Author Topic: NW < MM  (Read 4596 times)

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Alma69

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Re: NW < MM
« Reply #30 on: July 03, 2012, 02:48:49 PM »
If there will be special line battle module, soon no body will play the public one. Trust me with that.
But that sounds good anyway.

WDMeaun

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Re: NW < MM
« Reply #31 on: July 03, 2012, 04:07:39 PM »
I agree with cavalry being underpowered in Napoleonic wars, as you can easily take out -any- mounted unit if you just poke with your bajonet. (I never had any kind of problem dealing with cavalry, even as one myself)

I am happy about the melee changes, eventho it does feel a bit dull.
The problem with people in Warband and such is that they look like diseased mental patients when fighting.
Once you get targetted, they just blindly go to your direction, constantly swinging their (99%) 2 handed weapon.. ignoring any kind of other threats and looking like some caffeineted fool.
(I almost never use 2 handed weapons and have to fall back to other teammates during these times, but it just looks ridiculous)

For that reason it's a good thing you can't jump and swing and all other things. People in Warband took pride in finding the right spot, where noone should normally be able to hit anything and just swing thru walls.

Napoleonic Wars feels slower, but I get a lot more feeling from it.
Warband and the other are more on the arcade part and can get quite silly because of that.

But again I will never forget the blind raging swinging attackers from Warband and am happy that people in Napeleonic wars look a bit less like a mental patients.

(as Post Scriptum : I do pretty well in all versions)

damonkey

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Re: NW < MM
« Reply #32 on: July 03, 2012, 08:02:32 PM »
I seem to think otherwise. I think people in NW look like diseased mental patients, swinging bayonets over their head. Also think NW is the more 'arcadey' but I guess that's just me. I do guess the main reason I don't care for NW is the community, though. No one melees anymore. Melee is the thing that *used* to take skill, shooting never really did, and was made easier and still doesn't take much skill. What gets me is, people are afraid of entering melee, so they accept a duel- walk up to the guy, and shoot him in the face..
"The Lord is my light and my salvation- of whom shall I fear? The Lord is the stronghold of my life- of whom shall I be afraid? When the wicked advance against to devour me, it is my enemies and my foes who will stumble and fall. Though an army besiege me, my heart will not fear." ~ Psalms 27

Punishment

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Re: NW < MM
« Reply #33 on: July 03, 2012, 08:40:09 PM »
They are both good in their own ways

KhanGirey

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Re: NW < MM
« Reply #34 on: July 04, 2012, 12:39:14 AM »
We obviously had to make NW perfect for puplic play. With the coming of thousands of new players we just were not able to keep it as MM.  On the other hand, some things were forced upon us, and we were not able to do it as we like.

However, we will release the module system soon, and it would be great if you would create a mod for competitive linebattle gameplay.
Don't get me wrong, it's the best game I've played EVER, but just adding a little more realism will make even public players willing to work together. Right now, it's a rambofest with lots of people going around, firing off one shot, and engaging in melee. Might as well call is mount and bayonet. If you made cavalry very powerful, players would have to band together in order to survive. It would be nice if this could be implemented in the same module (only a few tweaks) and named as hardcore. Servers would control this like they control buffs and melee speed.

Munro

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Re: NW < MM
« Reply #35 on: July 04, 2012, 12:52:48 AM »
How to make NW the perfect game:

Take old MM melee, replace NW melee with it.
Take old MM Artillery, replace NW Artillery with it.

Keep NW cavalry and shooting.

It is that simple.


Edit: Oh, and put the jump-crouch back into the game.

Second Edit: I could go into great detail as to why the old MM combat systems were much, much better than the current melee and artillery systems used.
« Last Edit: July 04, 2012, 12:57:20 AM by Munro »

Artillerymen believe the world consist of two people; other artillerymen and targets.

Alma69

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Re: NW < MM
« Reply #36 on: July 04, 2012, 01:06:35 AM »
Keep NW cavalery? Nah... We WANT more realistic cav, as this will add total new realistic game play and actually tactic. Forcing inf to team play and formations.

Gunnar11

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Re: NW < MM
« Reply #37 on: July 04, 2012, 01:11:20 AM »
Keep NW cavalery? Nah... We WANT more realistic cav, as this will add total new realistic game play and actually tactic. Forcing inf to team play and formations.

I noticed Cavalry goes both ways on NW, I think  light cav needs buffed while heavy cav needs to be nerfed in some ways. I will stab heavy horses several times just for the rider to cut my face off.

damonkey

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Re: NW < MM
« Reply #38 on: July 04, 2012, 03:58:54 AM »
I don't know when you play Khan, but it most definitely isn't a Melee fest. If anything, it's a shooting fest. I liked MM because it had a lot of melee, NW almost never has melee for me- just camp and shoot, which is a waste of Warband's great melee engine imo.
"The Lord is my light and my salvation- of whom shall I fear? The Lord is the stronghold of my life- of whom shall I be afraid? When the wicked advance against to devour me, it is my enemies and my foes who will stumble and fall. Though an army besiege me, my heart will not fear." ~ Psalms 27

KhanGirey

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Re: NW < MM
« Reply #39 on: July 04, 2012, 05:44:27 AM »
I don't know when you play Khan, but it most definitely isn't a Melee fest. If anything, it's a shooting fest. I liked MM because it had a lot of melee, NW almost never has melee for me- just camp and shoot, which is a waste of Warband's great melee engine imo.
Ya, I personally disagree with the melee part. You might as well just go play native if you're into that. Otherwise, I've noticed that generally if you have old dogs like myself and others, we'll end up in a melee. If there's lots of fresh joes around, they just sit around and shoot. Really depends on the person. My point was about how stupid the mechanics are right now. Best game ever? Yes. Could be better? Definitely.

