Author Topic: [WB][B] Full Invasion2 Co-op Survival v0119 Released! 01/07/2014  (Read 654267 times)

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usnavy30

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^Foreword Message^

"Greetings and welcome to Full Invasion 2. We are reviving Full Invasion of Arch3r's. It gives Warband multiplayer a new mode called Invasion and it is a mod where a group of players team up together to fight against hordes of enemies and try to survive as long as possible. Players can build up barricades or even form a spear-wall/shield wall to fight against foes. But can you hold till the last wave? In this game mode it is really necessary to rely on teamwork and tactics, different enemies have different strength and weakness. For example bosses are tougher and harder to kill than normal foes, and there is a place for players to heal or to obtain legendary items/buying items from the chest. Until then I will let the players to find out."

What the Mod is About
Multiplayer Mod revamping Classic Full Invasion Mod by Arch3r and to continue his work. Many factions to play as and fight as a team with other players to defeat invasions of enemies. Some new features such as a random weapon box, a random shield box, and tables to get dirt to build defenses and construction hammers to build barricades. Defeat the waves of enemies and beware the boss waves they hit hard and can shock players with their strength.



Before you download this mod you should type a line into Command Prompt to reduce crash in game. Type the line then press enter
bcdedit /set IncreaseUserVA 4096

Download Links
Note: Please tick Load Textures on Demand ON and Load Pixel Shaders ON in Configure before you run the game.

Full Invasion 2 v0119 Released! Please wait while servers are updating to v0119 or else game crashes!

Please only join v0119 Servers and avoid joining v0118 servers or else your game will crash.


v0119 Full Version High Res for Higher Resolution of Textures
(No Patch Required & Extremely Strong 64-Bit PC Required)


v0119 Full Version Low Res for Faster Loading & Better Performance and Less Lag
(No Patch Required)




v119 torrents are up (Patched High Res, Patched Low Res, and v118->v119 patch)

https://drive.google.com/folderview?id=0B9TNe3T_PyBLRUZhaGxMUkk4MFU&usp=sharing

Be sure to click on list view in the top right so you can read the full file names and get the one you want.

v0118 To v0119 Patch
(Requires Full Version of v0118 First)
Download only if you still have full version of v0118 before v0119 full version came out.

Changelogs
(About time we finally did this, v0119 Changelog added)

(click to show/hide)

Mod Factions
Factions are playable defender factions, Invasions are unplayable invader factions as enemies.
(click to show/hide)

Mod Maps
(click to show/hide)

Servers List

Media

>32 Bit OS Users Read This<
(click to show/hide)

About Suggestions & Bugs
(click to show/hide)

Full Invasion 2 Dev Team
(click to show/hide)

Dedicated Server Config
(click to show/hide)

Dev Team is Recruiting!
(click to show/hide)

Credits List
(click to show/hide)

Our Friends' Websites & Threads
(click to show/hide)

Signatures!
(click to show/hide)

Show Your Support for the Mod! (Official Steam Group & Official Facebook Page)
(click to show/hide)


Page is under constant major overhaul and changing as ALWAYS!
« Last Edit: July 21, 2014, 07:31:33 PM by Sauron_mate »




usnavy30

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Re: Full Invasion II The Enhanced Version of Full Invasion
« Reply #1 on: January 14, 2013, 04:27:31 AM »
*Reserved*
« Last Edit: August 31, 2013, 02:00:33 AM by usnavy30 »




Blade4You2Die

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Re: [WB][M] Full Invasion II The Enhanced Version of Full Invasion
« Reply #2 on: January 28, 2013, 07:27:06 PM »
Best mod I've played in a long time.
Looking forwards to the next patch.
I hope more people will join the official server, it's an awesome mod but better with more players, so join people!

Greetings,
Blade4You2Die

usnavy30

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Re: [WB][M] Full Invasion II The Enhanced Version of Full Invasion
« Reply #3 on: January 29, 2013, 01:11:26 AM »
TY for the support Blade its very appreciated!
Spawn bug is fixed now people huzzah!
I will update the page once we have new info plans confirmed.
« Last Edit: January 29, 2013, 04:25:23 PM by usnavy30 »




Phalanx300

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Re: [WB][M] Full Invasion II The Enhanced Version of Full Invasion
« Reply #4 on: January 30, 2013, 12:53:01 AM »
Can you create a single download file for the mod? Having to download 4/5 files to play a mod seems troublesome.

usnavy30

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Re: [WB][M] Full Invasion II The Enhanced Version of Full Invasion
« Reply #5 on: January 30, 2013, 01:32:25 AM »
We will do that after the next update 0.7 sorry bout all the patches we are fixing a lot.
« Last Edit: August 31, 2013, 02:04:15 AM by usnavy30 »




MusashiKorian

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Re: [WB][M] Full Invasion II The Enhanced Version of Full Invasion
« Reply #6 on: January 30, 2013, 01:20:26 PM »
 :shock:

