Author Topic: Making a new complete troop tree set  (Read 4478 times)

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Hanakoganei

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Re: Making a new complete troop tree set
« Reply #60 on: August 05, 2012, 02:12:31 PM »
I'll think about that. It makes sense in a way, because the claimant would probably have raised a small army when you meet them, because they hang out in towns and castles to raise support anyway. However, I would think those troops they come with would instead be tied to the claimant rather than to you, and should leave your company after the claimant leaves as well. And there's no proper way of tracking that for generic troops.

Perhaps just to make it easier on the scripting, what might happen is that while you're on the claimant quest, the probability of the higher level troops joining your party at random events will increase a little.
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Leifdin

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Re: Making a new complete troop tree set
« Reply #61 on: August 05, 2012, 06:03:31 PM »
Good idea.
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eastpaw

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Re: Making a new complete troop tree set
« Reply #62 on: August 05, 2012, 08:46:27 PM »
This is looking increasingly delicious.

LAAT501legion

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Re: Making a new complete troop tree set
« Reply #63 on: August 16, 2012, 07:33:37 PM »
Any updates on this?
It's an interesting concept.

Hanakoganei

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Re: Making a new complete troop tree set
« Reply #64 on: August 16, 2012, 08:18:05 PM »
Hi. I've been busy with real life work so I haven't been able to continue. Freelance work and trying to get myself more exposure/building networks and whatnot pretty much demands almost all of my time nowadays. Trying to raise funds, etc.

So far I've done a few of the troop trees but none of the cosmetic stuff, nor any of the scripts and dialogue/menu options to allow the training yet. I figure I'd test the troop trees out first to see how the AI uses them in combat, because I expect every battle to be significantly harder since there won't be any more armies of 300 with 250 of them being below "tier 3". I'll put some work into this in particular over the weekend. If I can, I'll try to do some of the other stuff as well, but that might not be ready until next week at the very least.
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Bennoman1

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Re: Making a new complete troop tree set
« Reply #65 on: August 17, 2012, 08:20:54 PM »
Hmm, I missed all the beginnings of this. :(
Looks amazing - can't wait - it's probably exactly the kind of troop trees I want, so I can't wait for this to be released - but do take your time - we can wait and IRL deadlines can't!
Another idea to add to the pool though - I think trainer skill can still play a part - it can level troops up to be ready to upgrade, though you would still need to go to a town to actually get their equipment. Or, you could have something like where knights train squires using trainer skill - the only way (perhaps? I'm still not entirely sure how this is working - I should probably have read in a bit more detail) to train units up to knights, though it should probably be a rather slow process and not really a staple source, but rather added bonuses.
"Pain is good, death is better"

Hanakoganei

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Re: Making a new complete troop tree set
« Reply #66 on: August 17, 2012, 09:38:20 PM »
While I like the idea, honestly I don't know how to implement that. I have no idea how to catch it so that you can't use the upgrade button unless you're in town. I don't even think it's possible.

I think it would be simpler to just stick to the plan and use the trainer/constable to train the troops using a scripted event, which might take the player's Training skill into account. That much is pretty easy to do, with some figuring out.

For the curious, I've separated the noble Knights (who join your party via events at random or upgrade via training from squires) from the Knights that get promoted from commoner Swordsmen, Billmen, Rangers and Men-at-arms. This way, if you really wanted, you can have a full-time knight training school in a castle, and while they're not exactly the same as the noble knights that dedicate their entire lives from boyhood to becoming a knight, they can still be a powerful force if you're willing to spend the time and money to training them. Take note, this will really take a long time. Training bigger batches takes a bit longer than training just one or two guys, but it obviously yields more troops. I don't want to limit the player to exactly the same composition as AI lords, because it really was historically possible, especially for the king's personal army, to ride with mostly armored knights and men-at-arms.

I've done something similar to most of the other troops (though this part hasn't been completed yet). Let's just say the whole process of hiring and training will make so much sense that it'll feel very natural to produce and upgrade your troops as you see fit.