Taira185

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Re: NW < MM
« Reply #40 on: July 04, 2012, 06:39:41 AM »

The problem with people in Warband and such is that they look like diseased mental patients when fighting.
Once you get targetted, they just blindly go to your direction, constantly swinging their (99%) 2 handed weapon.. ignoring any kind of other threats and looking like some caffeineted fool.
(I almost never use 2 handed weapons and have to fall back to other teammates during these times, but it just looks ridiculous)

For that reason it's a good thing you can't jump and swing and all other things. People in Warband took pride in finding the right spot, where noone should normally be able to hit anything and just swing thru walls.

Napoleonic Wars feels slower, but I get a lot more feeling from it.
Warband and the other are more on the arcade part and can get quite silly because of that.

But again I will never forget the blind raging swinging attackers from Warband and am happy that people in Napeleonic wars look a bit less like a mental patients.

(as Post Scriptum : I do pretty well in all versions)

You know, what you said about Native Warband is actually not true at all. There are a few noobs who do what you described but the serious players (70%) don't play anything like what you described.

WDMeaun

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Re: NW < MM
« Reply #41 on: July 04, 2012, 04:04:34 PM »

The problem with people in Warband and such is that they look like diseased mental patients when fighting.
Once you get targetted, they just blindly go to your direction, constantly swinging their (99%) 2 handed weapon.. ignoring any kind of other threats and looking like some caffeineted fool.
(I almost never use 2 handed weapons and have to fall back to other teammates during these times, but it just looks ridiculous)

For that reason it's a good thing you can't jump and swing and all other things. People in Warband took pride in finding the right spot, where noone should normally be able to hit anything and just swing thru walls.

Napoleonic Wars feels slower, but I get a lot more feeling from it.
Warband and the other are more on the arcade part and can get quite silly because of that.

But again I will never forget the blind raging swinging attackers from Warband and am happy that people in Napeleonic wars look a bit less like a mental patients.

(as Post Scriptum : I do pretty well in all versions)

You know, what you said about Native Warband is actually not true at all. There are a few noobs who do what you described but the serious players (70%) don't play anything like what you described.

Nah, you are right.. but certain type of inexperienced players tend to get a lot of attention.. ("oh he's good"-thought fades away.. "Oh god, look at that mental patiënt"-thought sticks)

People are really really terrible with melee in Napoleonic Wars and seems like they're totally not experienced with Mount & Blade at all.
I love to charge, get close, get a good shot out and just storm with my bajonet. At times I literally get 10 kills in a row, because people simply do not know how to block, or try to shoot a sidestepping guy at point blank range (9/10 miss).

I did have some decent melee battles with bajonets, where we kept blocking each others thrusts, but it's very rare.
I could say that how the bajonet hits is a bit awkwards, but the longer pikes/spears in Warband felt a lot worse.

I hope that more melee will be added in Napoleonic Wars, but I can't really imagine how to pull it off correctly.  (I mean, how many soldiers in that time wouldve picked a polearm over a gun?) (I do know about partisans)

damonkey

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Re: NW < MM
« Reply #42 on: July 04, 2012, 11:09:46 PM »
I don't know when you play Khan, but it most definitely isn't a Melee fest. If anything, it's a shooting fest. I liked MM because it had a lot of melee, NW almost never has melee for me- just camp and shoot, which is a waste of Warband's great melee engine imo.
Ya, I personally disagree with the melee part. You might as well just go play native if you're into that. Otherwise, I've noticed that generally if you have old dogs like myself and others, we'll end up in a melee. If there's lots of fresh joes around, they just sit around and shoot. Really depends on the person. My point was about how stupid the mechanics are right now. Best game ever? Yes. Could be better? Definitely.

I don't play native because there are no events, as well as armor. The reason I played MM originally was to stab people in the throat with bayonets  :D

But people do say that to me a lot. "If you want melee play native", and the main reason for not- as said above- is the armor values, I hate armor- it shouldn't take 25 hits to kill someone... this is what I keep in mind when coding the LOTR mod- as it is nothing but annoying :p
"The Lord is my light and my salvation- of whom shall I fear? The Lord is the stronghold of my life- of whom shall I be afraid? When the wicked advance against to devour me, it is my enemies and my foes who will stumble and fall. Though an army besiege me, my heart will not fear." ~ Psalms 27

Alma69

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Re: NW < MM
« Reply #43 on: July 05, 2012, 01:06:12 AM »
Keep NW cavalery? Nah... We WANT more realistic cav, as this will add total new realistic game play and actually tactic. Forcing inf to team play and formations.

I noticed Cavalry goes both ways on NW, I think  light cav needs buffed while heavy cav needs to be nerfed in some ways. I will stab heavy horses several times just for the rider to cut my face off.
If you have any problems taking out cav... I can only give a one tip, press the X button. Not much more is actually needed.

damonkey

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Re: NW < MM
« Reply #44 on: July 05, 2012, 01:24:51 AM »
Nice attempt at smart assery.

But it is a little weird, stabbing Curaiser and him not dying

Edit: Though, so is stabbing an Infantryman three times and not dying  :)
"The Lord is my light and my salvation- of whom shall I fear? The Lord is the stronghold of my life- of whom shall I be afraid? When the wicked advance against to devour me, it is my enemies and my foes who will stumble and fall. Though an army besiege me, my heart will not fear." ~ Psalms 27