Author Topic: [OSP][Item] Waewulf's Light Pack  (Read 9008 times)

0 Members and 1 Guest are viewing this topic.

Waewulf

  • Recruit
  • *
    • View Profile
  • Faction: Neutral
[OSP][Item] Waewulf's Light Pack
« on: August 17, 2012, 06:24:59 PM »
A few retextured native and one OSP meshes as light-leather armors that I maked for Brytenwalda mod, but I think that this may be used in another mod as well.
No credit required.
My apology for my terrible english. :|
That all.

padded lamellar armours:
(click to show/hide)

leather lamellar armours:
(click to show/hide)

padded coats:
(click to show/hide)

this all you can download from here:
http://mountandblade.nexusmods.com/download/3078
« Last Edit: June 25, 2018, 11:47:18 AM by Duh »

Duh

  • Hyper-Masochist
  • Duke
  • *
  • Colorporasexual
    • Steam - hanzeduh
    • View Profile
  • Faction: Rhodok
  • MP nick: Sir Simpleton
  • M&BWB
Re: Waewulf's Light Pack
« Reply #1 on: August 17, 2012, 06:45:21 PM »
Great stuff, thanks a lot for sharing!

Bad Idea

  • Knight
  • *
    • View Profile
  • Faction: Sarranid
  • MP nick: Bad Idea
  • M&BWBWF&SNW
Re: Waewulf's Light Pack
« Reply #2 on: August 17, 2012, 10:09:48 PM »
I'll be using these :D

Rigadoon

  • Count
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Rigadoon
  • M&BWBWF&SNW
Re: Waewulf's Light Pack
« Reply #3 on: August 17, 2012, 10:12:54 PM »
Nice!

Somebody

  • Code Pope
  • Baron
  • *
    • View Profile
  • Faction: Bandit
  • WBWF&S
Re: Waewulf's Light Pack
« Reply #4 on: August 18, 2012, 01:33:28 AM »
The bottom and the ends of the wrists doesn't seem to be mapped properly for the leather lamellar armors (they're also missing tangent directons)
ped_padded_lamell_1_spec has these weird splotches near the bottom and if you look at the bottom of the armor the back part is affected. Most of these texture should be saved as Dxt1. IMO parts of the leather should also be shiny in addition to the buckles

sonyer

  • Sergeant Knight
  • *
    • View Profile
  • Faction: Neutral
Re: Waewulf's Light Pack
« Reply #5 on: August 19, 2012, 08:20:28 PM »
Great work. :wink:

Csatádi

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
Re: [Item] Waewulf's Light Pack
« Reply #6 on: October 27, 2012, 02:43:20 AM »
I needed plain looking gambesons exactly like these. Thanks! :)

Al-Mansūr

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Almanzor
  • WB
Re: [Item] Waewulf's Light Pack
« Reply #7 on: October 27, 2012, 12:07:51 PM »
Great work. I wonder I could add some of these armors in my mod.

FrisianDude

  • Coitus non Awesome
  • Archduke
  • *
  • Zis is Tshörman tärritorie!
    • View Profile
  • Faction: Neutral
  • MP nick: Liudulf Ward/Léodwulf
  • M&BWB
Re: [Item] Waewulf's Light Pack
« Reply #8 on: November 10, 2012, 12:13:20 AM »
Are those leather lamellar armours based on Dejawolf's Viking lamellar armour? :) It all looks nice, by the way.
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!

gnuS

  • Guest
Re: [Item] Waewulf's Light Pack
« Reply #9 on: November 14, 2014, 10:56:35 AM »
Cool work!I can use it in my mod (with credits) :d

Jardaster

  • Recruit
  • *
    • Steam - http://steamcommunity.com/id/Deathknight13456
    • View Profile
  • Faction: Neutral
  • MP nick: Jardaster or Deathknight134
Re: [Item] Waewulf's Light Pack
« Reply #10 on: July 12, 2015, 10:56:16 PM »
I need help i really don't know much about adding stuff to existing mods but i need help on adding this to my Native i've added other amours and such but that had the coding for it to work in game help?

Redleg

  • Sergeant Knight at Arms
  • *
  • Cedat Fortuna Peritis
    • View Profile
    • Taleworlds Forum- Calradia 1050 A.D.: Mercenary Uprising mod
  • Faction: Nord
Re: [Item] Waewulf's Light Pack
« Reply #11 on: July 15, 2015, 05:17:49 AM »
I need help i really don't know much about adding stuff to existing mods but i need help on adding this to my Native i've added other amours and such but that had the coding for it to work in game help?

When the items information is not provided, you have to make it up yourself.  You can look at the items.py and find similar native items and then copy and paste those values and use them as the basis for your new item, changing the name to what you want to call it and then making sure the correct mesh name is entered.  For example, if you judged that the lamellar_leather_red_small is similar in terms of protection as the padded_leather in native, you would just use those values.  Some of it is guesswork but the nice thing is you can make the values what you want. 

Neolemon

  • Regular
  • *
  • Lorem Ipsum
    • View Profile
  • Faction: Neutral
Re: [Item] Waewulf's Light Pack
« Reply #12 on: September 22, 2015, 03:57:51 PM »
Thank Man !!
Is Very Useful i have use it in my mod Nice Combine With Al Mansur Helmet pack
.sorry for bad english

Neolemon

  • Regular
  • *
  • Lorem Ipsum
    • View Profile
  • Faction: Neutral
Re: [Item] Waewulf's Light Pack
« Reply #13 on: September 22, 2015, 03:58:23 PM »
btw is like my profile picture armor?
.sorry for bad english