Author Topic: Some problems i saw.  (Read 724 times)

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Drakken

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Some problems i saw.
« on: July 13, 2012, 10:49:37 AM »
- The pathing, during battle some troops are running in the opossite direction.
- Something is broken with the ranged weapons, the range is very short and sometimes they are switching from lance to bow a litle late so the range is even shorter, and bowmen are near useless.
- imho The Army is loosing a litle too much moral when not resting.
- i would love to be able to turn off army moral, when you have to wait for routed enemies to be killed or to run to the edge of the map this is just boring against an army with some cavalry they shoud just surrender.


Idibil

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Re: Some problems i saw.
« Reply #1 on: July 13, 2012, 01:32:32 PM »
1- routed? or maybe some issue in formations?
2- I havent see this before, what ranged weapons? alls?
3 and 4 - you can put off rest penalyty in mod options, however, if your army rest, you get morale bonus.

azxcvbnm321

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Re: Some problems i saw.
« Reply #2 on: July 14, 2012, 11:01:13 PM »
1- most likely they are routing or fleeing as above poster said.

2 - there is no bug, welcome to Brytenwalda!  This is the harshest I've seen bow weapons treated out of any mod.  Archers aren't useless, they are just way way way less powerful than in other mods.  And you can still be an effective archer, but it just takes time to adjust.  As for companions, you have to make the decision if you want to have them shoot the bow or not.  They can be effective, but it takes a longer time to train them up and give them enough power draw and proficiency (especially proficiency) for them to be useful at shooting arrows.  If you don't want to spend the time, then just give them melee and thrown weapons which are very powerful in this mod (but limited ammo). 

3,4 - I've turned off those options too.  And why are you waiting for routed enemies to run off the map?  Have your army charge and take them out, they give you valuable experience, plus there's a good chance they'll be knocked out and you can capture them as prisoners.

Idibil

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Re: Some problems i saw.
« Reply #3 on: July 15, 2012, 09:05:37 AM »
1- ok, it is morale system. All right.

2- You need use archers tactically, a lot of Brytenwalda players use them for attack no shield side of enemy formation, o do more difficult enemy advance, while you cav or inf flank them, etc... Archers in history never was kill machine, eve in Angicourt.

3. I dont understand well that you want here. Routed enemy try run away, if you kill them before, you get more xp and items like it is normal.

Drakken

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Re: Some problems i saw.
« Reply #4 on: July 16, 2012, 02:42:58 PM »
- The pathing, during battle some troops are running in the opossite direction.
- Something is broken with the ranged weapons, the range is very short and sometimes they are switching from lance to bow a litle late so the range is even shorter, and bowmen are near useless.
- imho The Army is loosing a litle too much moral when not resting.
- i would love to be able to turn off army moral, when you have to wait for routed enemies to be killed or to run to the edge of the map this is just boring against an army with some cavalry they shoud just surrender.

1  I noticed the same problem with the original game.

2 The bows, i still think something is wrong with bows, (xbow?)
The range is very short and sometimes the henchmen are taking too much time to use their bows so the enemies are already in mele. The range is imo way too short.

3 The army moral sigh.. personnaly i can't stand it i can't keep my men happy so each week i am loosing troops, the resting down time is boring. and this is the reason why i gave up with this mod.  :(

4 about routed enemies i am an infantry army big fan so when the enemies are routed and running in all direction i have to wait for them to reach the edges of the map.
So imho we should be able to disable the abttle moral.

Don't get me wrong this mod look pretty good but for me it is unplayable for the reasons above.


The mods i like are :
Prophesy of Pendor (Over powered but still an outstanding mod well balanced).
Native expansion a must have if you are playing the original world. (a case of over powered bows)
and then your mod even if i am a litle frustrated.



« Last Edit: July 16, 2012, 03:10:56 PM by Drakken »

Drakken

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Re: Some problems i saw.
« Reply #5 on: July 16, 2012, 03:09:27 PM »
Archers in history never was kill machine, eve in Angicourt.


Ask the Scottish schiltrons how they feel under a rain of arrows.  :wink:
Or the French knights at Crecy.
(Azincourt is a more bloody mele, bowmen are in contact, French knights on foot in mudy ground vs entrenched English)
But i agree with you, in some mods the bows are clearly overpowered.






