Greetings, and welcome to the discussion page of Scaedumar 2, here at Taleworlds. Scaedumar
is an invented word that means shadow - tales, the word perfectly describes the atmosphere in this mod - a dark, and hard environment.
Scaedumar 2 is the reworked version of Scaedumar
, created in mind for high-end computers, where what Warband should have been will come true before your eyes. Experience an in-depth roleplaying gameplay, where you can be whatever you want, from a highwayman, to a generic soldier or the pride of a King - a Count or a Countess.
Calradia will be more hostile and unforgiving than ever before. Small villages, secluded in the mountains or in the forests, are constantly being pillaged by bandits and enemy lords. Castles are even harder to defend, as the enemy will now use more than three ladders. The audio part of the game is being totally reworked from scratch, and many new textures are added daily. Troops were overhauled aswell, and balanced correctly. New troops like the Rhodok Mounted Crossbowman (Light Cavalry) and the Swadian Feudal Knight (Heavy Cavalry) are just a small example.
The battlefield terrain has been totally reworked, and prepare to dismount your cavalry if they encounter obstacles that may put them in danger to enemy footmen or archers. Trees will now protect your soldiers from incoming arrows or bolts. Weather effects such as rain or snow will slow down your cavalry, and make them even more vulnerable.
The lore within the game has been heavily modified and altered as well. This is not the year 1257 anymore. You won't start in March of that year anymore. The chosen year, is the year 1153, my so called 'darkest year' of Calradia. The tense of this darkness is the holy war indicted by King Herman the II, against the Sultan of the Sarranid Sultanate of Muhammad Ibn-Nasqbandi. Troops for every faction are completely revamped, upgrading now doesn't mean that you'll have better troops, everytroop now has a role, and you'll need to upgrade by keeping that in mind. Having a couple of voulgiers instead of upgrading them all to spearmen will come in handy if you'll have to face brutes armed with sledgehammers and mauls. Worth of mention is, of course, that in this game, you will die.
If you happen to get striken by an arrow to the head, you're done for. You could survive an arrow to the chest, of course, but you'll be severely crippled for some time, and you'll be confined to bed by the medics. If you decide to wage battle against what the medics tell you, and delay the recovery, your skills will be negatively influenced by your health status.
Good stores now sell medicine packs, consumables such as ale, wine, gorzalka
(vodka) and various other tools that you will need to discover and get from special quests assigned to you by the town guildmaster. Armourers now have a large repertoire of items, including over 250+ new armors, 56+ new helmets, 32+ new shields, an uncountable amount of new weapons, including crossbows, swords, knives, shortswords, axes, halberds, pikes, bec de corbines, awl pikes, pikes and last and not least, primitive gunpowder siege weapons, which while being very powerful are very dangerous.
The Kingdom of the Nords, after that somebody told me that Sverige means Sweden, is changed into the Kingdom of Tiden, a Kingdom influenced by medieval Sweden and Norway. The King is now a certain Sverker Carlosson of Axevalla (clear Jan Guillout referrence). They are not vikings anymore. Sea raiders got that privilege.
More will come soon.
A full feature and futurette list is too long to make. All the authors of the OSP packs used are credited inside the Credits of the mod.