Author Topic: Melee In NW  (Read 3061 times)

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Evanovic

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Re: Melee In NW
« Reply #45 on: July 18, 2012, 02:51:53 AM »
I think putting morals into this game would be great! You should ask our Captain Daniel, he knows a lot about morals!

There should be a morality bar for how merciful you are to surrendering musicians, so that each player's morality stats could be collated for a morality scoreboard to counter-weigh the kill/death scoreboard. It would bring balance to the game because peaceful players won't be so underrepresented on the scoreboard anymore.
 
But yeah... morale, that's just stupid.  :P
« Last Edit: July 18, 2012, 02:54:08 AM by Evanovic »
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Wastipk

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Re: Melee In NW
« Reply #46 on: July 18, 2012, 02:44:22 PM »
I think putting morals into this game would be great! You should ask our Captain Daniel, he knows a lot about morals!

There should be a morality bar for how merciful you are to surrendering musicians, so that each player's morality stats could be collated for a morality scoreboard to counter-weigh the kill/death scoreboard. It would bring balance to the game because peaceful players won't be so underrepresented on the scoreboard anymore.


If they did this then they would have to have you drop your weapon and not pick another when you surrender, because I see a lot of people surrender then pull out a musket when you're not looking.

zanglof

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Re: Melee In NW
« Reply #47 on: July 20, 2012, 11:18:21 PM »
Thank you all for keeping this topic relatively peaceful. It is good to see people have a discussion rather than seeing them try to stab each other through a computer screen.
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Wardr1

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Re: Melee In NW
« Reply #48 on: July 21, 2012, 01:17:41 PM »
I guess even trolls can get fed up with the amount of threads about the melee in this game that keep sprouting up ^^
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nicknick12

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Re: Melee In NW
« Reply #49 on: July 24, 2012, 03:40:55 AM »
I love the mlee :mrgreen:

Frederickson

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Re: Melee In NW
« Reply #50 on: July 24, 2012, 10:40:30 AM »
my argument about the melee.

Up attack takes no skill. you barely need to aim it. if your opponent does not block up the up attack will kill them no matter what.

in MM the up attack could be side stepped, in my opinion it made bayonet fighting balanced instead of a crazy stab fest which it is now degenerated into.

It used to be a game of skill and practice for bayonet fighting, i remember i could whip people who couldn't aim the up attack. but now i see the up attack shove the bayonet beside my player model's head and still kill me even though it has not made physical contact.  Also i believe the old up attack gave us with shittier ping (say NA players in EU servers) a chance against those with amazing ping. the lack of the enemy being able to spam stabs in more than one attack direction. now if you are spammed stabbed you must block every up and down stab or you are toast.

Oposum

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Re: Melee In NW
« Reply #51 on: July 24, 2012, 10:50:25 AM »
Up and down stab actually hit more to the right than the mesh shows. Just keep strafing to the right and spam, it's hillarious how effective it is, since if your enemy doesn't make direct hit (which doesn't happen often, cause of slow turning speed and uncoordination of mesh and hitboxes) you will always hit before them. Or if you're not that spam happy, wait for enemy to try spinstab to his right, then start strafing to the right and stab him, you will always hit before them :)

Evanovic

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Re: Melee In NW
« Reply #52 on: July 24, 2012, 11:46:08 AM »
Up and down stab actually hit more to the right than the mesh shows. Just keep strafing to the right and spam, it's hillarious how effective it is, since if your enemy doesn't make direct hit (which doesn't happen often, cause of slow turning speed and uncoordination of mesh and hitboxes) you will always hit before them. Or if you're not that spam happy, wait for enemy to try spinstab to his right, then start strafing to the right and stab him, you will always hit before them :)

Yeah I've noticed that too. It's pretty silly, all the more reason for a return to MM melee and MM turning speed.
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jbebes

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Re: Melee In NW
« Reply #53 on: July 24, 2012, 12:23:27 PM »
Personally, I think the upperstab damage and the lowerstab damage be switched, more damage for a successful lowerstab. The musket weighs around 10 or more pounds, and it would be difficult to have that over your head and then lunge it at someone, but at hip position would be easier to lunge and lunge quicker.

Other than that, I love the melee system
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Hekko

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Re: Melee In NW
« Reply #54 on: July 24, 2012, 05:01:26 PM »
Up and down stab actually hit more to the right than the mesh shows. Just keep strafing to the right and spam, it's hillarious how effective it is, since if your enemy doesn't make direct hit (which doesn't happen often, cause of slow turning speed and uncoordination of mesh and hitboxes) you will always hit before them. Or if you're not that spam happy, wait for enemy to try spinstab to his right, then start strafing to the right and stab him, you will always hit before them :)

Yeah, unfortunately this has an adverse effect on chambers as well because the stab has to travel so far that even downstab chambers become blockable. It was the same in MM though, but the higher turnspeed atleast kept the attack priority of situations because you could turn quick enough to mitigate this effect.

