Author Topic: Item Editor - Warband compatible version - 1.0.0.1  (Read 80216 times)

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jordan

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Re: Item Editor - Warband compatible version - 1.0
« Reply #255 on: May 03, 2011, 03:34:30 AM »
Anyone interested in testing my updated item editor?  It should be compatible with the original game (later versions) and Warband.  I basically did a rewrite of my original editor because I've come a long way in C# programming since the original, and I wanted the code to be cleaner.  It has all the functionality of the old editor, plus it has better built in multi-language support via an XML config file.  If you want to beta test it for me, please email me at dejfatman@yahoo.com.  .NET framework required.

rambo

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Re: Item Editor - Warband compatible version - 1.0.0.1
« Reply #256 on: May 06, 2011, 08:10:49 PM »
I'll try, soon.

Morgh

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Re: ItemEditor V0.79
« Reply #257 on: May 08, 2011, 06:41:52 PM »
No offense to Morgh, but I tried his editor any found it annoying that I have to save changes every time I edit an item as opposed to once when I wish to exit.  Also, every save prompts me with a pop-up showing the actual translated item text, which is of little use in my opinion, and which I then have to click OK on.  Maybe these have been changed/fixed already in a more recent version, and if not I'm sure it would be easy.  Just some constructive criticism. 

The editor works in the same way as all my included editors, with an update button. Maybe this is not the best way to handle the item editor, but so the code was compatible with the rest of the tool and also with the usage of HookieBT's editor, which was before my tool...
Another reason of a less "tricky GUI" is, that VB6 is 13 years old, and I released the tool without any framework or other libraries. Its just the controls which are in the standard VB6 runtimes which are on every base installed Windows PC - without installing anything.

The "translated item" is for people who want to add the code manually to another text file, or just to analyze it. So this is a "feature" ;) and I won't remove this simple "function call".

But thanks for updating your tool! I wrote mine a year ago after waiting a while for an update of your tool ;)
« Last Edit: May 08, 2011, 06:48:17 PM by Morgh »
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jordan

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Re: ItemEditor V0.79
« Reply #258 on: May 10, 2011, 12:30:18 AM »
No offense to Morgh, but I tried his editor any found it annoying that I have to save changes every time I edit an item as opposed to once when I wish to exit.  Also, every save prompts me with a pop-up showing the actual translated item text, which is of little use in my opinion, and which I then have to click OK on.  Maybe these have been changed/fixed already in a more recent version, and if not I'm sure it would be easy.  Just some constructive criticism. 

The editor works in the same way as all my included editors, with an update button. Maybe this is not the best way to handle the item editor, but so the code was compatible with the rest of the tool and also with the usage of HookieBT's editor, which was before my tool...
Another reason of a less "tricky GUI" is, that VB6 is 13 years old, and I released the tool without any framework or other libraries. Its just the controls which are in the standard VB6 runtimes which are on every base installed Windows PC - without installing anything.

The "translated item" is for people who want to add the code manually to another text file, or just to analyze it. So this is a "feature" ;) and I won't remove this simple "function call".

But thanks for updating your tool! I wrote mine a year ago after waiting a while for an update of your tool ;)
Hi Morgh, thanks for not taking my criticism the wrong way.  I appreciate your work as I was being bugged a lot to update my editor until your tool came out.  It wasn't feasible at the time as my work was really hectic and I didn't have the new game anyways.

I used to code in VB6 quite a bit, but I haven't touched it in years and cannot remember much of it.  However, I always thought it was under-rated.  I could churn out a lot of code quickly back in the day; especially simple GUI stuff.  I even got it to do some data intensive processing for work by incorporating some Windows API calls. 

It is nice that you tried to write it in the most compatible way.  I'm just really used to .NET now, and most PCs have the framework installed anyways.

By the way, I may try to add an import/export item option now that you mention it; kind of like your 'translate item' function.

Morgh

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Re: ItemEditor V0.79
« Reply #259 on: May 15, 2011, 11:18:40 AM »
Hi Morgh, thanks for not taking my criticism the wrong way.  I appreciate your work as I was being bugged a lot to update my editor until your tool came out.  It wasn't feasible at the time as my work was really hectic and I didn't have the new game anyways.

I used to code in VB6 quite a bit, but I haven't touched it in years and cannot remember much of it.  However, I always thought it was under-rated.  I could churn out a lot of code quickly back in the day; especially simple GUI stuff.  I even got it to do some data intensive processing for work by incorporating some Windows API calls. 

It is nice that you tried to write it in the most compatible way.  I'm just really used to .NET now, and most PCs have the framework installed anyways.

By the way, I may try to add an import/export item option now that you mention it; kind of like your 'translate item' function.

VB6 is just "a bit" outdated, but I own a legal copy of it. I used it years ago for a lot of projects, so if you don't want to code fast algorithms, system drivers or something else, its still a solution.
I stopped development of my tool. Everything interesting is already implemented. Also I haven't started Warband since months.

