Author Topic: Melee In NW  (Read 3065 times)

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DarkOmega

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Re: Melee In NW
« Reply #15 on: July 12, 2012, 02:03:48 AM »
1. Up attack's awkward animation
2. The fact that if you chamber someone using the up attack they can block it with no problem.
3. Turn speed is a problem for taking the advantage from a chamber and fighting multiple enemies, plus it results in face hugging.
4. Also it seems dull and boring compared to MM.

That is all.

Evanovic

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Re: Melee In NW
« Reply #16 on: July 12, 2012, 02:15:37 AM »
I constantly hear people complaining about how the melee in NW is "bad" but I can't find any reasons to believe so. I think that the melee is great! Sure, there is lag sometimes, but you just have to compensate for it. It seems like people are just complaining because 1) They lag a lot (understandable) or 2) They just suck.

You're pretty ignorant if you think that. Most of the people leading the melee change discussion have been some of the most experienced veterans of MM/NW. They know what they're talking about and as a result changes have been made because there has been a good backing of facts to support the case for improving melee.
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Big Mac

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Re: Melee In NW
« Reply #17 on: July 12, 2012, 02:19:08 AM »
The only thing i hate is:
Upper Bayonet attack = OP

That all.
Well I'm sure if you got stabbed in the head with a bayonet you'd probably die to.
Sure but once you have a spam of upper attack its annoying...
There's this thing in game called blocking, you should try it sometime.

Bayonets do what I expect of them in this game, most of the time it's one hit one kill and sometimes the guy on the receiving end gets lucky. To all of the people complaining about this, blocking a bayonet attack is not that hard, there are only two directions in which they can attack. Now if only they buffed up sword damage too...
and who's the humorless jackass that keeps on reporting my screenshots as spam?
the instructions on the first page says post screenshots that you particularly like, find humorous or want to brag about.
my high score and stat page screenshots fits all the criteria.
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Doctor Scherzando

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Re: Melee In NW
« Reply #18 on: July 12, 2012, 02:54:11 AM »
Ok, despite the fact that I posted on this thread earlier, I deem it a failure. Let us stop with this incessant complaining and just accept things the way they are.

BetaKnight

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Re: Melee In NW
« Reply #19 on: July 12, 2012, 03:03:08 AM »
The only thing i hate is:
Upper Bayonet attack = OP

That all.
Well I'm sure if you got stabbed in the head with a bayonet you'd probably die to.
Sure but once you have a spam of upper attack its annoying...
There's this thing in game called blocking, you should try it sometime.
1) true
2)I block... but it seems upper blocking is slower and more difficult....
and still you'd still be spammed by it.... its just not the same fun anymore...
But C'est la vie....

Well yeah a slice of a sword would kill you but still not fully tho only trust needs more power...
I guess we end

DarkOmega

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Re: Melee In NW
« Reply #20 on: July 12, 2012, 03:27:01 AM »
Quote
There's this thing in game called blocking, you should try it sometime.

The fact that you are free and safe to feint with such a dodgy animation means that yea there are two directions is easy but blocking successfully when someone is feint a lot is easy said that done in a lot of cases.

 I think the re-introduction of tap blocking and a small increase in turn speed would be nice, although this has all ready been discussed don Hekko's thread.

BetaKnight

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Re: Melee In NW
« Reply #21 on: July 12, 2012, 03:51:35 AM »
I really dont see the purpose while there is a thread already made for this that one of NW < MM

Doctor Scherzando

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Re: Melee In NW
« Reply #22 on: July 12, 2012, 04:59:29 AM »
Just stop

Menelaos16

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Re: Melee In NW
« Reply #23 on: July 12, 2012, 05:01:14 AM »

DrTaco

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Re: Melee In NW
« Reply #24 on: July 12, 2012, 05:46:29 AM »
For me atleast (And me being a self proclaimed "Not ******** terrible at the game"), the combat I get involved is devolves into a few things

One. Upstab over and over and over. It has more range, more chance to hit the head, and fairly easy to spam. It also apparently tends to glance less.

Two. No chambering. The melee animations are so alike, by the time you realize what they just did you already chose where you blocked. Native and MM was much easier to tell which way the bayonet was going for obvious reasons. Now it's a guessing game. I'm bad at guessing. So there goes throwing off your opponent, and blocking almost with it.

Three. Glancing or instakilling. I mean, I could pull off the same move over and over and it feels like it'd be 50/50 glance or instastab. Even with a ******** shortsword against plate I could probably land an actual hit more than a bayonet against cloth.
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LeonardoDerVinci

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Re: Melee In NW
« Reply #25 on: July 12, 2012, 05:51:45 AM »
I think the melee is great, just you have to know which way to block and do it in the right direction.

Oposum

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Re: Melee In NW
« Reply #26 on: July 12, 2012, 11:52:52 AM »
Bayo melee is quite fucked up cause of the upper stab - upper stab doesn't have real sweetspots, it'll do decent damage at 0 range if you're moving into your opponent (cause of constant head hits) and will only glance if you hit with the very end of the anim. It makes hell for everyone with ping over 60, because at 0 range you HAVE to block up constantly, if your block was in other direction and he feinted, overhead will pass thru your block (seems that blocking speed is lower than native, or I'm just imagining things). Yes, it's counterable but it gives unfair advantage to lower ping people (when I play with different ISP and lower ping, it's really easy to block those overhead feints at 0 range).
Also, guy 1 hitting people with overhead, while he's standing still and dude he's stabbing is moving backwards either means that overhead needs serious damage nerf or something with damage calculations is wrong.
As I said before, bayo vs bayo combat is horrible now, 2 almost identical attacks coupled with easily blockable chambers and range which makes kicking impractical just leads to duels in ending who gets bored first.
Also, swords need more speed (officer swords should have at least 97-99 speed not 93).

Doctor Scherzando

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Re: Melee In NW
« Reply #27 on: July 12, 2012, 03:43:21 PM »
I think you may have over analyzed this...a lot.
Anyway, the fact is, melee is melee. There is nothing any of us can do about it, except recommend changes to the devs (which would be very annoying for them, as I'm sure they are busy enough as it is). An opinion is fine, as long as it isn't presented as a complaint, but rather as a constructive suggestion.

That being said, I'm sure there will be another thread identical to this one in the next few days.

gokiller

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Re: Melee In NW
« Reply #28 on: July 12, 2012, 04:15:01 PM »
The Bayonet in NW is now to compare with the Great swords from Native, the only thing you do is spamming... :S

Wardr1

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Re: Melee In NW
« Reply #29 on: July 12, 2012, 04:38:58 PM »
I ain't going to get into discussion, just going to put in that just cause people disagree, does not mean they suck, as Evan pointed out, some of the best players from MM have disliked the melee, and some have liked it, but that alone is a simple thing of proving that it isn't cause we suck, I can still get really good scores, doesn't mean I like the melee though... derp
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