Author Topic: Wolfpack Siege Server (Until 13/7/2013)  (Read 12842 times)

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Folms

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Re: Wolfpack Siege Server - Coming soon!
« Reply #15 on: July 12, 2012, 02:40:36 AM »
Stats?

Deaf Blind Dave

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Re: Wolfpack Siege Server - Coming soon!
« Reply #16 on: July 12, 2012, 02:50:42 AM »
Well with our NA siege we try to focus more on action and less on monotony.  Closer attacker spawns,  no defender life limits,  10 minute rounds,  etc.  I always found 22nd settings to be a bit boring due to the long walks and long waiting time if you run out of lives, etc.   

The thing is,  if you use 22nd siege settings you have to design maps around that.  Longer attacker walks,  limited lives (or defenders would never lose).  I prefer a team to stand on its combat merit.  If the attackers are good they should be able to overwhelm the defenders and get the flag without having to worry about draining their lives, and defenders fight more aggressively and sally out when they know they dont have limited lives..  It makes some intense matches.  We have over 120 custom maps on our server,  and they are all designed for those settings. 

I am sure a lot of europeans are used to the 22nd settings though and would fight any change. Sad really, most people who try our settings say they prefer it.  The only thing we don't do which I would not mind seeing is team swapping,  but some are opposed to it (just like in europe the na players are used to certain settings and fight change). 

If interested, contact me on steam we can talk specifics and possibly even arrange something more.
« Last Edit: July 12, 2012, 03:00:01 AM by Deaf Blind Dave »

Golradir

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Re: Wolfpack Siege Server - Coming soon!
« Reply #17 on: July 12, 2012, 10:49:18 AM »
Awesome :shock: So the rumours are true!
I prefer bayonet, because everyone gets to find their own special way how to fight with it, unlike a sword imo you just mindlessly block, attack and spam.


Stuboi0

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Re: Wolfpack Siege Server - Coming soon!
« Reply #18 on: July 12, 2012, 01:20:31 PM »
Stats?

Not at the moment, but its something that maybe in future we will add. sHocK, who did the Wolfpack Den stats, has been busy over the past 3 weeks or so and will be for another few weeks. Not ruling out the suggestion! :D

Well with our NA siege we try to focus more on action and less on monotony.  Closer attacker spawns,  no defender life limits,  10 minute rounds,  etc.  I always found 22nd settings to be a bit boring due to the long walks and long waiting time if you run out of lives, etc.   

The thing is,  if you use 22nd siege settings you have to design maps around that.  Longer attacker walks,  limited lives (or defenders would never lose).  I prefer a team to stand on its combat merit.  If the attackers are good they should be able to overwhelm the defenders and get the flag without having to worry about draining their lives, and defenders fight more aggressively and sally out when they know they dont have limited lives..  It makes some intense matches.  We have over 120 custom maps on our server,  and they are all designed for those settings.

That is true. No body likes a hell of a walk to get to the action, its the same with battle, especially when it is only an 8v8 or 10v10; then it can be ridiculously boring. As defender you would get 5 lives or so. Now you have to defend the castle for 12 to 15 minutes, you can't do it alone because you don't have infinite lives. What it does create is the idea of making players work together at holding a position, knowing that they need to value their lives and can rely on team mates to help protect them. But I would agree on the point that it is a pain in the arse having to wait around for a minute before you get back into the game, but before you do so, if you work well enough as a team, you would survive a good 3 or 4 minutes and still have 4 lives left.

The longer attacker walks is purely down to the map. Some previous maps were much better than others in which there was a little distance to cover, but were only seconds away from the combat. Sometimes it's good to have that little breathing space for any kind of organised group attacks to take place, but I do agree, it takes a lot of time to walk, but we are including a massive amount of players attacking, more space would be required.

I think you've hit the nail on the head though, its just a matter of who is used to which settings, and would obviously prefer the ones they are more comfortable or familiar with. Hopefully the settings won't be exactly the same as the 22nd siege. XD

Awesome :shock: So the rumours are true!