Personally, I think the upperstab damage and the lowerstab damage be switched, more damage for a successful lowerstab. The musket weighs around 10 or more pounds, and it would be difficult to have that over your head and then lunge it at someone, but at hip position would be easier to lunge and lunge quicker.

Other than that, I love the melee system

You are aware of the fact that the upstabs do less damage than downstabs at the moment?

jbebes

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Re: Melee In NW
« Reply #55 on: July 24, 2012, 06:40:18 PM »


Personally, I think the upperstab damage and the lowerstab damage be switched, more damage for a successful lowerstab. The musket weighs around 10 or more pounds, and it would be difficult to have that over your head and then lunge it at someone, but at hip position would be easier to lunge and lunge quicker.

Other than that, I love the melee system

You are aware of the fact that the upstabs do less damage than downstabs at the moment?

but the upperstab has more reach which is unrealisitic, i was not totally aware of that, but because it has more range, its more effective to use it, which should be swapped with the lowerstabb.
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Hekko

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Re: Melee In NW
« Reply #56 on: July 24, 2012, 06:52:54 PM »
but the upperstab has more reach which is unrealisitic, i was not totally aware of that, but because it has more range, its more effective to use it, which should be swapped with the lowerstabb.

The longer range is minescule at best, I would venture a guess that it would be 4-5 at most. And that range is tied to animations so it's quite hardcoded.

Having said that though, I miss the MM overhead with the obvious different intended use.

Vendigr

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Re: Melee In NW
« Reply #57 on: July 24, 2012, 07:37:56 PM »
but the upperstab has more reach which is unrealisitic, i was not totally aware of that, but because it has more range, its more effective to use it, which should be swapped with the lowerstabb.

The longer range is minescule at best, I would venture a guess that it would be 4-5 at most. And that range is tied to animations so it's quite hardcoded.

Having said that though, I miss the MM overhead with the obvious different intended use.

You could always change the animation, preferably back to that.

Up and down stab actually hit more to the right than the mesh shows. Just keep strafing to the right and spam, it's hillarious how effective it is, since if your enemy doesn't make direct hit (which doesn't happen often, cause of slow turning speed and uncoordination of mesh and hitboxes) you will always hit before them. Or if you're not that spam happy, wait for enemy to try spinstab to his right, then start strafing to the right and stab him, you will always hit before them :)

Yup, this is true. One of the worst parts of this game is the up-stab. They pretty much never glance, are almost instant, and don't even seem to take momentum into effect for damage. The animation is completely inconsistent with the rest of the game, and I still do not understand why bayonets do more damage than swords.  :|


I can't seem to find anyone who likes it... I wonder why its still implemented?

Oposum

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Re: Melee In NW
« Reply #58 on: July 25, 2012, 02:11:21 PM »
Up and down stab actually hit more to the right than the mesh shows. Just keep strafing to the right and spam, it's hillarious how effective it is, since if your enemy doesn't make direct hit (which doesn't happen often, cause of slow turning speed and uncoordination of mesh and hitboxes) you will always hit before them. Or if you're not that spam happy, wait for enemy to try spinstab to his right, then start strafing to the right and stab him, you will always hit before them :)

Yup, this is true. One of the worst parts of this game is the up-stab. They pretty much never glance, are almost instant, and don't even seem to take momentum into effect for damage. The animation is completely inconsistent with the rest of the game, and I still do not understand why bayonets do more damage than swords.  :|


I can't seem to find anyone who likes it... I wonder why its still implemented?
Upper stab actually takes momentum into account, but even with sweetspot damage reduction, it does a lot of damage even at 0 range, because it will headhit pretty much always. Sweetspots seem to decrease the damage done in percentages rather than making constant limit on it (which works nicely with armour, but here strange things happen).
As I posted several times, higher ping people (60+) will get almost no time to react at 0 range overheads which will do lot  of damage.
Upper stab damage is inherently lower than lower stab but all head hit damage gets 2x multiplier after armour reduction and absorption is done (IIRC), but since there is no armour here it pretty much means it does double damage than its default value (which means it does a lot more damage than lower stab). Unfortunately, you can't test this on dummies since they don't have head hitbox.
Mostly upper stab is ridiculous because it will 1 hit kill anything that's not line inf no matter of movement.

BetaKnight

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Re: Melee In NW
« Reply #59 on: July 27, 2012, 06:20:44 AM »
 
Personally, I think the upperstab damage and the lowerstab damage be switched, more damage for a successful lowerstab. The musket weighs around 10 or more pounds, and it would be difficult to have that over your head and then lunge it at someone, but at hip position would be easier to lunge and lunge quicker.

Other than that, I love the melee system
Hmmmmm..... Well that somewhat proves my theory of like upper and lower stab system use.
You cant constantly keep upper stabbing its unrealistic imagen holding 2 blocks and try upper stabbing four time after each other as quick as you can (dont try this at home) you would get tired no? what about like in crpg you can upgrade your stats like in strengths and you can have more upper stab (My opinion)
Just suggesting....
« Last Edit: July 27, 2012, 06:28:05 AM by BetaKnight »