Aside from that, what still needs doing is the dialogue with the Constable, and the scripts that will handle the delayed timer training. I can look at the current Constable upgrade script (haven't seen it yet), which is pretty much the same thing as I want to do (except mine will take much longer of course, and not limited to tier 3, as there aren't any real tiers in my system). Also rare random encounters (like the random tournament invites) where small parties will ask to join your party. These are important aspects of the gameplay I had in mind, and I would like to have them completed before I put out a public test version.
"To me an unnecessary action, or shot, or casualty, was not only waste but sin."
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Bennoman1

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Re: Making a new complete troop tree set
« Reply #67 on: August 19, 2012, 10:45:57 PM »
Sounds great can't wait. :D
"Pain is good, death is better"

Hanakoganei

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Re: Making a new complete troop tree set
« Reply #68 on: August 20, 2012, 11:34:39 AM »
Just an update. Still working on the base troop trees. I got a little done but not enough for a release yet. Still haven't equipped the troops, though I have mapped most of them out already, and the list looks pretty good so far. I've been distracted by work (or rather, can't be distracted by modding because of work), facing some changes that will hopefully spring my career forward, so that obviously takes priority.

I just fire up Notepad++ to continue modding once in a while when I'm taking a break, so please bear with me and thank you for your patience.
"To me an unnecessary action, or shot, or casualty, was not only waste but sin."
- T.E. Lawrence

ruralvirginian

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Re: Making a new complete troop tree set
« Reply #69 on: August 20, 2012, 05:03:30 PM »
GASP!
Someone has a life outside of Floris!?!?!?!?!?
What is the world coming to?
What am I doing tonight? The same thing I do every night... Try to take over Calradia! - the Brain


Bennoman1

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Re: Making a new complete troop tree set
« Reply #70 on: August 20, 2012, 09:29:28 PM »
GASP!
Someone has a life outside of Floris!?!?!?!?!?
What is the world coming to?
Well, I play Native and Napoleonic Wars outside of Floris - does that count? *winces*
Wait... someone has Warband as only a hobby though...
GASP!
In slightly more seriousness, good luck with your career, go make yourself rich and show people how to succeed! And take as much time as you want - we can wait! No need to apologise!
"Pain is good, death is better"

Hanakoganei

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Re: Making a new complete troop tree set
« Reply #71 on: August 21, 2012, 08:22:32 AM »
lol Thanks guys.

When I'm not so busy with work and I actually have time to burn, I can spend all day playing, going to bed at 8 AM on some days just because I didn't want to leave my campaign hanging, as indeed I was just a few weeks ago.

Right now I'm in the planning stages for a project I'm doing for work, so I don't really want to relax from planning by planning this mod out some more lol. I think my brain will disintegrate. D:
"To me an unnecessary action, or shot, or casualty, was not only waste but sin."
- T.E. Lawrence

Bennoman1

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Re: Making a new complete troop tree set
« Reply #72 on: September 01, 2012, 03:52:59 PM »
Hope this is coming along well, along with whatever else you are doing! :D
« Last Edit: September 01, 2012, 03:56:33 PM by Bennoman1 »
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Hanakoganei

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Re: Making a new complete troop tree set
« Reply #73 on: September 04, 2012, 12:21:50 AM »
Yeah. I think the troop trees will be done by the weekend. I still have to do the other basic ideas like the training and recruitment stuff, which I think are vital for an alpha testing version. The presentations and some of the other features can wait.

I've been super busy. I'm starting up a music company and it's pretty hectic. As usual, I just sneak this in while I have time. But until our company is up and running and our first business project is going smoothly, I won't really have time to devote to modding, or playing, for that matter.
"To me an unnecessary action, or shot, or casualty, was not only waste but sin."
- T.E. Lawrence

OliESC

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Re: Making a new complete troop tree set
« Reply #74 on: September 04, 2012, 01:11:49 PM »
There's a wiki article in the english wiki about Berserkers, I am sure you have already seen it, but here's the link:
http://en.wikipedia.org/wiki/Berserker
In the german wiki is a similar article, but with much more information. I think it might be the wrong language for you, but perhaps you know somebody, who can translate it or you can use a translator in the internet (albeit it works not very well)
http://de.wikipedia.org/wiki/Berserker

Sorry when I am no real help for you.