Drakken

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Re: Some problems i saw.
« Reply #6 on: July 16, 2012, 03:13:17 PM »

3,4 - I've turned off those options too. 

Obviously you can't turn off the need to rest for an army moral.

Idibil

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Re: Some problems i saw.
« Reply #7 on: July 16, 2012, 05:08:44 PM »
I will take look into at bows problem.
Rest morale penalty - mod options in camp menu


winrehs007

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Re: Some problems i saw.
« Reply #8 on: July 16, 2012, 10:50:25 PM »
3 The army moral sigh.. personnaly i can't stand it i can't keep my men happy so each week i am loosing troops, the resting down time is boring. and this is the reason why i gave up with this mod.  :(

- Have you noticed the "unmanageable troops" feature? That if you have a max party of troops, you get a morale penalty. For eg, you can have a max of 50 men, you can only have 25-30 men to have a minimal negative morale ( -7 and below I think ). So if you have a 40-50 men, you get a -11 and above morale hit.

- This feature bothers me, that is why you have a leadership skill and charisma attributes to boost morale and expand your number of men. It means this is the max/total number of men you can lead ( So why divide it by 2 to be efficient? ).  I suggest that you can only have a penalty hit if you exceeded your max number of troops.



The mods i like are :
Prophesy of Pendor (Over powered but still an outstanding mod well balanced).
Native expansion a must have if you are playing the original world. (a case of over powered bows)
and then your mod even if i am a litle frustrated.

- Have you played Floris Expanded?
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Dorrin

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Re: Some problems i saw.
« Reply #9 on: July 17, 2012, 01:00:25 AM »
I will take look into at bows problem.

Most likely it would need a mix of increased bow profiency and bow accuracy to make them try to shoot at a further range. If the troop knows it can't even hit one out of the 50 advancing guys it holds fire until it thinks it has a chance at a hit.

azxcvbnm321

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Re: Some problems i saw.
« Reply #10 on: July 17, 2012, 04:03:07 AM »
The bows are the most shocking aspect of Brytenwalda and take the most time to get used to.  I was pissed at first that the developers decided to make bows so weak (bad accuracy, slow reload, low cutting damage) but I was able to adjust my play style.  Bows still can be effective, it just takes longer for you to get enough power draw and proficiencies to make them useful.  The days of one shot kills from Prophecy of Pendor though are gone.  Like I said, this is the harshest I've seen bows/xbows treated of any mod.  Cavalry is nerfed too due to no lances and generally weak stats, but hey, it's a different mod and one that'll make you change your way of playing somewhat.  The only big change I've made is that I don't use archers unless I've captured them, I'll always upgrade to the infantry path.  I still use cavalry whenever possible, the mobility and charge advantages are still good enough though they die much easier now. 

I love Prophecy of Pendor.  It's not overpowered because you face very very powerful enemies and troops and lots of them.  This mod is different though and shouldn't be expected to play like Prophecy of Pendor.

Floris Mod Pack gets honorable mentions from me.  It still has balance issues and it's too easy once the player can get tier 4-5 cavalry which isn't that hard.  Most mods are too easy, the best ones challenge the player for as long as possible.  Prophecy of Pendor does that and though I haven't played Brytenwalda long enough, I'm thinking this one will too since troops seem pretty high level making it hard for the player to upgrade his troops and field a vastly superior army. 

Drakken

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Re: Some problems i saw.
« Reply #11 on: July 17, 2012, 04:33:00 PM »
I will take look into at bows problem.
Rest morale penalty - mod options in camp menu

I am still loosing moral :/

Drakken

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Re: Some problems i saw.
« Reply #12 on: July 17, 2012, 04:36:45 PM »


- Have you played Floris Expanded?

Downloaded not played yet.

Othurin

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Re: Some problems i saw.
« Reply #13 on: July 18, 2012, 01:09:10 PM »
Ah, the problem is that after turning it off it stays at what it was when you turned it off. So you have too either make a new save or get it down quick, either by resting for some days or buying beer etc.
18:50 - Caesar15: Well you were always known to me a as a forum troll

Drakken

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Re: Some problems i saw.
« Reply #14 on: July 18, 2012, 01:50:42 PM »
Ah, the problem is that after turning it off it stays at what it was when you turned it off. So you have too either make a new save or get it down quick, either by resting for some days or buying beer etc.

I will try with a new game then, thank you !