Author Topic: [Texture] [M&B] Punkt's High Resolution Texture Pack 1.2 (Feb.16.08)  (Read 71256 times)

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punkt

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Re: Punkt's High Resolution Texture Pack *UPDATED*
« Reply #30 on: February 06, 2008, 08:53:55 AM »
New version comming soon!

Punkt's High Resolution Texture Pack 1.1 will include:

Improved texture tiling when viewing the world at a great distance.
The campaign map textures are great when your camera is near the ground, but when you raise your view and look at the map from the sky, an ugly pattern appears as the texture repeats itself across the world. Version 1.1 will fix this and make the world map look great when viewed from the sky.

Ocean reflection simulation on world map.
By adding an transparency channel to the ocean texture I was able to create the illusion of water reflecting the sky. The water is not actually reflecting the sky, but it is transparent and you can see the sky sphere surrounding the world map and thus giving the illusion of the ocean reflecting the clouds.

Other texture improvements like sand and snow reflecting sunlight. This is also a simulation and the effect is subtle but it looks great.

:: FEEDBACK ::
Performance results from users were favorable, meaning that the texture pack didn't cause any FPS problems. At least that I know of.
If you have any problems or bugs to report, please send me a PM.

The new textures are finished but require additional tunning, and will be released probabilly tomorrow along with a new line of screenshots.

See you soon.
« Last Edit: February 06, 2008, 08:26:51 PM by punkt »

Raz

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Re: Punkt's High Resolution Texture Pack *UPDATED*
« Reply #31 on: February 06, 2008, 09:46:12 AM »
Good job.

Oddball_E8

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Re: Punkt's High Resolution Texture Pack *UPDATED*
« Reply #32 on: February 06, 2008, 09:50:34 AM »
i think the reason there are no performance issues despite the size of the textures has something to do with the way you "pack" them as .dds files

because when i tred the recoloured versions made by zaro in 1024 size i experienced alot of stutter... and some of his files were larger than yours despite the smaller pixel size...
im not as crazy as i look... im loads crazier than that!

Xawery

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Re: Punkt's High Resolution Texture Pack *UPDATED*
« Reply #33 on: February 06, 2008, 10:54:05 AM »
Quote from: Punkt
Yeah I had your textures installed and it seems I forgot to backup some of the original textures. When I made the zip file for my texture replacement pack, I added all .dds files that were modified in 2008 (including your textures by mistakes). Sorry for that

Don't worry, there's a number of mods that aren't aware they're using that stucco texture  :lol:

Hey, just wanted to tip my hat at how maturely you responded to this guys. It may seem like a small thing, but I know modding communities where such a situation would result in more than one hissy fit. Example: in the Armed Assault community, fellow A cried bloody murder and demanded that fansites remove fellow B's soundmod, because B used a sound from the same sound library as fellow A. Can you imagine?

Anyway, great work on those textures! I really appreciate the gritty feeling, M&B always felt a bit too cheery, haha. It's good to see the texture seams are being worked on, this has been the bane of most texture mods for quite some time now.

Click the banner to get a handful of weird drawings & paintings. While you're at it... leave a comment.

punkt

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Re: Punkt's High Resolution Texture Pack 1.1 (Feb.06.08)
« Reply #34 on: February 06, 2008, 08:28:37 PM »
VERSION 1.1 IS NOW LIVE!
Click here to view the new screenshots or download the files.




i think the reason there are no performance issues despite the size of the textures has something to do with the way you "pack" them as .dds files

because when i tred the recoloured versions made by zaro in 1024 size i experienced alot of stutter... and some of his files were larger than yours despite the smaller pixel size...

Well, I used the Adobe Photoshop Plugins from nVidia for loading and saving dds files. I didn't use Photoshop for the actual editing, but Jasc Paint Shop pro 9 (now Paint Shop Pro is owned by Corel and it sucks. Jasc PSP9 was the best of it's series). The photoshop plugin works with paint shop pro.


Re: Punkt's High Resolution Texture Pack 1.1 (Feb.06.08)
« Reply #35 on: February 06, 2008, 09:52:16 PM »
Nice work, punkt.  They spruce up M&B quite nicely.

SnoeiSchaaR

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Re: Punkt's High Resolution Texture Pack 1.1 (Feb.06.08)
« Reply #36 on: February 06, 2008, 11:34:40 PM »
Love your textures man!

Keep up the good work  :mrgreen:
__// iMMOrTALiTY SEEMS LiKE A GOOD iDEA ... UNTiLL YOU REALiSE YOU HAvE tO SPEND iT ALONE \\__

Chel

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Re: Punkt's High Resolution Texture Pack 1.1 (Feb.06.08)
« Reply #37 on: February 07, 2008, 01:23:01 AM »
great worldmap textures Punkt!
one problem - the blood files are missing an alpha channel and because of that show up as squares.

Zaro

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Re: Punkt's High Resolution Texture Pack 1.1 (Feb.06.08)
« Reply #38 on: February 07, 2008, 02:26:21 AM »
Quote
and some of his files were larger than yours despite the smaller pixel size...

I don't know why you would think that as I just checked and all of my files are in the correct format. My hi-res versions are no smaller or larger than Punkt's hi-res versions.

Scorch!

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Re: Punkt's High Resolution Texture Pack 1.1 (Feb.06.08)
« Reply #39 on: February 07, 2008, 06:49:19 AM »
BATTLE MAP TEXTURE PACK:


Aren't these two textures from Qarl's TP3 for oblivion, cause they are damn familiar... :|

I gotta say though, i love you're campaign map textures, they're awsome!

punkt

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Re: Punkt's High Resolution Texture Pack 1.1 (Feb.06.08)
« Reply #40 on: February 07, 2008, 07:35:32 AM »
No, those textures aren't based off any game or any other texture pack;
The only textures I've used from a game were 2 cliff textures taken from Crysis.

The blood textures and other additions will be released as a separate pack soon.

Also I noticed that the ocean texture has a small error (you can also see it in the screenshots), that will be fixed in another release.
« Last Edit: February 07, 2008, 07:38:47 AM by punkt »

Oddball_E8

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Re: Punkt's High Resolution Texture Pack 1.1 (Feb.06.08)
« Reply #41 on: February 07, 2008, 09:59:00 AM »
Quote
and some of his files were larger than yours despite the smaller pixel size...

I don't know why you would think that as I just checked and all of my files are in the correct format. My hi-res versions are no smaller or larger than Punkt's hi-res versions.

ah, but i didnt use the hi-res version hehe...
im not as crazy as i look... im loads crazier than that!

SnoeiSchaaR

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Re: Punkt's High Resolution Texture Pack 1.1 (Feb.06.08)
« Reply #42 on: February 07, 2008, 08:31:40 PM »
I supose it wouldn't hurt to install this for my .894 to  :)


Tnx
__// iMMOrTALiTY SEEMS LiKE A GOOD iDEA ... UNTiLL YOU REALiSE YOU HAvE tO SPEND iT ALONE \\__

Zaro

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Re: Punkt's High Resolution Texture Pack 1.1 (Feb.06.08)
« Reply #43 on: February 07, 2008, 08:36:48 PM »
Quote
ah, but i didnt use the hi-res version hehe...

So did you compare the wrong versions or do you still see something wrong?

Scorch!

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Re: Punkt's High Resolution Texture Pack 1.1 (Feb.06.08)
« Reply #44 on: February 08, 2008, 04:31:30 AM »
Sorry puntk, i'm not trying to have a dig at you.

i believe you, though they do look similar :wink: