Author Topic: Simple texturing tutorial - Wings3D  (Read 10855 times)

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Buxton

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Simple texturing tutorial - Wings3D
« on: July 03, 2007, 04:43:04 PM »
Ok, simplest way to show how it's done;

I wanted to make a model of a railroad sign, first I made the model, just cubes of different sizes put together using the 'Combine' tool - You can easily UV map an object if it is one whole connected model, but I find it easier to combine it, as you won't have to UV map the joining, or bridging pieces.



I then made a texture using photos:



Then, I select the face I want to texture:



And click 'UV Mapping'

A newer, smaller window should appear, with just the faces you selected showing:



Select the face, click the line tool at the top. All lines of the face should now be selected, right-click and click 'Mark edges for cut'. Right-click again, and then select continue and then 'Projection Normal'.



This new window will appear:





Cross of that, then go to File>Import Image and find your texture picture, and click open.



Go to Window>outliner, and the outline window should appear. The image you imported, in my case 'ra.bmp' will be visible in the outliner.



Drag the image and drop it over 'Cube1_auv' and then select 'diffuse' Note: 'Cube1_auv' will the default name for the first object spawned in wings, you can rename them for ease of use, especially if you're making multi-mesh models.



Select the whole model using the body selction at the top, and click UV Mapping again; this should reapear, remember it?



Position and rotate it so it covers the part of the texture image you want it to show.



X off that and then it should appear like this:



And when it's finished it should look like this:



Note, you can do more than one face at a time, but remember to cut where you want the piece's edge to be.

 :) Any questions? Post here, or PM me and I'll try and adress them


EDIT: Added more info.



« Last Edit: September 06, 2010, 12:23:02 AM by Buxton »

Buxton

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Re: Simple texturing tutorial
« Reply #1 on: July 03, 2007, 11:55:50 PM »
Any good?

Deahran

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Re: Simple texturing tutorial
« Reply #2 on: July 04, 2007, 12:21:24 AM »
Nice work Buxton :) Thank you for this.

Cali

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Re: Simple texturing tutorial
« Reply #3 on: July 05, 2007, 12:28:42 PM »
Simple, and great, Simply great  :)

Could I use your pictures since I made a Wings 3D tutorial on another forum?

Typos...
« Last Edit: July 05, 2007, 07:53:59 PM by Cali »

Buxton

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Re: Simple texturing tutorial
« Reply #4 on: July 05, 2007, 02:50:43 PM »
Simple, and great, Simply great  :)

Could I use your pictures since im made a wings 3D tutorial on another forums?

Yeah sure.  :)

I'd be happy to upload the railroad sign model if it helps anyone.

grailknighthero

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Re: Simple texturing tutorial
« Reply #5 on: July 07, 2007, 05:39:34 AM »
thank you very much, this is exactly what I needed.
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Teshin

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Re: Simple texturing tutorial
« Reply #6 on: August 22, 2007, 07:38:46 PM »
Thanks, Buxton. Now I know how to texture!  :P
Texturer available!

Kharkhazad

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Re: Simple texturing tutorial
« Reply #7 on: January 24, 2009, 03:57:38 PM »
you are a legend and I want your babies

before this i thought i would have to get a load of adobe stuff to do textures

thank you!  :D

Ruthven

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Re: Simple texturing tutorial
« Reply #8 on: January 24, 2009, 05:31:24 PM »
Wow. Big necro.

Anyways, I guess since I found this I'll add it to my list...





jacob25

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Re: Simple texturing tutorial
« Reply #9 on: May 02, 2009, 07:53:53 PM »
this helped me alot, thanks
 

Soul_Raper

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Re: Simple texturing tutorial
« Reply #10 on: July 08, 2009, 05:08:51 PM »
Thank you so much ^^ All that I have left to learn is...alot. So far I have made two swords, a katana and a two handed sword, noobish but I like them, gonna put them into M&B now, thanks again!
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Alan Q Smithee

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Re: Simple texturing tutorial
« Reply #11 on: July 08, 2009, 10:17:44 PM »
I'm trying to retexture sections of existing models, but when I edit them and then open the .obj, it tells me the mesh has multiple materials. Why, and how do I simplify them again?

edit:  Well I got past that by remapping the whole thing. w00t. Now suppose I want to combine elements of two meshes into one... How do I make them behave as a single unit? Wings3d is treating them like two separate things and so not letting me remap both onto the same texture.

e2: I've been using the "weld" right-click command but something tells me that's not quite the thing since it sometimes leaves missing vertex faces in random spots.
« Last Edit: July 09, 2009, 01:28:07 AM by Alan Q Smithee »

Omzdog

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Re: Simple texturing tutorial
« Reply #12 on: July 10, 2009, 07:42:12 PM »
the 'combine' technique should group several shapes togethor to make a single object. Likewise, the 'seperate' will do the opposite.
I believe this is what you wanted.

Buxton

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Re: Simple texturing tutorial
« Reply #13 on: November 24, 2009, 10:29:28 PM »
you are a legend and I want your babies

before this i thought i would have to get a load of adobe stuff to do textures

thank you!  :D

Heh, happy to help.

Sh0nex

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Re: Simple texturing tutorial
« Reply #14 on: November 27, 2009, 08:49:49 PM »
Can anyone tell how to work with DDS files? I downloaded plugin for photoshop and I can open DDS but when I wan't to save it i get 300 different options and i thinks that neither of them works. So does anyone know any easy and good way to edit DDS files?