KINGDOM OF SWADIA
Knight - lv 45
Mounted (heavy charger)
Lance + 1h/Bastard Sword or Morningstar + Shield
Heavy armor (tier 7)
Relevant proficiencies at about 450
Cavalier - lv 30
Mounted (war horse)
Light Lance + various weapons + Shield
Heavy armor (tier 6)
Relevant proficiencies at about 300
Longbowman - lv 16
Ranged
Longbow + knife
Tabard/no effective armor
Archery at 280, all the rest at minimal numbers
Longbowmen are supposed to come in large groups, and supposed to be weak at everything else.Ranger - lv 21
Ranged
Shortbow + various sword weapons
Medium armor
Proficiencies average at about 210, with emphasis on Archery and One Handed Weapons
Swordsman - lv 22
Various sword weapons, often two-handed or bastard swords + probability of shields
Medium armor
Relevant proficiencies at about 220
Billman - lv 28
English Bill and similar weapons (Bill, Glaive) + sword
Medium armor
Relevant proficiencies at about 280
These guys are supposed to be somewhat tougher than the swordsmen because they'll be standing up to cavalry charges.Militia - lv 8
Various weapons, including thrown rocks + probability of shield
Light armor
Relevant proficiencies at about 80
KHERGIT KHANATE
The different people groups that seem to have the same roles will help players with grouping, allowing them to complete complicated cavalry tactics including full double envelopment/pincer moves, enfilading fire and multiple wedge formations attacking simultaneously.
Khamag Lancer - lv 40Mounted (heavy charger)
Khergit lance + sabre + shield
Heavy armor
Relevant proficiencies at about 400
The Khamag are the largest people group and were the first armies used by the Great Khan to pull the rest of the tribes and clans together.Khamag Archer - lv 36
Mounted (light armor)
Khergit Bows + sabre/polearm
Medium armor
Relevant proficiencies at about 360
The historic Mongolian army was made up of about 60% horse archer and 40% heavy lancer, not counting conscripts. They were very fast and light and prioritized mobility over staying power. Skirmishers.
Merkit Archer - lv 36
Mounted (unarmored horse)
Khergit Bows + sabre
Light armor
Relevant proficiencies at about 360
The Merkit were known as skilled warriors, but were defeated by the Khamags and absorbed into the Mongolian Horde.
Kerait Lancer - lv 26
Mounted (heavy charger)
Khergit lance + sabre + shield
Medium armor
Relevant proficiencies at about 260
The Kerait people group were found more to the west of the traditional Mongol lands, and seemed to have been mixed with Turkic ancestry. Their combat style is still very Mongolian.Kerait Archer - lv 25
Mounted (unarmored horse)
Khergit bows + sabre
Light armor
Relevant proficiencies at about 250
Tatar Tribesman - lv 24
Possibly mounted (no tf_guarantee_horse, but has horses in inventory)
Various weapons, including bows, polearms, swords, throwing spears and axes
Light armor
Proficiencies average out at about 240, with emphasis on Archery and Polearms
The Tatars were possibly the most nomadic of all the major clans. The medieval era Russians and Chinese seemed to consider them to be barbarians. They were also defeated and absorbed into the Mongol Horde.
Conscript - lv 5
Two flavors: Vaegir and Sarranid
Various weapons based on where they're from (Sarranid Conscripts use scimitars and throwing spears, Vaegirs use axes and might have shields), including bows
Light/no armor
Proficiencies average at about 50
The Mongolians were known for conscripting troops from their vast empire, mostly from the Persian, Arab and Russian lands. The conscripts were often used as fodder, though they also played parts in some complicated tactical plans as decoy troops among other things.