If you want to add a really interesting feature whichs also makes your tool something special, then write code to export the text items to python code. Sometimes people start with text editing, and later they realize that the module system is the only way to make their dreams come true...
Thats nothing impossible because there are no function calls or variables (conditions, consequences) at the items. I was just too lazy to do that, because then I have to do that with all text editors. -> You can ignore triggers, because people can't really edit triggers in text mode. So you can disable export function at items with triggers if you want to safe a lot of your spare time :D

Good luck!
« Last Edit: May 15, 2011, 11:24:37 AM by Morgh »
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Vivar

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Re: Item Editor - Warband compatible version - 1.0.0.1
« Reply #260 on: October 18, 2011, 04:19:24 PM »
Does anyone have another download link for it ? I can´t open "mbrepository".
Thank´s  :wink:

Specialist

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Re: Item Editor - Warband compatible version - 1.0.0.1
« Reply #261 on: October 18, 2011, 05:41:07 PM »
Does anyone have another download link for it ? I can´t open "mbrepository".
Thank´s  :wink:
http://www.mbrepository.com/file.php?id=567

Hotlinking to the direct file doesn't work on there anymore. I think Janus took it out to help with traffic

Vivar

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Re: Item Editor - Warband compatible version - 1.0.0.1
« Reply #262 on: October 18, 2011, 07:22:13 PM »
Thanks :)

MisterGuyMan

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Re: Item Editor - Warband compatible version - 1.0.0.1
« Reply #263 on: March 24, 2012, 03:09:38 AM »
Hello.  Would this tool help me put in items that I downloaded from the Repository?  I'm very new at even that level of basic modding.  I know how to tweak item stats and whatnot once the game recognizes it.  I just really need help getting the game to recognize the downloaded resources and texture files. 

If not could some one point me to the best guide/tool for this please?  Thanks in advance.  :D

turk123

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Re: Item_kinds1.txt
« Reply #264 on: April 27, 2012, 02:07:59 AM »
Ermmm.. Download the module system. Much easier.
erm not really

Specialist

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Re: Item_kinds1.txt
« Reply #265 on: April 27, 2012, 02:13:47 AM »
Ermmm.. Download the module system. Much easier.
erm not really
Yeah, it really is. You just need to get the hang of it

hungryman52

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Re: Item Editor - Warband compatible version - 1.0.0.1
« Reply #266 on: May 17, 2012, 04:55:17 PM »
Hi. I just wanted to start by saying first off. Thanks for this tool, I can finally make warband what it should have been.

I was just wondering if it was possible to add a picture for each of the items so that I know exactly what I am editing and can chose exactly what I want. I just thought this because some of the names are identical only they have a dif number next to them. I am sure that this would be no easy task as there are loads of items in-game, but if that seems too tedius, could you add images for the weapons instead.

Thank you again for this tool, I have been searching for a mod that made weapon damage more realistic for ages now and it seems as though people prefer to make it so that weapons are weaker even, this just drove me insane as weapons are already pathetic in this game as is. I made it so that when you get hit by any form of missile you die, I would rather if there was a choice for it making people go unconcious if it hits certain places (like the foot or leg, I know you don't get knocked out when somebody shoots you in the foot, but you also don't keep running like nothing happened), but I can live with people just dieing when they get hit. It makes the game so cool and now forest bandits are the terror of the early stages of the game and when arrows fly apst you shit yurself rather than thinking "meh I can soak up 5-6 arrows before I die why care".... Anyway hoards of useless info just to say. This tool is the best and the creator is even better :D THANK YOU!!!!


Caba`drin

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Re: Item Editor - Warband compatible version - 1.0.0.1
« Reply #267 on: May 17, 2012, 05:07:01 PM »
Note that this tool was began in '07 and the OP hasn't been on the forum since September '11, so it is very unlikely you'll see any additions.

For an up-to-date Warband item editor, see Morgh's Editor...though your request for displaying the mesh has been made there too and rejected for complications. You can always download openBRF, run it side-by-side, and then use its "find in module" feature to search for the mesh name that is displayed in the item editor, however.



hungryman52

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Re: Item Editor - Warband compatible version - 1.0.0.1
« Reply #268 on: May 17, 2012, 09:00:41 PM »
Note that this tool was began in '07 and the OP hasn't been on the forum since September '11, so it is very unlikely you'll see any additions.

For an up-to-date Warband item editor, see Morgh's Editor...though your request for displaying the mesh has been made there too and rejected for complications. You can always download openBRF, run it side-by-side, and then use its "find in module" feature to search for the mesh name that is displayed in the item editor, however.

Sorry Did not realize how old this was. I just presumed as I have been searching for this for so long that it must be new. I must have just missed it. Anyway thanks for taking the time to point that out for me because me being the dumbass i would have probably waited for a couple of days before realizing how old this was. Anyway I kinda figured that adding the images along with the tool would be complicated so I am not really too bothered about it. Nothing like a bit of T&A eh :D

wildyracing

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Re: Item Editor - Warband compatible version - 1.0.0.1
« Reply #269 on: June 09, 2012, 10:34:27 AM »
Really great and simple tool! Thank for it!