Revanstein said:My goal is to transform the "generic" quest system, into an authentic, atmospheric, back-story driven quest system which remakes the game in this divisive time in Egyptian history... starting with the New Player quest (which is a great chance to add character... but in native, is generic-extreme)...
I have a very specific back-story written for this game (of course how much a player decides to take note, or just focus on the action is up to them).
Revanstein said:I have made... three offers already. He's not really "looking". He is self-admittedly "tired" of his mod and not interested.
On a related note - If I can get some of the content from his mod, I will surely give him credit. I never wanted to see all that work go to waste...but it is, and I can't do anything about it.
matmohair1 said:
Revanstein said:Why don't modders take the time to properly back-up their work?
Yeeeaaaah.
The good news is that, I have hard-copy documentations for the mod, structure, scripts, trees, etc. Should be back up soon.
Sea People, Sherden, Philistine...etc http://www.salimbeti.com/micenei/sea.htmkraggrim said:What culture are these fellows from? The helmets look rather familiar but I can't place it.
Then how about an "Eldritch" side quest?!Heroes_Witch_King said:Mods would be simply amazing if they had everything matmohair1 wants them to have
Revanstein said:Not so much of an update, just wanted to let you know, the mod is still very much alive... I on the other hand feel dead lol. Very very sick, which is making my redesigning progress buggy as hell.
Revanstein said:I on the other hand feel dead lol. Very very sick, which is making my redesigning progress buggy as hell.