when I had an error with the script module, to where i was too lazy to hunt down the comma or whatever the value was that was causing such error. Needless to say villages remain named villages etc.

the reason why I dont fret over that, I that I have plans to do away with villages entirely and adapt a different style of settlement format.

ealabor

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Re: Legions Mod Extended suggestions and ideas
« Reply #10 on: March 24, 2008, 03:55:17 AM »
Moved
Why don't the Spartan Hoplites (I hope I typed it right) wear the spartan helmet, instead they wear somekind of an hat like thingy :P - Sorry just closed the game :)

Edit: The "hat kind of thingy" is Pilos Helmet - searched it trough Mount & Blade Unofficial troop editor.  You can find it here http://forums.taleworlds.net/index.php/topic,34154.0.html. Basically its a great program if you want to change what troops wear to your own liking.

If by Spartan helmet you mean Corinthian, that's because around 270 B.C. it would have been used vary rarely, if at all, due to restricted hearing and vision. The Pilos helmet is more accurate to the period.
« Last Edit: March 24, 2008, 03:58:54 AM by ealabor »

Lyze

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Re: Legions Mod Extended suggestions and ideas
« Reply #11 on: March 24, 2008, 06:54:18 AM »
I might get the proverbial hook for saying this, but I would like to see incorporation of Bandit King code, if possible, so that you could be a 'rebel general' or some sort of 'self-appointed' leader. It is probably not historically accurate, but would be quite fun, especially with the varied map and political dynamics going on with all of the factions. That's just my hopes and desires though. Probably frivolous.
I can picture my future now. Itinerant organist, roaming the wilds of Canada with a number of horse and hunting with bow and arrow. I travel between cities, give a concert and take whatever pay to buy essential supplies. Then I move on, leaving behind a legend.

ealabor

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Re: Legions Mod Extended suggestions and ideas
« Reply #12 on: March 24, 2008, 07:24:31 AM »
I might get the proverbial hook for saying this, but I would like to see incorporation of Bandit King code, if possible, so that you could be a 'rebel general' or some sort of 'self-appointed' leader. It is probably not historically accurate, but would be quite fun, especially with the varied map and political dynamics going on with all of the factions. That's just my hopes and desires though. Probably frivolous.

I wont backlash on people with crafty ideas.

There is a possibility that I might flog some folks who dont read the posted readme's or make suggestions that have already been suggested  :twisted:

As far as your suggestion goes, i'll be all for it if they are willing to share the script. I played the mod and agree its a good set of scripts and fun.

I do have plans to implement a sort of script which will call for a civil war with your faction leige, but then again I also have plans to win a million dollars on a powerball ticket..

Scripters seem to be in short supply, so im now in the process of educating myself :)

Merlkir

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Re: Legions Mod Extended suggestions and ideas
« Reply #13 on: March 24, 2008, 07:45:23 AM »
the phalangites also need two more things besides formations:
- longer spears - correct sarissas.
- I suggest you don't give them a shield. Have someone rig you a shield to the arm of the armor's model. It'll look like a shield and you can increase passive defence. The protection of the phalangite shield would likely be rather passive, you can't block much holding a 5m long spear ;) The phalangites are really strong now, but not for the right reasons.

- Sarissa: yes ive covered this topic before, and the conclusion was that new models are to be implemented and that I was going to set them to unlootable/unsellable and not allow the player to use them (as to not exploit them on horseback). The models just havent been crafted yet.

As far as the phalangites shields go I havent decided on that yet. The original plan is to use reduced size bronze hoplons and set the surface block area really minimal, and the Argyraspides would have slightly larger shields. Appending a shield to armor model actually sounds like a good idea. Not sure how I would increase passive defense though?


that's the lame thing about this solution, you would simply increase the defence value of the chest part of the armor. But it works somehow...TLD uses it for bucklers strapped on shoulders/arms - heavy kataphrakts use this armor..

Rosacrux

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Re: Legions Mod Extended suggestions and ideas
« Reply #14 on: March 24, 2008, 09:36:50 AM »
If you manage to implement the phalanx (hoplite and sarisa and legio - is it even possible to get the triple acies to work in some feasible way in M&B??? -  formation) and spice up the whole thingy (more varied missions, player only events, better starting character variety -  I would look towards Expanded Gameplay II or Band of Warriors for the latter) methinks there doesn't take much to make this king of all mods! It's a great work, played a couple of hours more last night and I couldn't drag myself to bed.


A minor nitpick: It should be "hellenic (which means "Greek") cities"  and not "hellenistic cities" (the latter being the designation for the post-Alexander kingdoms ie. Ptolemaic, Seleucid etc. and not Greek proper city-states). Other than that, playing as the Hellenes is a pain in the arse, their settlements being scattered over 2/3 of the map. I love it  :mrgreen:

Oh, missed to say this: I wholeheartly agree with Merlkir on the phalanx thingy. To make them more accurate the really long pike plus a solution about the shield, is a must.

Also, another minor nitpick, I think the gauls and the dacians are overpowerd. A tad bit.