Blade4You2Die

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Re: [WB][M] Full Invasion II The Enhanced Version of Full Invasion
« Reply #7 on: February 01, 2013, 12:22:33 PM »
We had some fun today and yesterday on the Official server.
Some screenshots :
(click to show/hide)

usnavy30

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Re: [WB][M] Full Invasion II The Enhanced Version of Full Invasion
« Reply #8 on: February 01, 2013, 02:40:42 PM »
I have a big question:
Are we allowed to use some things from the mod in other mods?
Cause the Crusader things, especially the Knight got a really strange equip which I would like to see in an other mod :)

Yes but you need to find out whether the content such as most of the helms are OSP (Open Source Pack free to use for any modder basically if OSP)
OR you MUST get permissions from the original creators of the content i believe the Crusader armors are made by the FuIn2 Dev Team and "made by our 16th Century War Team/ EI lead artist 血与钢 and our chinese artists"




Novodantis

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Re: [WB][M] Full Invasion II The Enhanced Version of Full Invasion
« Reply #9 on: February 02, 2013, 05:58:01 PM »
This may seem a daft question, but there appears to be a lot more factions available than can actually be selected using the Host Battle interface. Is there a way to page/switch through them (like you can the maps), rather than choosing with the drop-down list? Mine is off the bottom of the screen so I can't select any past Super Heroes. My resolution is 1920x1200, so I don't think it's that.

Anyway, from what I've played so far, it's good fun!

usnavy30

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Re: [WB][M] Full Invasion II The Enhanced Version of Full Invasion
« Reply #10 on: February 02, 2013, 05:59:59 PM »
No not right now our goal is for many factions and invasions hence it works with a simple change map and factions poll.




Novodantis

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Re: [WB][M] Full Invasion II The Enhanced Version of Full Invasion
« Reply #11 on: February 02, 2013, 06:12:58 PM »
No not right now our goal is for many factions and invasions hence it works with a simple change map and factions poll.

Ah, ok, a change poll makes sense!

I also just realised (shortly after writing that post) that if the button is higher on the screen when you open it, more options fit. Which I think gets all of them.

Thanks!

usnavy30

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Re: [WB][M] Full Invasion II The Enhanced Version of Full Invasion
« Reply #12 on: February 02, 2013, 06:25:51 PM »
Little minor annoyances like that are saved for last on the spectrum lol.


Quote from: Windbusche on Today at 05:24:41 AM

So far, my issues are these...

-Terrorist and Spec-Ops too similar, merge into Modern Faction.

-Bring back the old Riflemen, that have fucktons of different eras. They are really necessary for the enjoyment of this mod.

-All the factions feel very linear, as odd as that may be. Many of them nearly untouched, Superheroes need a damn weapon!

-Assassin's should do a shit ton of damage with punches due to the hidden blade and new content.

-Executioners need new content.

-Slightly buff Repeating Crossbow accuracy, rename 'Cho Ku Nu'

-Chinese Medieval Rifle is absolute trash in every scenario.

-Give the colonists more gear to diversify them from the Empire.

-Perhaps another WoW faction?

-Buff all bows by a couple of damage points minus Elven bows.




1. Indeed a remerge to The Modern Soldiers would be nice for the Surviviors/Modern Troop/Terrorist Troop Classes

2. We will bring back the ol' Colonial/NW era troops and their awesome uniforms when we are a 100% sure on availability to use

3. Indeed they are linear for the time being, I agree Super Heores need some kind of suitable weapon to fit their look lol

4. Hmm I like the Fist damage increase for Assassins idea we give them that would work we would just need a custom attack animation for it then...

5. Indeed they do, we will find something that fits soon enough perhaps a ranged class of a Gothic/Dark horror look or something.

6. I find the Repeating Crossbow to have good accuracy as is but not a bad idea at all, And yeah we will rename it to 'Chu Ku Nu'

7. I think the Medieval Rifle (Fireworks gun?) Was a experiment so we will see how we can imrpove it, its a nice idea.

8. The Colonists items are a fiscal business while we look for permissions and resources elsewhere. Same for Civil War era, anything Colonial atm.

9. WoW Faction is undecided right now as we need to reexamine our resource availabilty and such.

10. I also find bows could use a +13 damage boost to +15 or something better but not one hit killing against a boss wave.
« Last Edit: February 04, 2013, 04:42:22 AM by usnavy30 »




Blade4You2Die

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Re: [WB][M] Full Invasion II The Enhanced Version of Full Invasion
« Reply #13 on: February 04, 2013, 06:39:39 PM »
Message from the dev
Quote
Version 0.08 is very buggy. That's the reason why all the download links got removed. Download V0.07 and play on a server for V0.07 (FI2_Offical_v0_70_Server is updated for 0.07)

Greetings,
Blade4You2Die

EDIT : The official server works fine now, come and enjoy!
« Last Edit: February 05, 2013, 05:06:08 PM by Blade4You2Die »

Evac

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Re: [WB][M] Full Invasion II The Enhanced Version of Full Invasion
« Reply #14 on: February 05, 2013, 10:33:10 AM »
i have version 0.80, do i need to download 0.70 now?