:shock: Kiddy kat! ^^^
Hmm - giving a chav admin powers is never good.

Vincenzo

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Re: Wolfpack Siege Server - Coming soon!
« Reply #19 on: July 12, 2012, 01:26:30 PM »
Wolfpack is getting all the 22nd maps and sourcecodes so your free to change it however you want and run it however you want.

Cheers.
 

Frosty

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Re: Wolfpack Siege Server - Coming soon!
« Reply #20 on: July 12, 2012, 01:39:11 PM »
EVEN THE HELMS DEEP MAP???  :o :o :o :o :o
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Vincenzo

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Re: Wolfpack Siege Server - Coming soon!
« Reply #21 on: July 12, 2012, 01:54:38 PM »
Wolfpack is getting all the 22nd maps and sourcecodes so your free to change it however you want and run it however you want.

Cheers.
 

Frosty

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Re: Wolfpack Siege Server - Coming soon!
« Reply #22 on: July 12, 2012, 02:31:57 PM »
Good, good. Now, someone go make a Minas Tirith map with all the layers :P
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Folms

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Re: Wolfpack Siege Server - Coming soon!
« Reply #23 on: July 12, 2012, 02:35:58 PM »
Good, good. Now, someone go make a Minas Tirith map with all the layers :P

That map is amazing!!!!!!

grossart

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Re: Wolfpack Siege Server - Coming soon!
« Reply #24 on: July 12, 2012, 04:33:17 PM »
I really like the idea of siege events in warband. Think this should be your ultimate goal 'cause it really would spice up the game and its community...

Broomstick

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Re: Wolfpack Siege Server - Coming soon!
« Reply #25 on: July 12, 2012, 05:54:20 PM »
Host this server in Leiden pl0x.

~Scar

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Re: Wolfpack Siege Server - Coming soon!
« Reply #26 on: July 12, 2012, 06:16:49 PM »
Aye good luck wolfies!

+1 Really looking forward to it :D

Stuboi0

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Re: Wolfpack Siege Server - Coming soon!
« Reply #27 on: July 12, 2012, 07:40:15 PM »
Wolfpack is getting all the 22nd maps and sourcecodes so your free to change it however you want and run it however you want.

Cheers.

Huge thanks for this Vince!  :)

I really like the idea of siege events in warband. Think this should be your ultimate goal 'cause it really would spice up the game and its community...

Perhaps not an ultimate goal. However, I would love to see this happen. Once everything is settled, perhaps we'll have further talks.

Aye good luck wolfies!

+1 Really looking forward to it :D

Thank you Scar :)


Hopefully it won't be long now! Anyone reading this now and wants an official site to refer to about updates, please visit wolfpack-clan.com/forums or our steam group, the Wolfpack Warband Community.
« Last Edit: July 12, 2012, 07:43:30 PM by Stuboi0 »
Hmm - giving a chav admin powers is never good.

Laisha

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Re: Wolfpack Siege Server - Coming soon!
« Reply #28 on: July 12, 2012, 08:41:18 PM »
Ooh, a new siege server sounds sweet.  Particularly with the 22nd settings.  No slight intended to GK's server, but the settings on it drive me nuts.  All too often I've seen the defenders (depending on the faction and map, naturally) swarm out and shut down the attackers because they have nothing worry about.  That isn't to say I don't have fun playing on it...I just enjoyed the 22nd more.

Hope you guys are successful with this.

Lord Rich

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Re: Wolfpack Siege Server - Coming soon!
« Reply #29 on: July 12, 2012, 10:55:01 PM »
Ooh, a new siege server sounds sweet.  Particularly with the 22nd settings.  No slight intended to GK's server, but the settings on it drive me nuts.  All too often I've seen the defenders (depending on the faction and map, naturally) swarm out and shut down the attackers because they have nothing worry about.  That isn't to say I don't have fun playing on it...I just enjoyed the 22nd more.

Hope you guys are successful with this.

Same, I much prefer having consequences for being suicidal in siege as defender.