Author Topic: Comments: 3.0 Released  (Read 1023146 times)

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phlpp

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Comments: 3.0 Released
« on: September 30, 2012, 09:24:38 AM »
This is now a comment thread for the release of 3.0, but the last OP as an official thread is preserved below in the spoilers

(click to show/hide)
« Last Edit: June 12, 2014, 05:46:20 PM by phlpp »

Sekum

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Re: [WB][S] Gekokujo (a Sengoku-era Japan mod)
« Reply #1 on: September 30, 2012, 10:08:22 AM »
WOW :shock: I´m going to play it right now.

gokiller

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Re: [WB][S] Gekokujo (a Sengoku-era Japan mod)
« Reply #2 on: September 30, 2012, 10:19:26 AM »
wow. Nice work!

Do not look here

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Re: [WB][S] Gekokujo (a Sengoku-era Japan mod)
« Reply #3 on: September 30, 2012, 11:09:09 AM »
Definitely checking it out.
Naprawdę dobry cattolico!

DarthTaco

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Re: [WB][S] Gekokujo (a Sengoku-era Japan mod)
« Reply #4 on: September 30, 2012, 03:05:14 PM »
Amazing! Downloading right now!

Furrnox

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Re: [WB][S] Gekokujo (a Sengoku-era Japan mod)
« Reply #5 on: September 30, 2012, 03:14:12 PM »
Awesome ! :D

DarthTaco

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Re: [WB][S] Gekokujo (a Sengoku-era Japan mod)
« Reply #6 on: September 30, 2012, 03:15:17 PM »
If the devs create a MP element, this would be the only active Samurai mod for MP and SP :D.

Slawtering

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Re: [WB][S] Gekokujo (a Sengoku-era Japan mod)
« Reply #7 on: September 30, 2012, 03:27:19 PM »
Looking good.

SeanBeansShako

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Re: [WB][S] Gekokujo (a Sengoku-era Japan mod)
« Reply #8 on: September 30, 2012, 04:17:52 PM »
Incredible, I'll be following this thread for the next months now.

phlpp

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Re: [WB][S] Gekokujo (a Sengoku-era Japan mod)
« Reply #9 on: September 30, 2012, 04:49:04 PM »
If the devs create a MP element, this would be the only active Samurai mod for MP and SP :D.
It's a one-man show for now I'm afraid. I'll get around to that eventually, since my most major to-do right now are the village, city, and castle scenes. Once I make good progress on that, multiplayer should be a shoe-in

DarthTaco

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Re: [WB][S] Gekokujo (a Sengoku-era Japan mod)
« Reply #10 on: September 30, 2012, 08:06:36 PM »
Awesome man, can't wait to see this in it's full glory :D.

Do not look here

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Re: [WB][S] Gekokujo (a Sengoku-era Japan mod)
« Reply #11 on: September 30, 2012, 08:48:42 PM »
Didn't play too much yet, but from what I saw, it's decent.
Native stuff isn't a problem, as you've already said that getting rid of them is your priority now. I saw you gave some love to the companions, bringing new stories and adjusting old ones, but still they need some fixing, expert on firearms can't hit a tree standing in front of him, for example, old soldier is lacking proficiency in... well, everything. Also, they feel a bit hyped, I know that they are good for starts, but I prefer team to be low level and more customisable.
If you're an archer, 'R' key is your friend, otherwise you're shooting blind with basic arrows - that's not a problem, should be expected with those neat samurai armors, anyway.
You've got many female companions, but good part of sets look wacky on them, that would probably need some adjusting.

Still, it's already not only playable, but also enjoyable, tournaments are crazy, guns are fun, archery is absolutely amazing with the equipment you've got there and although I'm not fan of katana (I know it's a must be here ;)), which became some kind of badassery icon, you gave surprisingly many great alternatives, including that wicked stuff Chinese were slashing around with. It's nice that the common bulk of army is the same for everyone, villagers are just villagers, no matter where they live. As it was already stated, I really want to see next, more polished version, but got this one to enjoy while waiting :D
Naprawdę dobry cattolico!

Almalexia

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Re: [WB][S] Gekokujo (a Sengoku-era Japan mod)
« Reply #12 on: September 30, 2012, 09:06:08 PM »
...G'damn. This is one fine looking mod. Good work.  :shock:
We could not understand because we were too far and could not remember because we were traveling in the night of first ages, of those ages that are gone, leaving hardly a sign - and no memories. We are accustomed to look upon the shackled form of a conquered monster, but there - there you could look at a thing monstrous and free.

It isn't an adventure story, is it Mr. Hayes?


SeanBeansShako

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Re: [WB][S] Gekokujo (a Sengoku-era Japan mod)
« Reply #13 on: September 30, 2012, 09:39:51 PM »
Somebody fetch this man a good scener and additional help with models and this mod will be more or less perfect.


phlpp

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Re: [WB][S] Gekokujo (a Sengoku-era Japan mod)
« Reply #14 on: September 30, 2012, 09:51:50 PM »
First of all: Thanks for the kind words, everyone

Second:
You've got many female companions, but good part of sets look wacky on them, that would probably need some adjusting.
Whew, yeah. First and foremost, the sugegasa and jingasa are just plain weird because the hairs are disabled. I had to do that because the topknot styles stuck out the top, and all the solutions and compromises I tried were unsatisfactory. Fortunately, I do have a way out -- gonna change the topknots to be more like actual Japanese ones (which are flatter than the M&B ones) so i can re-enable hair under those hats/helmets and it won't look as weird anymore. Of course, there are a lot of other armors and clothes that still gotta be fixed :P

I'm definitely trying to improve the kimonos and intend to add even more civilian clothe types (as well as armor), but my personal goal right now is to finish making a decent set of Japanese architecture meshes for scene props.